Jump to content

3ds Max fallout 3 Problem


hardstylene

Recommended Posts

Hey guys :I i got a big problem !

i just wnat to make my own Weapon mesh in fallout 3 but problems and problems ..

 

i use 3ds Max 8 with Nif ex- -importer.!

 

then i import the assault rifle its all ok.

then i import a 3ds file weapon model from me and make it height like the assault rifle and i save it as .nif then its all ok it should works ..

then i import my nif file in Nifskope its shos all i make my textures there ..

and it works.

and then i open in nifskope a assault rifle and my weapon

then i want to copy and paste the branch ... it all works..

 

and then i want to import my file into G.E.C.K geck shutdown with out a error !

i dont know what i make wrong !

 

 

 

if i must a special option in 3ds for the exporter ???

 

ore i make something wrong in nifskope ?

please help me :(

Link to comment
Share on other sites

And if i make only on the assault rifle my own skope then g.eck does not shutdown but dont show my skope ??!!!

and then i paste my full weapon geck shutdowns ...

i made something wrong ore there do you got the models ??

from gamebanana.com ?!?!

 

please help !

Link to comment
Share on other sites

I just export directly to a nif and only need to change a couple things in nifskope to get assets working. I have tutorial for exporting from max in the article section of fallout3 nexus. the process I use to export a weapon is the same- the important thing to do post export in nifskope is to change the shader flags(disable the shadow map one and shadow frustum) and the root node from a Ninode to a BSFadeNode.

 

also for weapons I set up the object names and pivots so the pieces of the weapon will animate in game. my tutorial doesn't cover havok. saidenstorm has a havok tutorial on his google pages.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...