TheBxushis Posted August 17, 2015 Share Posted August 17, 2015 (edited) (Sorry for bad english in advance) :laugh: Hi, I am Brazilian and for a long time I have seen the community's progress, but so far, I'm still a noob at modding, I do not know if anyone has done something similar, or is planning. but I wanted to share an idea about it. Vanilla NPCs have a lot of lines of dialogue in the game but can often be Immersion breaking once you role play in the same place, earing the same lines over and over again. at the reddit i did read a solution soemtime ago (i don't remenber where was) that is to split some lines of dialogue, or recombine to make new ones. (As the same way Fox Fingers did). for example, Olfina gray mane is going to talk about: ("What's the matter? You can't stand the sight of a strong Nord woman?") and could instead say "What's the matter?" or also say: "You can't respect a Nord woman??" by mixing her dialogue lines. Farengar Secret fire, and many others commom NPCs the player pass could benefit from this idea. in some cases, the basic lines could be just split to feel more coloquial like making Adrianne Avenicci saying "pretty much anything you need" or just: "swords, weapows", instead of just "swords, weapows, there is pretty much anything you need". The second, slight harder, would be tweak the the voice tone to give a small diference between commom cachaters with the same voice type. For example, Ysolda and Camila Valerious has the same voice, but their personallties are diferent, in mugen, there are some ways to make the voice slight passive (Camila)> a bit slow toned. while another more direct (Ysolda)>slight fast toned. :blush: the third, i believe has been done, a NPC is not going to auto start talking with you, can be anyonned and even ignore if you try to talk sometimes. Edited August 23, 2015 by TheBxushis Link to comment Share on other sites More sharing options...
Boombro Posted August 17, 2015 Share Posted August 17, 2015 Immersive npcs fixes that problem a bit. Link to comment Share on other sites More sharing options...
elricshan Posted August 17, 2015 Share Posted August 17, 2015 I totaly agree with you it is anoying to hear the Same lines over and over again. I realy like your ideas about how to give people more vareties in their dialoge and still regaining their own voices thats good. Ps: just something that i notised in your text, that is a bot wrong, you called it lore breaking. It is not lore breaking but immersion breaking. Lore is what the world is made out of its stories and what is possible and impossible. Example Donald duck walking hand in hand with terminator would be lore breaking. Hopefully i managed to write that without sounding like a condecending thalmor. Link to comment Share on other sites More sharing options...
TheBxushis Posted August 23, 2015 Author Share Posted August 23, 2015 (edited) I totaly agree with you it is anoying to hear the Same lines over and over again. I realy like your ideas about how to give people more vareties in their dialoge and still regaining their own voices thats good. Ps: just something that i notised in your text, that is a bot wrong, you called it lore breaking. It is not lore breaking but immersion breaking. Lore is what the world is made out of its stories and what is possible and impossible. Example Donald duck walking hand in hand with terminator would be lore breaking.Hopefully i managed to write that without sounding like a condecending thalmor.thanks for the tip. one important thing noticed over the vanilla npc dialogue are two things for players and modders. one good and another bad. The bad is: the number of actors voicing the vanilla NPCs are very limited, making some types of NPCs common instead of unique, distinctive and interesting to the player.The Good is: in result, the possibility to work with the standart dialogue become possible, instead the need to create a complete new one from zero with plenty of material. An attempt to do this was follower commentary overhaul FCO, that while it's good, it's main issue was the lack of focus of how these dialogues would trigger, and the types used, in result, this mod give great lines, but that is repeated highly, and it's use partially very common lines easy to identify. Urged the Unbroken and Aela, become almost a copy with this mod.there is another that i have not tested yet that improve the guards dialogue. but i'm have not tested yet. Anyway thoughts?, anyone know another work similar to this. (or that aims to this goal?) Edited August 23, 2015 by TheBxushis Link to comment Share on other sites More sharing options...
Recommended Posts