Jokerine Posted August 26, 2015 Share Posted August 26, 2015 Hello everybody! So I've been trying to work on this mod and the CK is being annoying as usual. It crashes sometimes when I try to load the testing cell, and sometimes it doesn't. I've tried removing meshes, loading the CK and see if any mesh in particular makes it crash, but even when I remove some after it crashes it's all the same. I can even add them again and then it doesn't crash. :wallbash: I'm sick and tired of it and ready to give up. So I guess I could post what I have here for you fine and trustworthy fellows to maybe take a peek and see if you crash or can report anything strange going on. Here's a pic of the stuff I've put in. http://i.imgur.com/vjb6auz.png The mod does not require any DLC or anything, just the base game. Here's the file so far. Just enter "coc aaaBau" into the console to visit the testing cell. If some of them don't move when you try to drag them around, just hit them with another object so the havok activates, or take them and drop them from your inventory. The big beds tend to not move when you try to drag them around and stay put when you drop them from your inventory. I guess that's a good thing to prevent NPCs from kicking them around :laugh: Thank you in advance! I'll be looking forward to hearing from ya. I wonder if maybe it's just my computer that's having trouble dealing with these things... :pinch: Cheerio! http://i.imgur.com/4kVttli.gif Link to comment Share on other sites More sharing options...
MotoSxorpio Posted August 26, 2015 Share Posted August 26, 2015 Hey there. Downloaded and inspected your mod. I can't find anything wrong with assets or the plugin. Navmesh is the only thing I have near to zero experience with, but I managed to summon/teleport Marcurio into the testingroom. Used shout on objects just to check havok. Nothing breaks for me. Loads nicely in CK and xEdit. I have not extracted all meshes, but I don't think that necessary for I touched/shouted at every object in the room. CK did throw a warning about "cannot open stoolchair.nif"...but nothing else, as I clicked YES but not YES TO ALL warnings. I've got that nif open in Nifskope without error and looks good to me. The stool is apparent in game, along with the rest of the statics dropped into SolitudeOrigin. I did however get warnings about CK not being old enough for SKSE, so was unable to launch CK through SKSE...(???) but unless I'm fiddling with scripts I don't see a need, I use Sublime anyway. I'll keep poking through the records in xEdit, but I doubt I find anything that would cause crashing for you. Link to comment Share on other sites More sharing options...
Jokerine Posted August 27, 2015 Author Share Posted August 27, 2015 Thanks Moto :) Tamira has told me it may be related to the baskets being too close together, so maybe that's why. Derp. I appreciate you taking the time to give me a hand :) Link to comment Share on other sites More sharing options...
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