Jump to content

What is the correct load order?


dantedmc3131

Recommended Posts

I was installing some mods into the game with NMM and testing afterwards if the game loaded and there were no conflicts with other mods, however after installing some mods the game stopped loading and i suspect the load order is wrong, can you help me out?

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
ThePitt.esm=1
Zeta.esm=1
DCInteriors_ComboEdition.esm=1
Xepha's Dynamic Weather.esm=1
Mart's Mutant Mod.esm=1
Destruction.esm=1
Project Beauty.esm=1
EVE.esm=1
RH_IRONSIGHTS.esm=1
CINEMATECH.esm=1
Enhanced Weather - Rain and Snow.esm=1
RTS NW.esm=1
ImaginatorFO3.esp=1
CALIBR.esm=1
xCALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
RRCompanionVault.esm=1
RR5MoreMales.esm=0
RR5MoreFemales.esm=1
RRGuards.esm=1
StreetLights.esm=1
Companion Core.esm=1
Sharing and Caring Companions.esm=1
RobCo Certified v2.esm=1
CyberneticDawn.esm=1
COMM.esm=1
MoiraCompanion.esm=1
ArefuExpandedByAzar.esm=1
Advanced Recon Tech.esm=1
JHBCloverPlus.esm=1
Detect Traps.esm=1
FNNCQ.esm=1
Mothership Crew.esm=1
Destruction - Main - Statics.esp=1
FO3 Wanderers Edition - Main File.esp=1
DarNifiedUIF3.esp=1
Xepha's Dynamic Weather - Main + DLC Merged.esp=1
Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp=1
Xepha's Dynamic Weather - Rain (NEE).esp=1
Xepha's Dynamic Weather - Anchorage.esp=1
Xepha's Dynamic Weather - The Pitt.esp=1
Xepha's Dynamic Weather - Point Lookout.esp=1
Xepha's Dynamic Weather - Anchorage (NEE).esp=1
Xepha's Dynamic Weather - Night Eye Edition.esp=0
Xepha's Dynamic Weather - Sandstorms.esp=1
Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp=1
Xepha's Dynamic Weather - Main.esp=0
Xepha's Dynamic Weather - Broken Steel.esp=1
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp=1
Xepha's Dynamic Weather - Rain.esp=0
Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp=0
Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp=1
Fellout-Full.esp=1
Fellout-Zeta.esp=1
Fellout-PointLookout.esp=1
Fellout-BrokenSteel.esp=1
Fellout-Anchorage.esp=1
Fellout-pipboylight.esp=0
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
Blackened RH + FWE + EVE.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
FOOK2 - [DESTRUCTION] Main - Statics.esp=0
Project Beauty- Point Lookout.esp=1
Project Beauty- Broken Steel.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
DriveableMotorCycle.esp=1
The Groovatron.esp=1
F3UmpaAnimation.esp=1
2Perks Per Level.esp=1
ACE2-0.esp=1
CASM.esp=1
CombatEnhanced-Package v02.esp=1
DC Moods.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
The Pitt Moods.esp=1
DK_BulletTime.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
FreePlayAfterMQ_V05.esp=1
Realistic Death Physics.esp=1
Hard Disk Drives.esp=1
Sprint Mod.esp=1
MTC Wasteland Travellers.esp=1
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=0
MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
Stealth Kills Enabled.esp=1
Stealth Kills Enabled - Pitt Compatibility.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Original Perks.esp=1
UPP - Quest Perks.esp=1
UsableCigarettes.esp=1
WeaponModKits.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WMKAA12Shotgun.esp=1
BritMain.esp=1
megalight.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - PL.esp=1
sonicscrewdriver.esp=1
RoadWarriorCar.esp=1
xCALIBRammo_FWE.esp=1
PureWater-VeryClearNoRad-.esp=1
PureWater-VeryCleanLittleRad-.esp=0
PureWater-NoRad-.esp=0
PureWater-LittleRad-.esp=0
Flora Overhaul.esp=1
Directors Chair - Fallout 3.esp=1
Screwdrivers.esp=1
Darring's Infinite Launcher.esp=1
Darring's Red9.esp=1
MGSBox.esp=1
ZL-ACR.esp=1
TheProudAmerican.esp=1
TheFingerOfGod.esp=1
BerettaTwoTone AH.esp=1
Devils Mistress Unique.esp=1
DanWessonPPC357(CALIBR).esp=1
Darring's Hydra.esp=1
RR Companions 300 Follow Distance.esp=1
RRWastelandPosters.esp=1
RR Companions 200 Follow Distance.esp=0
RR Companions 250 Follow Distance.esp=0
RR Companions 100 Follow Distance.esp=0
UndergroundHideout.esp=1
TecVault.esp=1
StreetLights - Wasteland.esp=1
Item Room.esp=1
BA_MasterKeys.esp=1
PersonalTerminal.esp=1
agcTARDISf3.esp=1
BlackWolf Backpack.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
camouflage uniform.esp=1
99+2.esp=1
Follower Amata ULTIMATE.esp=1
Follower Amata - Be quiet.esp=1
RobCo Certified v2 Version Updater.esp=1
RobCo Certified v2 Zeta Addon.esp=1
Companion Core DLC Addon.esp=1
SCC - Talk to Anyone.esp=1
SCC Armor.esp=1
J3X-Vertibird.esp=1
EssentialFollowers+Caravans.esp=1
EnclaveCommander.esp=1
EnclaveCommander-OA.esp=1
Chimera.esp=1
lived.esp=1
Clean-Deluxe GOTY.esp=1
utikey.esp=1
Rivet City Merchants With Point Lookout.esp=1
CrowdedCities_v2_lessNPCs.esp=0
CrowdedCities_v2.esp=1
Reykjavik.esp=1
ArefuExpandedByAzar-Radio.esp=1
GNR Enhanced.esp=1
Existence 2.0.esp=1
Conelrad 640-1240.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Armor-Predator Mode.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech FWE.esp=0
NAPA.esp=1
Dragonskin Tactical Outfit.esp=1
DragonskinBonusPack.esp=1
greyfox.esp=1
JHBCloverPlusOverride.esp=1
Advanced Recon Range Finder.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
Detect Traps - The Traponator 4000.esp=1
Link to comment
Share on other sites

LOOT won't help you. There isn't any tool that could sort that load order. You need to trim about 70 +/- active plugins. Go to the FWE description page and scroll down the page for a sample load order.

 

Remove all the plugins you are not using. If the file is in the data folder, it will be loaded.

 

You are either using the wrong version of Mart's Mutant Mod or you did not read and understand the instructions on the Paradox Ignition page. Blackened only works with the Paradox Ignition version of MMM.

 

Compatibility patches MUST load after the last mod they are patching.

 

For Fallout 3, you should be using B.O.S.S. to sort your load order: http://boss-developers.github.io/

 

StreetLights.esm should load between ThePitt and BrokenSteel, as stated on the mod page. Also, StreetLights-Wasteland is incorporated into StreetLights.esm. You really need to read mod description pages and ReadMe.

 

Use this guide: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

 

Once you have you load list in proper order, you will need either a bashed patch or merged patch.

Link to comment
Share on other sites

 

LOOT won't help you. There isn't any tool that could sort that load order. You need to trim about 70 +/- active plugins.

oh wow you're right, i didnt really even pay all that much attention to what was in the order. i only saw things were horribly out of place.

 

 

For Fallout 3, you should be using B.O.S.S. to sort your load order: http://boss-developers.github.io/

dont use BOSS, LOOT is better and has actually been made to work with FO3 as well as the newer games.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...