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More Immersive Loot in Dungeons


ReikanFurrow

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I was wondering if someone would be willing to make a mod that changes the loot chests and various treasures in dungeons so that you cant find elven/steel/orcish/etc armor or weapons in dwarven dungeons or burial crypts. I just think its out of place, given that these places have little contact with the outside world, that armor and weapons modern to the era would be sealed within. If this mod already exists (or would be impossible to make for some reason), please let me know, but I haven't had any such luck finding it.

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There is the morrowloot mods.

Those all remove higher level items from crafting lists, which is a feature I loath. I still want to be able to make multiple Daedric armor sets later in the game, I just don't want to stumble across random armors in ancient dungeons where they wouldn't logically be.

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Regardless of the version, they all remove and change much more than I would like. Morrowloot Ultimate removes smithing, enchantment, and alchemy enhancing items from the game almost entirely, and what few it leaves behind are not disenchantable, which to me is unsavory, as I play on expert and enjoy making progressively better armor as I go through the game. I would rather gather the materials and smith my own armor than just find it in a cave somewhere, and since morrowloot is all about exploring to find better gear, its not for me.

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I find this very a interesting idea. there would have to be some consideration for those few places that have been inhabited by bandits and others but those places usually only have people at the start of the dungeon. Also in those few dwarven areas that have falmar would need to be touch upon as well.

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  • 3 weeks later...

Hi, instead of starting another topic on the same subject. i will be better to just collaborate here.

 

I was wondering if someone would be willing to make a mod that changes the loot chests and various treasures in dungeons so that you cant find elven/steel/orcish/etc armor or weapons in dwarven dungeons or burial crypts. I just think its out of place, given that these places have little contact with the outside world, that armor and weapons modern to the era would be sealed within. If this mod already exists (or would be impossible to make for some reason), please let me know, but I haven't had any such luck finding it.

 

I think, this could be done by setting condition over the spwan place (Dungeon/Camp/Etc)

IE:

A) if it's habited with rational Enemy bots, there can be uncomon itens based on the kind of enemy interest.

B) if there isn't, there will be mainly objects from place and ingredienst and usefull itens from nature to be taken.

 

in the A case, said obejcts will variy based on the enemy like Mages/Low Criminals/Organized bandits/Mecernary/Assassins/Tribals/Soldier/Hunters/Etc

 

in the last, there will be itens for alchemy, smithing, food, minery, remedy, etc, and sometimes, lost itens (books/potions/and lost old weapows of people who died there)

 

 

one thing i would like to suggest actually also, it's a more immersive/rewading way of looting.

It did always bore me, HOW MUCH YOU CAN LOOT after a good adventure. like, you can take almost everything. and i fell that, one way to make things interesthing, is by limit how you loot, and the possiblity of loss.

 

A) Enemy Armors and weapows can be damaged in combat, making it useless to take sometimes.

 

B) While in combat (until the zone is safe) you can not search everthing. the player will execute an animation of quick search, and get one or two random itens. and the possibliy to full loot again will be closed.

(there is even a loot animation, so it's not needed more than that) :blush:

 

sorry for my bad english.

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