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Having a gun texture issue after adding some mods


VoidsX

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So.. I added a bunch of mods in a row, and I'm having one problem with the textures of the .44 pistol which turned into a un-scoped version and the texture is now missed up, unselecting WRP doesn't fix it, not sure which one does.

 

mods:

[X] Fallout3.esm
[X] Anchorage.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] ThePitt.esm
[X] Zeta.esm
[X] RH_IRONSIGHTS.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[X] FO3_WRP.esp
[X] IMPACT.esp
[X] Springvale Chem Lab.esp
[X] CRAFT - Activation Perk.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] CALIBRxMerchant.esp
[X] WeaponModKits.esp
[X] Raider Combat Armor.esp
[X] Raider Combat Armor Pitt.esp
[X] RagdollOverhaulFo3.esp

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It is probably a load order problem.

 

You load order should read:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

And RH_IronSIghts sorted in the same format with RH_Ironsights_Basic_VanillaPlugin.esp at the top of the RH-Ironsights plugins.

 

Don't forget to toggle Archive Invalidation in your mod manager.

Edited by M48A5
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Thanks, texture is fixed but whatever I do I cant get Weapon Mod Kits to work, i get "A compatible weapon mod kit is required to modify your weapon". I literally removed all mods except CALIBR, CRAFT, and WMK, still won't work.

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