StupidDunmer Posted August 14, 2015 Share Posted August 14, 2015 In response to post #27832820. #27832915 is also a reply to the same post.Jansoen wrote: Well this is no Redkit. Damn. I got really excited and then my dreams were crushed when I found out that it's not Redkit. I want to make maps, actual world spaces for the Witcher 3, but I can't with these modding tools. Still cool that CDPR released at least something! Gonna be fiddling around with these tools for now.berserker6666 wrote: I'm guessing the actual REDKIT will be released down the line. This modkit is just something to get people started.Yeah, I am assuming that this sort of development process will help us work with the REDKIT when it comes. Like a functional tech demo or something. Still awesome, going to try some custom texturing. Link to comment Share on other sites More sharing options...
setiweb Posted August 14, 2015 Share Posted August 14, 2015 In response to post #27828920. #27830115 is also a reply to the same post.BlindJudge wrote: Robin is currently away on holiday so he's asked me to post this for him today on his behalf:We're massive fans of CD Projekt Red here at the Nexus. Not only do they make awesome games like The Witcher 3, but they've consistently shown themselves to be champions of PC gaming above and beyond any other major game developers or publishers out there. And most importantly, they show this in their actions, not hollow words and unfulfilled promises. DRM free games, huge free "Enhanced Edition" patches to their games, free DLC (let's acknowledge how awesome that is in this day and age of "season passes" for DLC...), modding tools, and the list goes on.So it was a real honour when a few weeks ago the folks over at CDProjekt Red got into contact with me about the (then) upcoming release of The Witcher 3 modding tools. They very kindly gave us a heads up about their plans and gave us access to a beta version of the tools so that we could update our Nexus Mod Manager to support mods made using the tools in time for their launch.That launch is today and CDProjekt Red have annonced the launch of their modding tools. We have updated NMM to version 0.56 which includes the Witcher 3 modding support as well as fixes and optimisations for Windows 10 users of NMM. You'll need to update NMM to make use of this new functionality.You can download the modding tools directly from our servers (no need to login to the sites to download) which also contains an official quick start guide and a sample mod creation walkthrough from CDProjekt RED.They've also provided 4 samples mods that relate to the modding guides included in the ModKit setup package but also that anyone can use. Because the ModKit uses a specific folder in the Witcher 3 game folders for mods made with the ModKit, NMM will only work with mods made with the ModKit (so any mods made up until now for The Witcher 3 won't work with NMM). If you want to use mods made before the ModKit was released, or that do things outside of the ModKit's remit, then NMM will not be able to install these mods.Please get in contact with us if you run in to any problems with getting Witcher 3 mods made with the ModKit to work with NMM and we'll get a hotfix out ASAP!We look forward to seeing some great new mods for The Witcher 3 using the official ModKit.Hampe332 wrote: nmm dosent support witcher 3 yet pls helpNexus got a mention Link to comment Share on other sites More sharing options...
Banadan Posted August 14, 2015 Share Posted August 14, 2015 (edited) Didn't think that I could have liked CD Project Red more then I did but there they go, they made me like them even more! Really big thanks to them, to Nexus and this is what all game companies should be like. Edited August 14, 2015 by Banadan Link to comment Share on other sites More sharing options...
CAPA14 Posted August 14, 2015 Share Posted August 14, 2015 In response to post #27832110. Laast wrote: I hope I could make a version of Pure Waters/Weather for Witcher 3 with this tool...Man, if you pull this of will be something to behold Link to comment Share on other sites More sharing options...
Elianora Posted August 14, 2015 Share Posted August 14, 2015 Damnit, CD Projekt Red, stop making every other gaming company look like crap xD MAJOR KUDOS. Link to comment Share on other sites More sharing options...
TheTokenGeek Posted August 14, 2015 Author Share Posted August 14, 2015 In response to post #27832845. aman9801 wrote: can anyone help me i installed but it just keep crashing whenever i try to create modyou will need to uncook all the files in the game first, once you have the ModKit installed using a cmd prompt navigate to the folder:For instance in my cmd prompt I entered - cd "C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64"then when I was in the correct directory entered -wcc_lite.exe uncook -indir="F:\Game Files\Steam\SteamApps\common\The Witcher 3\content" -outdir="G:\Witcher3\Uncooked" -imgfmt=tgaJust ensure that you are in the correct directory in the cmd prompt and that you have used quotation marks if there are spaces in your location. This uncooked all the game files into my 'G' Drive under the folder Witcher3\Uncooked.I hope this helps? Link to comment Share on other sites More sharing options...
zeroyon Posted August 14, 2015 Share Posted August 14, 2015 (edited) Thanks for the modding tools, CDPR!! CDPR: Can you please release the textures used for the E3 2013 trailer now too, for the modders to mod into the game?Thanks :) Edited August 14, 2015 by zeroyon Link to comment Share on other sites More sharing options...
jvanhoenacker Posted August 14, 2015 Share Posted August 14, 2015 CDPR rulz! Link to comment Share on other sites More sharing options...
Slappy212 Posted August 14, 2015 Share Posted August 14, 2015 Not a full editor like they promised, unfortunately. Link to comment Share on other sites More sharing options...
mindkiller316 Posted August 14, 2015 Share Posted August 14, 2015 scriptStudio.exe crashes generating this in a log..EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000It crashes after trying to "Create new mod" as per the instructions. Neither the game (Steam version) nor the output/workspace folder are in any protected folder locations. Any ideas as to why this is happening? Link to comment Share on other sites More sharing options...
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