rockingsoul1613 Posted August 16, 2015 Share Posted August 16, 2015 Self explanitory title, but It's an Idea I had. Basically a mod that removes all npcs and replaces all creatures (expect for something like dogs or coyotes), either as a seperate or single esp.I am also very willing to learn and carry this out myself if someone wouldn't mind have the paitence to guide me. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 16, 2015 Share Posted August 16, 2015 You can start with the official tutorials. This link deals with setting up the geck. Near the bottom are a list of tutorials for you to check out. You may want to pay special attention to Population: Monsters and NPCs. You can remove the NPCs by hand in geck or make a list of them to disable via script. I'm afraid I don't have time to teach or tutor you, but teh tutorials will cover a lot of ground. Link to comment Share on other sites More sharing options...
ItsOnlyPersonal Posted August 17, 2015 Share Posted August 17, 2015 the two mods that come to mind right away are creature-to-npc and zombie world Link to comment Share on other sites More sharing options...
rockingsoul1613 Posted August 19, 2015 Author Share Posted August 19, 2015 (edited) devinpatterson, The links you provided do not work. Edited August 19, 2015 by rockingsoul1613 Link to comment Share on other sites More sharing options...
devinpatterson Posted August 19, 2015 Share Posted August 19, 2015 devinpatterson, The links you provided do not work. the links are correct, I don't maintain the servers brother. You can wait until tehy are up and running again or you can check for a google cached ver. Link to comment Share on other sites More sharing options...
rockingsoul1613 Posted August 19, 2015 Author Share Posted August 19, 2015 Right, sorry. Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted August 20, 2015 Share Posted August 20, 2015 (edited) I would also be interested in this mod, mostly so that I could replace the tunnelers in Dust with Dust's other spawns. The creatures to NPCs mod looks pretty close. Edit: Just found out that replacing the tunnelers is kinda breaks the Dust story, so not looking for that anymore! Edited August 21, 2015 by FireFlickerFlak Link to comment Share on other sites More sharing options...
Recommended Posts