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Frozen creatures / Performence issues


OleWilliams

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Had a full FCOM rig with a couple other mods in there as well. Then I downloaded almost all of the Unique Landscapes, and downloaded patches for them and some quest. Now running outside has a huge performance hit. I also downloaded a texture pack for meats and vegtables and one for flora and doors. I was using QTP3 redamized before that with no issues. I also got the crash prevent OBSE plugin.

 

It has turned into a huge performance hit. I am wondering whats causing it, I am not playing currently the plan was to mod up my game for the ( HUGE UPGRADE ) graphics card I will be replacing my shitty built in card with.

 

Is the performance hit due to scripts ? Or graphics. ( Is it being caused by new things added in like extra rocks/waterfalls or is it just having trouble rendering them ).

 

The other problem is that I keep noticing frozen creatures and people ( happens usually only outside, sometimes in caves ). When I went to the modded AFK weye literally every single person was frozen looking in a different direction. A few creatures were frozen, ( fish and rats were moving fine, some fallen ones ( FCOM goblins ) were also doing fine. But pretty often creatures/NPC's will be frozen in place.

 

Remember though my current graphics card can play a FCOM rig with deadly reflex/supreme magica/ and plenty of other game play changes, as well as QTP3 redamized with nearly double the performance I am getting now with grass one full view ( grass is completely off now ).

 

But my upgrade will be a extreme improvement, ( it should be able to run skyrim, and crysis on decent graphics ). So if this is a bug problem, or scipting problem that cannot be fixed with a upgraded graphics card I need to know, or if I did something wrong let me know also. And thanks for the help.

 

Here's my current LO for reference.

 

 

Active Mod Files:
00  Oblivion.esm
01  Jog_X_Mod.esm
02  EnhancedWeather.esm  [Version 1.4.4]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
05  Cobl Main.esm  [Version 1.73]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
07  Mart's Monster Mod.esm  [Version 3.7b3p3]
08  TamrielTravellers.esm  [Version 1.39c]
09  FCOM_Convergence.esm  [Version 0.9.9MB3]
0A  Kvatch Rebuilt.esm
0B  AFC v2 Core.esm
0C  CM Partners.esm
0D  HorseCombatMaster.esm
0E  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
11  Francesco's Optional Chance of Stronger Bosses.esp
12  Francesco's Optional Chance of Stronger Enemies.esp
13  Francesco's Optional Chance of More Enemies.esp
14  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
16  LoadingScreens.esp
17  Natural_Habitat_by_Max_Tael.esp
18  Enhanced Night Sky.esp
19  EnhancedWeather.esp  [Version 1.4.4]
++  EnhancedWeather - Darker Nights, 50.esp  [Version Final]
1A  Enhanced Weather - Across-The-Borders Mods Patch.esp  [Version Final]
1B  Enhanced Water v2.0 HD.esp
++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.2]
1C  AFC v2 Combo Chains.esp
1D  AFC v2 Combat Moves.esp
1E  Book Jackets Oblivion.esp
++  Item interchange - Extraction.esp  [Version 0.76]
1F  Display Stats.esp  [Version 2.0.1]
20  DropLitTorchOBSE.esp  [Version 2.4]
21  Spell Delete And Item Remove.esp
22  Map Marker Overhaul.esp  [Version 3.8]
23  Map Marker Overhaul - SI additions.esp  [Version 3.5]
24  DLCHorseArmor.esp
25  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]
26  DLCOrrery.esp
27  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
28  DLCVileLair.esp
29  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
2A  DLCMehrunesRazor.esp
2B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
2C  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2D  Book Jackets DLC.esp
2E  Silverware Weapons - FCOM.esp
2F  Thieves Arsenal.esp
30  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
31  DLCThievesDen.esp
32  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
33  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
34  Cobl Glue.esp  [Version 1.73]
35  Cobl Si.esp  [Version 1.63]
36  Oblivion WarCry EV.esp  [Version 1.08a]
37  FCOM_WarCry.esp  [Version 0.9.9MB3]
38  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
39  OMOBS.esp  [Version 1.0]
3A  OMOBS_SI.esp  [Version 1.0]
3B  OOO 1.32-Cobl.esp  [Version 1.72]
3C  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
3D  FCOM_Convergence.esp  [Version 0.9.9Mb3]
3E  FCOM_RealSwords.esp  [Version 0.9.9]
3F  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
40  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
41  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
42  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
43  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
44  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
45  TamrielTravellers4OOO.esp  [Version 1.39c]
46  TamrielTravellersItemsCobl.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
47  LoadingScreens-OOO.esp
++  MMM-Cobl.esp  [Version 1.73]
48  Ivellon.esp  [Version 1.5]
49  GTAesgaard.esp
4A  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
4B  Kvatch Rebuilt - Leveled Guards - FCOM.esp
4C  Kvatch Rebuilt Weather Patch.esp
4D  LostSwordOfTheAylied.esp
4E  LostSwordOfTheAylied - OBSE Add-On.esp
4F  MadMagesTowerBASIC.esp
50  thievery.esp
51  VHBloodlines 1.2.esp  [Version 1.4]
52  DLCBattlehornCastle.esp
53  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
54  DLCfrostcrag.esp
55  Knights.esp
56  Knights - Book Jackets.esp
57  Knights - Unofficial Patch.esp  [Version 1.0.9]
58  TOTF.esp
59  The Lost Spires.esp
5A  HoarfrostCastle.esp
5B  AFK_Weye.esp  [Version 2.2.COBL]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
5C  HeartOftheDead.esp  [Version 6.5]
5D  xuldarkforest.esp  [Version 1.0.5]
5E  LostSpires-DarkForest patch.esp
5F  xulStendarrValley.esp  [Version 1.2.2]
60  xulTheHeath.esp
61  XulEntiusGorge.esp
62  xulFallenleafEverglade.esp  [Version 1.3.1]
63  LostSpires-Everglade patch.esp
64  xulColovianHighlands_EV.esp  [Version 1.2.1]
65  xulChorrolHinterland.esp  [Version 1.2.2]
66  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
67  VeronaHouseBloodlines-LostCoast fix.esp
68  xulBravilBarrowfields.esp  [Version 1.3.2]
69  xulLushWoodlands.esp  [Version 1.3.1]
6A  VeronaHouseBloodlines-LushWoodlands fix.esp
6B  HoarfrostCastle-LushWoodlands patch.esp
6C  xulAncientYews.esp  [Version 1.4.3]
6D  xulAncientRedwoods.esp  [Version 1.6]
6E  xulCloudtopMountains.esp  [Version 1.0.3]
6F  MadMagesTowerBASIC-CloudtopMountains patch.esp
70  xulArriusCreek.esp  [Version 1.1.3]
71  xulPatch_AY_AC.esp  [Version 1.1]
72  LostSwordoftheAyleids-ArriusCreek patch.esp
73  xulPantherRiver.esp
74  xulRiverEthe.esp  [Version 1.0.2]
75  xulBrenaRiverRavine.esp  [Version 1.1]
76  xulImperialIsle.esp  [Version 1.6.7]
77  xulBlackwoodForest.esp  [Version 1.1.0]
78  xulCheydinhalFalls.esp  [Version 1.0.1]
79  xulAspenWood.esp  [Version 1.0.2]
7A  xulSkingradOutskirts.esp  [Version 1.0.1]
7B  xulSnowdale.esp  [Version 1.0.2]
7C  OOO-Snowdale Patch.esp
7D  xulCliffsOfAnvil.esp
7E  OOOCliffsofAnvilPatch.esp  [Version 1.0]
7F  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]
80  Castle_Seaview.esp
81  CastleSeaview+LostCoast Patch.esp  [Version 1.0]
82  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
83  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
84  Salmo the Baker, Cobl.esp  [Version 3.08]
85  Toggleable Quantity Prompt.esp  [Version 3.2.0]
86  MidasSpells.esp
87  RshAlchemy.esp
88  RshAlchemyRecipes.esp
89  SM Combat Hide.esp  [Version 1.2]
8A  StealthOverhaul.esp
8B  Deadly Reflex 5 - Timed block and 150% damage.esp
8C  DeadlyReflex 5 - Combat Moves.esp
8D  Oblivion XP.esp  [Version 4.1.5]
8E  Toaster's Legendary Mastery.esp  [Version 3.44]
8F  Legendary Abilities-Fortify Health MOJ.esp  [Version 2.0]
90  Grandmaster of Alchemy.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
91  bgBalancingEVCore.esp  [Version 10.0EV-L]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
92  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
93  bgMagicEVPaperChase.esp  [Version 1.68EV]
94  SupremeMagicka.esp  [Version 0.90b]
95  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
96  SM_EnchantStaff.esp  [Version 0.90]
++  SM_NoSpellLights.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
++  _No__persistant_enchantment_glow_fix-1843.esp
++  Disable_Weapon_Membrane_Shaders-3127.esp
97  bgMagicLightningbolt.esp
98  GW71_Life_Detect.esp
99  FCOM_Archery.esp  [Version 0.9.9]
++  SM_DeadlyReflex.esp  [Version 0.90]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
9A  Cobl Silent Equip Misc.esp  [Version 01]
++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]
9B  LandMagicPatch.esp
9C  Bashed Patch, 0.esp

 

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Your problem is your in-built graphics card combined with the extra load that UL, QTP and all of those extra actors puts on it. You will find that disabling QTP will give you the highest boost.

 

Regarding your frozen actors, that is due to Oblivion only allowing a certain amount of actors' AI to be active while the player character is near. Any actors above that threshold will effectively have no AI, hence look frozen. There is a similar restriction with the amount of actors that are allowed in combat with the player character. This can be overwritten in a Bashed Patch. But be aware that tons of actors (whether NPCs or creatures) will ALSO have a massive hit on your FPS.

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Well like I said earlier QTP3 redamized ran fine, I did not feel this loss in performance until after I downloaded most of the UL's and 4-5 large quest mods and their UL patches.

 

If it's a graphics card problem I should be fine, considering my upgrade will be able to play Skyrim just fine, but what I am worried about is how my FPS took a huge hit just from using UL and extra quest mods, before that using FCOM ( with legendary creatures textures ) with my tree fade and grass fade at 100%, and while running enhanced weather, I could run through the game with speed and athletics at full, and I could fight 5 goblins, and 10 rats, and a few NPC's all at once while having the same FPS as I have now just walking around.

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