bleedingfingertips Posted August 28, 2015 Share Posted August 28, 2015 Hello, I'm having trouble getting WMK and my game to work properly. I am using Fallout 3 Wanderers Edition and Weapon Mod kits but cant't seem to get them to work correctly, no matter how I arrange the load order. The main issue I am having is that RH_IronSights does not appear to work with Weapon Mods. I have attached a laser sight to my Chinese Assault Rifle and now the iron sights does not work. When I adjust the load order I get the iron sights to work however all my weapons damage is horribly reduced. It seems I have to choose between Iron-sights or weapon mods. I am also having an issue with the Laser Rifles textures. The texture has reset to some weird shiny texture and I can't get it back to normal. Here is my load order. Any help optimizing it would be great. I tried LOOT but that didn't really do it. Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmEVE.esmZeta.esmCALIBR.esmMart's Mutant Mod.esmProject Beauty.esmDCInteriors_ComboEdition.esmAWorldOfPainFO3.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmBusworldV1.05d.espMart's Mutant Mod.espFO3 Wanderers Edition - Main File.espMart's Mutant Mod - FWE Master Release.espFellout-Full.espWeaponModKits.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - DLC Broken Steel.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espFO3 Wanderers Edition - Project Beauty.espProject Beauty- Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release + DLCs.espdD - Enhanced Blood Main.espFellout-pipboylight.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-Zeta.espRealistic Interior Lighting.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - PL.espF3ProjectRealityMkI.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - DC Interiors.espFellout-PointLookout.espProject Beauty- Point Lookout.espBusworld and DCInteriors compatibility.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_PL_NewItems.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espWeaponModKits - FWE Master Release.espWeaponModKits - BrokenSteel.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espRH_WMK_Bridge.espRH_FWE_Bridge.espRH_EVE_Bridge.esp Total active plugins: 78Total plugins: 79 Link to comment Share on other sites More sharing options...
M48A5 Posted August 28, 2015 Share Posted August 28, 2015 Go to the FO3 Wanderer's Edition mod page and look at the suggested load order posted by the author of the mod. Go to any of the other large mods you have and look for a suggested load order. Correct you load order. For compatibility patches, go to Blackened: http://www.nexusmods.com/fallout3/mods/18173/? READ the requirements. ALso, read you load order and remove unnecessary plugins. Link to comment Share on other sites More sharing options...
BlackRampage Posted August 28, 2015 Share Posted August 28, 2015 For compatibility patches, go to Blackened: http://www.nexusmods.com/fallout3/mods/18173/? READ the requirements. Hmmm, I'm almost sort of inclined to recommend against that, seeing as the OP also uses WMK. Probably better to experiment with the order of the patches that are at the bottom of your load order first. For example, try placing "WeaponModKits - FWE Master Release.esp" all the way at the bottom. What's also missing from your load order is a merged patch / bashed patch. Link to comment Share on other sites More sharing options...
bleedingfingertips Posted August 28, 2015 Author Share Posted August 28, 2015 (edited) For compatibility patches, go to Blackened: http://www.nexusmods.com/fallout3/mods/18173/? READ the requirements. Hmmm, I'm almost sort of inclined to recommend against that, seeing as the OP also uses WMK. Probably better to experiment with the order of the patches that are at the bottom of your load order first. For example, try placing "WeaponModKits - FWE Master Release.esp" all the way at the bottom. What's also missing from your load order is a merged patch / bashed patch. What merged patch / bashed patch? Do you have a link? Also, I tried what you said but it made no difference. The problem I'm having is if I put "WeaponModKits - FWE Master Release.esp" above "RH_WMK_Bridge.esp" and "RH_FWE_Bridge.esp" then the iron-sights work however all of my weapons suffer a damage bug and do hardly and damage. If I put it bellow then the iron-sights does not work but the damage is normal. Also, what do you mean by merged patch / bashed patch? I'm not a modder. Edited August 28, 2015 by bleedingfingertips Link to comment Share on other sites More sharing options...
blove Posted August 29, 2015 Share Posted August 29, 2015 WMK requires a merged patch if you are using the WMK DLC plugins and tells you how in the installation section of its description. Antistar also links the RHIS FWE WMK compatibility patch that you are missing in his description. Link to comment Share on other sites More sharing options...
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