OleWilliams Posted March 26, 2011 Share Posted March 26, 2011 Had a full FCOM rig with a couple other mods in there as well. Then I downloaded almost all of the Unique Landscapes, and downloaded patches for them and some quest. Now running outside has a huge performance hit. I also downloaded a texture pack for meats and vegtables and one for flora and doors. I was using QTP3 redamized before that with no issues. I also got the crash prevent OBSE plugin. It has turned into a huge performance hit. I am wondering whats causing it, I am not playing currently the plan was to mod up my game for the ( HUGE UPGRADE ) graphics card I will be replacing my shitty built in card with. Is the performance hit due to scripts ? Or graphics. ( Is it being caused by new things added in like extra rocks/waterfalls or is it just having trouble rendering them ). The other problem is that I keep noticing frozen creatures and people ( happens usually only outside, sometimes in caves ). When I went to the modded AFK weye literally every single person was frozen looking in a different direction. A few creatures were frozen, ( fish and rats were moving fine, some fallen ones ( FCOM goblins ) were also doing fine. But pretty often creatures/NPC's will be frozen in place. Remember though my current graphics card can play a FCOM rig with deadly reflex/supreme magica/ and plenty of other game play changes, as well as QTP3 redamized with nearly double the performance I am getting now with grass one full view ( grass is completely off now ). But my upgrade will be a extreme improvement, ( it should be able to run skyrim, and crysis on decent graphics ). So if this is a bug problem, or scipting problem that cannot be fixed with a upgraded graphics card I need to know, or if I did something wrong let me know also. And thanks for the help. Here's my current LO for reference. Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 EnhancedWeather.esm [Version 1.4.4] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.73] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Kvatch Rebuilt.esm 0B AFC v2 Core.esm 0C CM Partners.esm 0D HorseCombatMaster.esm 0E Unofficial Oblivion Patch.esp [Version 3.2.0] 0F DLCShiveringIsles.esp 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 11 Francesco's Optional Chance of Stronger Bosses.esp 12 Francesco's Optional Chance of Stronger Enemies.esp 13 Francesco's Optional Chance of More Enemies.esp 14 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 16 LoadingScreens.esp 17 Natural_Habitat_by_Max_Tael.esp 18 Enhanced Night Sky.esp 19 EnhancedWeather.esp [Version 1.4.4] ++ EnhancedWeather - Darker Nights, 50.esp [Version Final] 1A Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] 1B Enhanced Water v2.0 HD.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2] 1C AFC v2 Combo Chains.esp 1D AFC v2 Combat Moves.esp 1E Book Jackets Oblivion.esp ++ Item interchange - Extraction.esp [Version 0.76] 1F Display Stats.esp [Version 2.0.1] 20 DropLitTorchOBSE.esp [Version 2.4] 21 Spell Delete And Item Remove.esp 22 Map Marker Overhaul.esp [Version 3.8] 23 Map Marker Overhaul - SI additions.esp [Version 3.5] 24 DLCHorseArmor.esp 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 26 DLCOrrery.esp 27 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 28 DLCVileLair.esp 29 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 2A DLCMehrunesRazor.esp 2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 2C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2D Book Jackets DLC.esp 2E Silverware Weapons - FCOM.esp 2F Thieves Arsenal.esp 30 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 31 DLCThievesDen.esp 32 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 33 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 34 Cobl Glue.esp [Version 1.73] 35 Cobl Si.esp [Version 1.63] 36 Oblivion WarCry EV.esp [Version 1.08a] 37 FCOM_WarCry.esp [Version 0.9.9MB3] 38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 39 OMOBS.esp [Version 1.0] 3A OMOBS_SI.esp [Version 1.0] 3B OOO 1.32-Cobl.esp [Version 1.72] 3C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 3D FCOM_Convergence.esp [Version 0.9.9Mb3] 3E FCOM_RealSwords.esp [Version 0.9.9] 3F FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoReaversInGates.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 40 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 41 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 42 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 43 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 44 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 45 TamrielTravellers4OOO.esp [Version 1.39c] 46 TamrielTravellersItemsCobl.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 47 LoadingScreens-OOO.esp ++ MMM-Cobl.esp [Version 1.73] 48 Ivellon.esp [Version 1.5] 49 GTAesgaard.esp 4A Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 4B Kvatch Rebuilt - Leveled Guards - FCOM.esp 4C Kvatch Rebuilt Weather Patch.esp 4D LostSwordOfTheAylied.esp 4E LostSwordOfTheAylied - OBSE Add-On.esp 4F MadMagesTowerBASIC.esp 50 thievery.esp 51 VHBloodlines 1.2.esp [Version 1.4] 52 DLCBattlehornCastle.esp 53 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 54 DLCfrostcrag.esp 55 Knights.esp 56 Knights - Book Jackets.esp 57 Knights - Unofficial Patch.esp [Version 1.0.9] 58 TOTF.esp 59 The Lost Spires.esp 5A HoarfrostCastle.esp 5B AFK_Weye.esp [Version 2.2.COBL] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 5C HeartOftheDead.esp [Version 6.5] 5D xuldarkforest.esp [Version 1.0.5] 5E LostSpires-DarkForest patch.esp 5F xulStendarrValley.esp [Version 1.2.2] 60 xulTheHeath.esp 61 XulEntiusGorge.esp 62 xulFallenleafEverglade.esp [Version 1.3.1] 63 LostSpires-Everglade patch.esp 64 xulColovianHighlands_EV.esp [Version 1.2.1] 65 xulChorrolHinterland.esp [Version 1.2.2] 66 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 67 VeronaHouseBloodlines-LostCoast fix.esp 68 xulBravilBarrowfields.esp [Version 1.3.2] 69 xulLushWoodlands.esp [Version 1.3.1] 6A VeronaHouseBloodlines-LushWoodlands fix.esp 6B HoarfrostCastle-LushWoodlands patch.esp 6C xulAncientYews.esp [Version 1.4.3] 6D xulAncientRedwoods.esp [Version 1.6] 6E xulCloudtopMountains.esp [Version 1.0.3] 6F MadMagesTowerBASIC-CloudtopMountains patch.esp 70 xulArriusCreek.esp [Version 1.1.3] 71 xulPatch_AY_AC.esp [Version 1.1] 72 LostSwordoftheAyleids-ArriusCreek patch.esp 73 xulPantherRiver.esp 74 xulRiverEthe.esp [Version 1.0.2] 75 xulBrenaRiverRavine.esp [Version 1.1] 76 xulImperialIsle.esp [Version 1.6.7] 77 xulBlackwoodForest.esp [Version 1.1.0] 78 xulCheydinhalFalls.esp [Version 1.0.1] 79 xulAspenWood.esp [Version 1.0.2] 7A xulSkingradOutskirts.esp [Version 1.0.1] 7B xulSnowdale.esp [Version 1.0.2] 7C OOO-Snowdale Patch.esp 7D xulCliffsOfAnvil.esp 7E OOOCliffsofAnvilPatch.esp [Version 1.0] 7F MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] 80 Castle_Seaview.esp 81 CastleSeaview+LostCoast Patch.esp [Version 1.0] 82 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 83 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 84 Salmo the Baker, Cobl.esp [Version 3.08] 85 Toggleable Quantity Prompt.esp [Version 3.2.0] 86 MidasSpells.esp 87 RshAlchemy.esp 88 RshAlchemyRecipes.esp 89 SM Combat Hide.esp [Version 1.2] 8A StealthOverhaul.esp 8B Deadly Reflex 5 - Timed block and 150% damage.esp 8C DeadlyReflex 5 - Combat Moves.esp 8D Oblivion XP.esp [Version 4.1.5] 8E Toaster's Legendary Mastery.esp [Version 3.44] 8F Legendary Abilities-Fortify Health MOJ.esp [Version 2.0] 90 Grandmaster of Alchemy.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] 91 bgBalancingEVCore.esp [Version 10.0EV-L] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 92 bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 93 bgMagicEVPaperChase.esp [Version 1.68EV] 94 SupremeMagicka.esp [Version 0.90b] 95 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 96 SM_EnchantStaff.esp [Version 0.90] ++ SM_NoSpellLights.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ _No__persistant_enchantment_glow_fix-1843.esp ++ Disable_Weapon_Membrane_Shaders-3127.esp 97 bgMagicLightningbolt.esp 98 GW71_Life_Detect.esp 99 FCOM_Archery.esp [Version 0.9.9] ++ SM_DeadlyReflex.esp [Version 0.90] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 9A Cobl Silent Equip Misc.esp [Version 01] ++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03] 9B LandMagicPatch.esp 9C Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Hickory Posted March 26, 2011 Share Posted March 26, 2011 Your problem is your in-built graphics card combined with the extra load that UL, QTP and all of those extra actors puts on it. You will find that disabling QTP will give you the highest boost. Regarding your frozen actors, that is due to Oblivion only allowing a certain amount of actors' AI to be active while the player character is near. Any actors above that threshold will effectively have no AI, hence look frozen. There is a similar restriction with the amount of actors that are allowed in combat with the player character. This can be overwritten in a Bashed Patch. But be aware that tons of actors (whether NPCs or creatures) will ALSO have a massive hit on your FPS. Link to comment Share on other sites More sharing options...
OleWilliams Posted March 26, 2011 Author Share Posted March 26, 2011 Well like I said earlier QTP3 redamized ran fine, I did not feel this loss in performance until after I downloaded most of the UL's and 4-5 large quest mods and their UL patches. If it's a graphics card problem I should be fine, considering my upgrade will be able to play Skyrim just fine, but what I am worried about is how my FPS took a huge hit just from using UL and extra quest mods, before that using FCOM ( with legendary creatures textures ) with my tree fade and grass fade at 100%, and while running enhanced weather, I could run through the game with speed and athletics at full, and I could fight 5 goblins, and 10 rats, and a few NPC's all at once while having the same FPS as I have now just walking around. Link to comment Share on other sites More sharing options...
OleWilliams Posted March 26, 2011 Author Share Posted March 26, 2011 I figured it out, and got a lot of performance back, although I still have a large FPS hit in some UL areas ( around chorrol ), but that's only because of my graphics card and since I am not planning on playing on this one I should be fine. Link to comment Share on other sites More sharing options...
Hickory Posted March 26, 2011 Share Posted March 26, 2011 I figured it out, How? Others may be in the same boat. Link to comment Share on other sites More sharing options...
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