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Witcher 3 modding tools released with NMM support


TheTokenGeek

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In response to post #27832820. #27832915 is also a reply to the same post.


Jansoen wrote: Well this is no Redkit. Damn. I got really excited and then my dreams were crushed when I found out that it's not Redkit. I want to make maps, actual world spaces for the Witcher 3, but I can't with these modding tools. Still cool that CDPR released at least something! Gonna be fiddling around with these tools for now.
berserker6666 wrote: I'm guessing the actual REDKIT will be released down the line. This modkit is just something to get people started.


Yeah, I am assuming that this sort of development process will help us work with the REDKIT when it comes. Like a functional tech demo or something. Still awesome, going to try some custom texturing.
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In response to post #27828920. #27830115 is also a reply to the same post.


BlindJudge wrote: Robin is currently away on holiday so he's asked me to post this for him today on his behalf:

We're massive fans of CD Projekt Red here at the Nexus. Not only do they make awesome games like The Witcher 3, but they've consistently shown themselves to be champions of PC gaming above and beyond any other major game developers or publishers out there. And most importantly, they show this in their actions, not hollow words and unfulfilled promises. DRM free games, huge free "Enhanced Edition" patches to their games, free DLC (let's acknowledge how awesome that is in this day and age of "season passes" for DLC...), modding tools, and the list goes on.

So it was a real honour when a few weeks ago the folks over at CDProjekt Red got into contact with me about the (then) upcoming release of The Witcher 3 modding tools. They very kindly gave us a heads up about their plans and gave us access to a beta version of the tools so that we could update our Nexus Mod Manager to support mods made using the tools in time for their launch.

That launch is today and CDProjekt Red have annonced the launch of their modding tools. We have updated NMM to version 0.56 which includes the Witcher 3 modding support as well as fixes and optimisations for Windows 10 users of NMM. You'll need to update NMM to make use of this new functionality.

You can download the modding tools directly from our servers (no need to login to the sites to download) which also contains an official quick start guide and a sample mod creation walkthrough from CDProjekt RED.

They've also provided 4 samples mods that relate to the modding guides included in the ModKit setup package but also that anyone can use. Because the ModKit uses a specific folder in the Witcher 3 game folders for mods made with the ModKit, NMM will only work with mods made with the ModKit (so any mods made up until now for The Witcher 3 won't work with NMM). If you want to use mods made before the ModKit was released, or that do things outside of the ModKit's remit, then NMM will not be able to install these mods.

Please get in contact with us if you run in to any problems with getting Witcher 3 mods made with the ModKit to work with NMM and we'll get a hotfix out ASAP!

We look forward to seeing some great new mods for The Witcher 3 using the official ModKit.
Hampe332 wrote: nmm dosent support witcher 3 yet pls help


Nexus got a mention
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Didn't think that I could have liked CD Project Red more then I did but there they go, they made me like them even more! Really big thanks to them, to Nexus and this is what all game companies should be like. Edited by Banadan
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In response to post #27832845.


aman9801 wrote: can anyone help me i installed but it just keep crashing whenever i try to create mod


you will need to uncook all the files in the game first, once you have the ModKit installed using a cmd prompt navigate to the folder:

For instance in my cmd prompt I entered -

cd "C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64"

then when I was in the correct directory entered -

wcc_lite.exe uncook -indir="F:\Game Files\Steam\SteamApps\common\The Witcher 3\content" -outdir="G:\Witcher3\Uncooked" -imgfmt=tga

Just ensure that you are in the correct directory in the cmd prompt and that you have used quotation marks if there are spaces in your location.

This uncooked all the game files into my 'G' Drive under the folder Witcher3\Uncooked.

I hope this helps?
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scriptStudio.exe crashes generating this in a log..

EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

It crashes after trying to "Create new mod" as per the instructions. Neither the game (Steam version) nor the output/workspace folder are in any protected folder locations. Any ideas as to why this is happening?

 

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