VELFRcilyrik Posted August 25, 2015 Share Posted August 25, 2015 (edited) So... I don't know is there anyone who can't sneak under this flying robot-eye thanks to invisible wall as i can't but i think if it's a global problem it worth to have it resolved. Am i wrong, Dude? Am i wrong? Edited August 25, 2015 by VELFRcilyrik Link to comment Share on other sites More sharing options...
Danny159 Posted August 27, 2015 Share Posted August 27, 2015 I think he just hovers slightly too low to be crawled under, like how you can't fit through holes that clearly look big enough to go through. XD Link to comment Share on other sites More sharing options...
devinpatterson Posted August 28, 2015 Share Posted August 28, 2015 Hmmmm.....editing the bounding box might be a worth trying. I can't think of any other avenue of attack. I'll try and check for you. Link to comment Share on other sites More sharing options...
VELFRcilyrik Posted August 29, 2015 Author Share Posted August 29, 2015 Thanks, devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted September 1, 2015 Share Posted September 1, 2015 No luck with ED-E :sad: Link to comment Share on other sites More sharing options...
VELFRcilyrik Posted September 6, 2015 Author Share Posted September 6, 2015 Why? Link to comment Share on other sites More sharing options...
devinpatterson Posted September 6, 2015 Share Posted September 6, 2015 Why? Because it didn't work. Link to comment Share on other sites More sharing options...
Jokerine Posted September 7, 2015 Share Posted September 7, 2015 I'm rather sure E-DE's mesh does have collision under it so it can "float". So if you remove that it would just roll around on the floor. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 7, 2015 Share Posted September 7, 2015 I'm rather sure E-DE's mesh does have collision under it so it can "float". So if you remove that it would just roll around on the floor. Nah, no col under him. Critters/actors have capsules, and they are pretty tight to the meshes shape, you can see them in the skeleton.nif. It's important they fit pretty closely when your kicking *ss and taking names, otherwise projectiles that appear to hit could miss and vice versa. As far as the floating that's just the mesh following the bones, all of the eyebots animations are several units in the air and the mesh (being rigged to them) just follows. The bounding box does extend all the way to the ground, but altering it didn't help. Here is a pic to help illustrate, the bounding box is red, the capsules are green. I highlighted one of the capsules (the main body of the eyebot). The 2nd pic on the right has the edited bounding box.....but to no avail. http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/eyebotSkeleton_zpsgqmgqlqw.jpg I suspect we'll need someone with more insight to clue us in on what is going on, because I don't know any other obvious avenue to explore. Link to comment Share on other sites More sharing options...
Jokerine Posted September 7, 2015 Share Posted September 7, 2015 Thanks for the explanation. Well, perhaps someone will decide to take a look at this eventually :) Link to comment Share on other sites More sharing options...
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