hardstylene Posted March 28, 2011 Share Posted March 28, 2011 Hey guys :I i got a big problem !i just wnat to make my own Weapon mesh in fallout 3 but problems and problems .. i use 3ds Max 8 with Nif ex- -importer.! then i import the assault rifle its all ok.then i import a 3ds file weapon model from me and make it height like the assault rifle and i save it as .nif then its all ok it should works ..then i import my nif file in Nifskope its shos all i make my textures there ..and it works.and then i open in nifskope a assault rifle and my weaponthen i want to copy and paste the branch ... it all works.. and then i want to import my file into G.E.C.K geck shutdown with out a error !i dont know what i make wrong ! if i must a special option in 3ds for the exporter ??? ore i make something wrong in nifskope ?please help me :( Link to comment Share on other sites More sharing options...
hardstylene Posted March 28, 2011 Author Share Posted March 28, 2011 And if i make only on the assault rifle my own skope then g.eck does not shutdown but dont show my skope ??!!!and then i paste my full weapon geck shutdowns ...i made something wrong ore there do you got the models ??from gamebanana.com ?!?! please help ! Link to comment Share on other sites More sharing options...
Ghogiel Posted April 1, 2011 Share Posted April 1, 2011 I just export directly to a nif and only need to change a couple things in nifskope to get assets working. I have tutorial for exporting from max in the article section of fallout3 nexus. the process I use to export a weapon is the same- the important thing to do post export in nifskope is to change the shader flags(disable the shadow map one and shadow frustum) and the root node from a Ninode to a BSFadeNode. also for weapons I set up the object names and pivots so the pieces of the weapon will animate in game. my tutorial doesn't cover havok. saidenstorm has a havok tutorial on his google pages. Link to comment Share on other sites More sharing options...
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