Lokor Posted March 19, 2011 Share Posted March 19, 2011 Ok, I have just recently reinstalled fallout with fwe and several of there recommended mods, as well as a personal favorite of mine. I have the Darnified UI (dui_f3a11) installed and my ini has been modified seemingly properly, with the fonts set as described in the Ui's documentation. However when i start fallout via fose (or through the actual game) my mouse does not appear and when it reaches the main menu slide there is no text. Here is my load order: [X] Fallout3.esm[X] StreetLights.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Xepha's Dynamic Weather.esm[X] DarNifiedUIF3.esp[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[X] StreetLights - Wasteland.esp[X] FO3 Wanderers Edition - Main File.esp[ ] FO3 Wanderers Edition - DLC Anchorage.esp[ ] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - DLC Broken Steel.esp[ ] FO3 Wanderers Edition - DLC Point Lookout.esp[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] BoomersBasement.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[X] Advanced Recon Armor.esp[X] EVE.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[ ] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[ ] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Realistic Interior Lighting.esp[ ] Realistic Interior Lighting - BS.esp[ ] Realistic Interior Lighting - OA.esp[ ] Realistic Interior Lighting - PL.esp[X] Xepha's Dynamic Weather - Main.esp[X] Merged Patch.esp Total active plugins: 31Total plugins: 56 Any help is always appreciated. Link to comment Share on other sites More sharing options...
proconsu1 Posted March 19, 2011 Share Posted March 19, 2011 Deactivate your merged patch temporarily and then deactivate these two esps: EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp and try it again. Betting its that FOIP for EVE-FWE that is hosing you there. If it works without those two FOIP files, then rebuild your merge patch and test out its stability. Link to comment Share on other sites More sharing options...
Lokor Posted March 19, 2011 Author Share Posted March 19, 2011 Deactivate your merged patch temporarily and then deactivate these two esps: EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp and try it again. Betting its that FOIP for EVE-FWE that is hosing you there. If it works without those two FOIP files, then rebuild your merge patch and test out its stability. Still doesn't work, I don't quite see how it could be that for this issue anyway though. I gave it a try though and no go. Link to comment Share on other sites More sharing options...
proconsu1 Posted March 20, 2011 Share Posted March 20, 2011 Then I'm afraid you must do it the hard way. Follow these steps until the error recurs. When it does, let us know how far you got. 1. First step, deactivate ALL the mods, leaving only Fallout3.esm, restore your .ini to vanilla default condition (use the default_fallout.ini from the installation folder if you need to) and try loading using the game's own launcher, not FOSE. 2. If that works, then launch with FOSE. 3. If that works, add back DarnUI (using FOMM!). making sure it edits the ini as it should. 4. If still loading ok, add back one mod. Test. 5. Repeat step 4 until either all mods are installed and working or you revive the error. 6. If the error still fails to reappear, reinstall FOIP. 7. If still good, rebuild merged patch. 8. If still good, crack open a beverage and toast yourself. Then enjoy your game. Link to comment Share on other sites More sharing options...
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