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Missing meshes after gunshots


fetterZ

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Did a vanilla install of FO3 earlier today, then loaded up the following

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

Project Beauty.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

DCInteriors_DLC_Collectables.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Fellout-pipboylight.esp

 

 

Everything went smoothly until I got to Megaton and confronted Burke, it was then I realized that whenever someone shoots it spawns a mesh error. I've got the appropriate FOIP plugins installed and all that, but the problem persists. A little help? I realize that there's probably dozens threads posted like this every week, but considering I haven't dicked around with mods in a few years I figured that it'd do well to seek some answers.

 

And yes, I've got AII.

 

Thanks in advance.

Edited by fetterZ
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If that is FOOK2 1.2 Open Beta (which it appears to be) then your WMK/FOOK2 FOIP is out of date and a new one has not been created yet. That MMM/FOOK2 FOIP is incorrect for FOOK2 1.2 Open Beta and FOOK2 1.1 Beta 2. It was created for MMM 5.x and FOOK2 1.1 Beta 2. There are compatibility patches for MMM 6.x and FOOK2 1.1 Beta 2 but there has not been one created for MMM 6.x and FOOK2 1.2 Open Beta yet.

 

If that is FOOK2 1.1 Beta 2 then you are missing the FOOK2 Hotfixes.

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If that is FOOK2 1.2 Open Beta (which it appears to be) then your WMK/FOOK2 FOIP is out of date and a new one has not been created yet. That MMM/FOOK2 FOIP is incorrect for FOOK2 1.2 Open Beta and FOOK2 1.1 Beta 2. It was created for MMM 5.x and FOOK2 1.1 Beta 2. There are compatibility patches for MMM 6.x and FOOK2 1.1 Beta 2 but there has not been one created for MMM 6.x and FOOK2 1.2 Open Beta yet.

 

If that is FOOK2 1.1 Beta 2 then you are missing the FOOK2 Hotfixes.

 

Ah ok, now I see. I should've paid more attention when installing them. Disabling WMK resolves the issue, I'll just have to wait until someone updates FOIP (or downgrade FOOK2).

 

Thanks for pointing out the obvious.

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FOOK2 v1.1 Beta 2 Installation & Load Order Guide

MMM RC6.1, FOOK2 1.1B2 Compatibility Patches

 

If you want to downgrade to FOOK2 1.1 Beta 2 so that you can use MMM 6.x and the current WMK/FOOK2 FOIP. I should have a chance to update the MMM/FOOK2 compatibility patches this coming weekend, but no promises. Not sure if Antistar will create an updated WMK/FOOK2 FOIP or if he will let me create some patches.

 

FOOK2 Downloads still has FOOK2 1.1 Beta 2 links for the moment.

Edited by blove
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