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A new Portable Storages like mod


MrClay

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Hey all I don't know if I am steeping over the line asking to have a mod rewritten but there is a mod I really love that has not been updated in a couple of years and it looks like the author has not been on for several months.

http://www.nexusmods.com/skyrim/mods/12027/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12027%26preview%3D&pUp=1

I am hoping that some one could do a rewrite of this mod with a few updates to it.

 

I love this mod mostly do to the simplicity of being able to store and retrieve things with a quick click or two. But I have encountered a couple of miner problems. I have a few mods that add things like new foods and new ingredients but the Portable storages mod does not see them so does not store them. So if some one does decide to do a rewrite of this mod I was wondering if there is a way that this mod can ether scan other mods for items added by them or store anything thatis placed in the inventory category pertaining to the individual satchels. Another thing I was thinking of is to add the building material category to the crafting satchel. so it will be the Crafting/building material satchel. I would store things like the quarried stone, fire wood, glass, straw, assorted buckles, locks, hinges, and nails along with all crafting material. Also I was thinking about some kind of compatibility with bandleaders bags and pouches.

 

If you took your time to read this thank you.

If you decide to do a rewrite I give you a lot of thanks.

Edited by MrClay
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The mod doesn't need a rewrite. This thing applies to all mods with auto storage. The script added just doesn't know mod added items.

So if there is no point in a rewrite is there any one that can make a patch to make this mod see items added by other mods. Also add the building material category to the crafting satchel. so it will be the Crafting/building material satchel. It would store things like the quarried stone, fire wood, glass, straw, assorted buckles, locks, hinges, and nails along with all crafting material. As well as add bandleader bags and pouches compatibility.

Edited by MrClay
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Most of what your after would require to use keywords as to what is added to containers.

Or use SKSE 1.7.3 GameData functions with a combination of keywords or item types or combination of both and for example scan the users loaded mods and dump the form id's of the required item types into a formlist onPlayerLoadGame() event.

(This way the the containers mod won't be dependent on other mods being installed while still supporting other mods items)

 

From there it's just a case of using the formlist as a filter as to what is permitted in a container

Which is very quick way of adding and removing item types without looping through every item type a container can have (damn slow looping through items).

Most container functions like AddItem or GetitemCount can work with formlists or keyword.

 

Example I used SKSE 1.7.3 GameData functions to support all food types from other user loaded mods, while making my mod not depend on those other mods.

Similar methods could be applied to personal container mods to make them quickly support other mods items.

 

SKSE 1.7.3 GameData functions are still in their infancy, but they are very fast at dumping item type Form ID's in to an array and combined with SKSE AddForms() function can fill a formlist of the return array Items in a split of a second.

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