NeonPeanut Posted March 28, 2011 Author Share Posted March 28, 2011 (edited) I don't understand the mesh problem, because it works fine in-game. Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.2] 02 Cobl Main.esm [Version 1.72] 03 CM Partners.esm 04 DLCShiveringIsles.esp 05 Natural_Habitat_by_Max_Tael.esp 06 All Natural.esp [Version 1.2] 07 All Natural - SI.esp [Version 1.2] 08 Natural_Water_by_Max_Tael.esp 09 All Natural - Real Lights.esp [Version 1.2.1] 0A Akatosh Mount By Saiden Storm.esp 0B PTFallingStars.esp 0C Crowded Roads.esp [Version 2.0] 0D c_dagcol.esp 0E DarkIllusionArmor.esp 0F Hell'sExecutioner.esp 10 KDDwemerSpectacles.esp 11 PTArtifacts.esp 12 TheHolyBlade.esp 13 tkRapiers.esp 14 Tyrael Armor.esp 15 Underworld Armor.esp 16 Warglaive - EV.esp 17 XSPipeMod.esp [Version 1.2] 18 R18PN - Lingeries.esp 19 Cobl Glue.esp [Version 1.72] 1A Cobl Si.esp [Version 1.63] 1B OBSE-Storms & Sound SI.esp 1C Dwemer_Skyship_1_1_0.esp 1D TalosBridgeGateHouse.esp 1E Knights.esp 1F mythsandlegends.esp 20 Salmo the Baker, Cobl.esp [Version 3.08] 21 Natural_Vegetation_by_Max_Tael.esp 22 Ring of console.esp 23 actors_in_charge.esp 24 77_Umpa_Animation.esp 25 CM Partners.esp 26 AinmhiRace.esp 27 CM Partners NPC.esp 28 Aliyah.esp 29 Sonia.esp 2A DATalitha.esp 2B Cobl Races.esp [Version 1.52] 2C KT_CustomRaceFix.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] 2D Bashed Patch, 0.esp 2E ninjamask.esp 2F DACaptDante.esp 30 Greek hero armors and weapons.esp 31 Water Sword.esp 32 PersianArmor.esp Edited March 28, 2011 by NeonPeanut Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 Ok, I just downloaded the Ainmhi race, and you need Ren's Beauty Pack Full and you should install and activate the AinmhiRace-RensBeautyPackFull.esp or AinmhiRace-RensBeautyPackHairsOnly.esp, which come with the race. Don't forget to run BOSS and rebuild your Bashed Patch afterwards Link to comment Share on other sites More sharing options...
NeonPeanut Posted March 28, 2011 Author Share Posted March 28, 2011 (edited) It is still not working. :wallbash: The rebuild isn't, I should say. Here is my new load order. Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.2] 02 Cobl Main.esm [Version 1.72] 03 CM Partners.esm 04 DLCShiveringIsles.esp 05 Natural_Habitat_by_Max_Tael.esp 06 All Natural.esp [Version 1.2] 07 All Natural - SI.esp [Version 1.2] 08 Natural_Water_by_Max_Tael.esp 09 All Natural - Real Lights.esp [Version 1.2.1] 0A Akatosh Mount By Saiden Storm.esp 0B PTFallingStars.esp 0C Crowded Roads.esp [Version 2.0] 0D c_dagcol.esp 0E DarkIllusionArmor.esp 0F Hell'sExecutioner.esp 10 KDDwemerSpectacles.esp 11 PTArtifacts.esp 12 TheHolyBlade.esp 13 tkRapiers.esp 14 Tyrael Armor.esp 15 Underworld Armor.esp 16 Warglaive - EV.esp 17 XSPipeMod.esp [Version 1.2] 18 R18PN - Lingeries.esp 19 Cobl Glue.esp [Version 1.72] 1A Cobl Si.esp [Version 1.63] 1B OBSE-Storms & Sound SI.esp 1C Dwemer_Skyship_1_1_0.esp 1D TalosBridgeGateHouse.esp 1E Knights.esp 1F mythsandlegends.esp 20 Salmo the Baker, Cobl.esp [Version 3.08] 21 Natural_Vegetation_by_Max_Tael.esp 22 Ring of console.esp 23 actors_in_charge.esp 24 77_Umpa_Animation.esp 25 _Ren_BeautyPack_onlyhairs.esp 26 CM Partners.esp 27 AinmhiRace.esp 28 AinmhiRace-RensBeautyPackHairsOnly.esp 29 CM Partners NPC.esp 2A Aliyah.esp 2B Sonia.esp 2C DATalitha.esp 2D Cobl Races.esp [Version 1.52] 2E KT_CustomRaceFix.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] 2F Bashed Patch, 0.esp 30 ninjamask.esp 31 DACaptDante.esp 32 Greek hero armors and weapons.esp 33 Water Sword.esp 34 PersianArmor.esp Now Wrye Bash is saying that _Ren_BeautyPack_onlyhairs.esp, CM Partners.esp, AinmhiRace-RensBeautyPackHairsOnly.esp, and CM Partners NPC.esp are conflicting, and I got the same message when I tried rebuilding the patch. I don't understand, because the textures and meshes are all there and are in the right place, and if there was an error with the mod I would be able to tell in-game. :sad: Edit: Well, it seems BOSS didn't reorder the mods the first time and so now I fixed the conflicting problem. I'm going to try again. Edit: Edit: Nope, didn't work. Wrye Bash still can't find the eye meshes, even though they are there in the game. Edited March 28, 2011 by NeonPeanut Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 The thing is, you have installed the Ren's Hair Only. It is EYES that WB can't find, so uninstall the Hairs Only of Ren's, and install the full package. Link to comment Share on other sites More sharing options...
NeonPeanut Posted March 28, 2011 Author Share Posted March 28, 2011 No luck. I don't know if this will help, but I tested for conflicts using OBMM, and there were MANY major conflicts between Rens Beauty Pack and Ainmhi Race, and Ainmhi Race has a few major conflicts with DATalith( :/ ). Link to comment Share on other sites More sharing options...
LFact Posted March 28, 2011 Share Posted March 28, 2011 No luck. I don't know if this will help, but I tested for conflicts using OBMM, and there were MANY major conflicts between Rens Beauty Pack and Ainmhi Race, and Ainmhi Race has a few major conflicts with DATalith( :/ ). OBMM conflict detector is not so trustworthy. If you want to check mod confliction, TES4Edit does the job better. Link to comment Share on other sites More sharing options...
NeonPeanut Posted March 28, 2011 Author Share Posted March 28, 2011 Ok, I disabled DATalitha.esp and tried rebuilding the bashed patch, and it worked fine. It is just DATalitha not recieving the eye meshes from Ainmhi Race.esp. Does that help? Here is my load order again. Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.2] 02 Cobl Main.esm [Version 1.72] 03 CM Partners.esm 04 DLCShiveringIsles.esp 05 Natural_Habitat_by_Max_Tael.esp 06 All Natural.esp [Version 1.2] 07 All Natural - SI.esp [Version 1.2] 08 Natural_Water_by_Max_Tael.esp 09 All Natural - Real Lights.esp [Version 1.2.1] 0A Akatosh Mount By Saiden Storm.esp 0B PTFallingStars.esp 0C Crowded Roads.esp [Version 2.0] 0D c_dagcol.esp 0E DarkIllusionArmor.esp 0F DMRangerArmor.esp 10 Hell'sExecutioner.esp 11 KDDwemerSpectacles.esp 12 PTArtifacts.esp 13 tda_PHModv1.2.esp 14 TheHolyBlade.esp 15 tkRapiers.esp 16 Tyrael Armor.esp 17 Underworld Armor.esp 18 Warglaive - EV.esp 19 XSPipeMod.esp [Version 1.2] 1A R18PN - Lingeries.esp 1B Cobl Glue.esp [Version 1.72] 1C Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 1D OBSE-Storms & Sound SI.esp 1E Dwemer_Skyship_1_1_0.esp 1F TalosBridgeGateHouse.esp 20 Knights.esp 21 mythsandlegends.esp 22 Salmo the Baker, Cobl.esp [Version 3.08] 23 Natural_Vegetation_by_Max_Tael.esp 24 Ring of console.esp 25 actors_in_charge.esp 26 77_Umpa_Animation.esp 27 CM Partners.esp 28 AinmhiRace-RensBeautyPackFull.esp 29 _Ren_BeautyPack_full.esp 2A AinmhiRace.esp 2B CM Partners NPC.esp 2C Aliyah.esp 2D Sonia.esp 2E DATalitha.esp 2F Cobl Races.esp [Version 1.52] 30 KT_CustomRaceFix.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] 31 Bashed Patch, 0.esp 32 ninjamask.esp 33 DACaptDante.esp 34 Greek hero armors and weapons.esp 35 Water Sword.esp 36 PersianArmor.esp Link to comment Share on other sites More sharing options...
Hickory Posted March 29, 2011 Share Posted March 29, 2011 Right, I found out what the problem is by downloading the Ainmhi race and DATalitha CM Partner. You will be happy to know, in one sense, that the fault is not yours. The fault is in the Talitha partner plugin. It is a very dirty plugin, and desperately needs cleaning with TES4Edit. The specific reason that causes Wrye Bash to reject it is that the eye meshes point to textures that simply are not included with the plugin. The ideal solution would be for the original author to clean up the esp, but you can get around the problem if you download NifSkope and edit the eye meshes -- don't worry, you only need to alter the texture for 2 eye meshes. So, assuming you wish to do this, and have NifSkope, double click on each of theses meshes in turn \meshes\Characters\Nequam\ainmhi\ainmhiEyeLeft.nif\meshes\Characters\Nequam\ainmhi\ainmhiEyeRight.nif In each one you will see a texture path (DON'T touch anything else!)textures\characters\nequam\ainmhi\eyes\ainnrmblue.dds change this to:textures\characters\nequam\ainmhi\eyes\ainnrmgold.ddsand 'File/Save As' and overwrite the original meshes. Now you can rebuild your Bashed Patch. Link to comment Share on other sites More sharing options...
NeonPeanut Posted March 29, 2011 Author Share Posted March 29, 2011 Ok, now I know I have to be doing something wrong. I will go step by step through my latest process. 1) I access NifSkope. I load ainhmiEyeRight.nif and ainmhiEyeLeft.nif into it. I work on them seperately.2) I go into subcategory NiSourceTexture and make them the specified texture. I save changes.3) I enter Wrye Bash. I enter the rebuilding process. I check Alias Mod Names, Merge Patches, the Import... categories I need, Cobl Catalogs, Contents Checker, Leveled Lists, Race Records, and SEWorld Tests. I click Rebuild Patch.4) Rebuilds smoothly until I get to the same place everytime. I get the message. The same one. Did I do something wrong? Link to comment Share on other sites More sharing options...
Hickory Posted March 29, 2011 Share Posted March 29, 2011 Do NOT check Alias Mod Names. Build your patch according to this: When you press 'Rebuild Patch', make sure that you check the following: Merge PatchesImport ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]Cobl Catalogs [ONLY if you use Cobl]Contents CheckerLeveled ListsRace RecordsSEWorld Tests [ONLY if you have Shivering Isles installed] The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it. Link to comment Share on other sites More sharing options...
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