Jump to content

Point Lookout won't show up


fo3b

Recommended Posts

I have point lookout installed and enabled. The boat shows up, but I can't get the radio signal or the "local flavor" quest. In FOMM, I tried unchecking it, loading and saving, then quitting; checking it again, and loading again. Even unchecked, the riverboat shows up, but I haven't been able to fix it.

 

Any ideas?

 

Here is my load order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Lings.esm

[X] LingsDLC.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] Vault 101 Revisited.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] Xepha's Dynamic Weather.esm

[X] DCInteriors_ComboEdition.esm

[X] Sydney Follower.esp

[X] BetterFood.esp

[X] More FORTified.esm

[X] Citadel Crane Fix.esp

[X] FireLightFix.esp

[X] DogmeatEssentialToken.esp

[X] SelfSupportPowerArmor.esp

[X] SelfSupportPowerArmorHellfire.esp

[X] SelfSupportPowerArmorTribal.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] StreetLights - Wasteland.esp

[X] CALIBRxMerchant.esp

[ ] DelayAnchorage.esp

[ ] DelayThePitt.esp

[ ] DelaySteel.esp

[ ] delaypl.esp

[ ] delayzeta.esp

[X] KORsUnderwaterHome.esp

[X] Bottle That Water Alternative - Option B - BS.esp

[X] Treasure Hunt!.esp

[X] CivilDefenseBroadcastSystem.esp

[X] Enclave Radio Enhanced.esp

[X] MegatonFixup.esp

[X] ScavengerWasteland.esp

[X] GalaxyNewsRadio100[M].esp

[X] LookoutRadio.esp

[X] RadioTenpenny.esp

[X] BM12PungaGardenFree.esp

[X] CONELRAD 640-1240.esp

[X] Regulators.esp

[X] MoreMapMarkers.esp

[ ] BeefedUpCitadel.esp

[X] Treasure Maps_Underground.esp

[X] Treasure Maps_Bobblehead Edition.esp

[X] Treasure Maps_A Fist Full of Caps.esp

[X] LighterFissionBattery.esp

[X] BusworldV1.05d.esp

[X] MTC Wasteland Travellers.esp

[X] MedicBKPK.esp

[X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp

[X] MTC MoreGuardsInBigTown.esp

[X] Named Wasteland.esp

[X] DCInteriors_DLC_Collectables.esp

[X] New_Eyebot.esp

[X] FruitTrees.esp

[X] RandomExtraTraps.esp

[X] NukaColaBottlingStation.esp

[X] megalight.esp

[X] Dogmeat Leather Armor - no crafting.esp

[X] RandomEncounters.esp

[X] Better_Bloodpack_.esp

[ ] Placable Lights v2.0.esp

[X] MegatonOutdoorShower03.esp

[X] BM06AppleTreeQuest.esp

[X] Burnification.esp

[X] VanishingPiles.esp

[X] Responsive Kill Reactions.esp

[X] FalloutFood.esp

[X] Item Descriptions Img.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] BetterHeadshots.esp

[X] ScubaTank.esp

[X] Realistic Explosions.esp

[X] FreePumpkin-perk.esp

[X] SP Auto Health Regen.esp

[X] Useful Wasteland Clipboards.esp

[X] Portable Camp.esp

[X] FleshBurningPlasma.esp

[X] dD - Enhanced Blood Main.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] Xepha's Dynamic Weather - Main.esp

[X] Megaton Park v2.esp

[X] Xepha's Dynamic Weather - Anchorage.esp

[X] Xepha's Dynamic Weather - The Pitt.esp

[X] Xepha's Dynamic Weather - Broken Steel.esp

[X] Xepha's Dynamic Weather - Point Lookout.esp

[X] Xepha's Dynamic Weather - Night Eye Edition.esp

[X] Xepha's Dynamic Weather - Anchorage (NEE).esp

[X] Xepha's Dynamic Weather - Rain (NEE).esp

[X] Xepha's Dynamic Weather - Rain.esp

[X] Xepha's Dynamic Weather - Sandstorm.esp

[X] KORsVaultHome.esp

[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

[X] Xepha's Dynamic Weather - Green Tint Remover.esp

[ ] Megajump.esp

[X] Sydney Follower - Load Order Fix.esp

[X] JHBSydneyUpdate.esp

[X] Molotov Cocktail.esp

[X] FNNCampingGear.esp

[ ] FORTified.esp

[ ] Evergreen Mills 2.0.esp

Edited by fo3b
Link to comment
Share on other sites

Sounds like the script that initializes that quest is failing to fire. This might be due to another mod or a problem in your load order. Could you post your load order from FOMM for us?

Sorry about that, I've added it to the question.

Link to comment
Share on other sites

OK, where to start...

 

1. Load order: get, install and run BOSS to sort out your load order. Also very carefully read the annotated list of your mods which it will generate when you run it, looking for any notes on compatibility or other known issues.

 

2. Pick one and only one weather mod and kill the other ('til its mostly dead - read on). Running multiple weather mods at the same time is like a scripting version of demolition derby. If you choose to keep Xepha's, then you can (and should) also keep one and ONLY one component of Enhanced Weather, namely this piece: Enhanced Weather - Rain and Snow.esm. The rest of Enhanced Weather should be deactivated. If you keep Xepha's, though, don't uninstall Enhanced Weather - just deactivate it's esp files; Xepha's rain component needs the meshes, sounds and textures that Enhanced Weather installed, in addition to Enhanced Weather's esm file. If you are unsure what I mean here, then read the readme file that came with Xepha's rain component.

 

3. Running that many mods without a merged patch it's a miracle your computer hasn't exploded. Get and install FO3Edit, and use it to make a basic merged patch. If you need help with this, lemme know.

Edited by proconsu1
Link to comment
Share on other sites

I left the weather checked because Xepha's weather says to "Skingrad24's Enhanced Weather - Rain and Snow MUST be installed and its ESM activated for rain effects in Dynamic Weather - Rain to work !"

 

As for BOSS, can't I just use FOMM's BOSS autosort?

Finally, I made the merge patch and have it checked.

Edited by fo3b
Link to comment
Share on other sites

I left the weather checked because Xepha's weather says to "Skingrad24's Enhanced Weather - Rain and Snow MUST be installed and its ESM activated for rain effects in Dynamic Weather - Rain to work !"

 

Yes, but ONLY the esm, NOT the esps. Like I said, read the readme file for the rain component of Xepha's. It clearly says that the ONLY things it needs from Skingrad's EW are the esm and the resources (the meshes, textures, sounds). Those other esp files need to be deactivated or you are going to have scripts colliding between those two mods.

 

As for BOSS, can't I just use FOMM's BOSS autosort?

 

For simple sorting, yes, although its a bit crash prone. But we also need to know what BOSS says about the compatibility and interoperability of those mods. FOMM can't do that.

Link to comment
Share on other sites

Also, if it is an performance issue, get your hands on a savegame located in point lookout. Load it. Now load your own savegame and try getting to Point Lookout again.

Since the Point Lookout files are already in the buffer the game should have an easier time loading them. Using the apropiate ingame-location savegames is how i fixed

the issue of crashes at the Jefferson Memorial and Rivet City, without needing a mod.

Edited by olafreinhardweyer
Link to comment
Share on other sites

I disabled all weather mods, and created the merged patch (plus sorted using BOSS). Still, the first point lookout quest and radio don't appear. Is there a way to use the console to add it and enable the radio?
Link to comment
Share on other sites

You might try scrubbing your save. Do this by deactivating all your mods AND the PL esm, loading your save, making a new save, quitting out, reactivating PL, then loading that new save, standing around until the script fires and the quest activates, making yet another new save, then quit out, reactivate the mods, rebuild the merged patch and proceed from that newest save. This is a small chance this might get the PL script to fire correctly, and still get keep all your mods in the mix (assuming that one has anything to do with the other). Edited by proconsu1
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...