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Looking to play modded Fallout 3 and FNV for the first time


ianpwilliams

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I've been looking at the various mods which are available for F3 and FNV, and I've made a list of the mods which I would ideally like to try to install for the two games (I'm sure there are many more that I would like, but it would take forever to look through them all):

 

Fallout 3 Mods
FOMM Fallout Mod Manager
Tale of Two Wastelands?
CONELRAD 640-1240
Arefu Expanded v1_7d by Azar
DCInteriors Project
Simple Realism (or Wanderer?)
Flora Overhaul?
Alton IL
Fellout
Fallout Street Lights (great with Fellout)
Fallout Wanderer's Edition
NMCs_Texture_Pack_for_FO3
F3ProjectRealityMkI
Immersive HUD - iHUD
Enhanced Night Sky
Mothership Zeta Crew
Ties that Bind?
Ambient Wasteland 2
Sprint Mod
Fallout New Vegas Mods
FOMM Fallout Mod Manager
Project Nevada
Nevada Skies
New Vegas Bounties I
New Vegas Bounties II
Project Brazil
Populated Casinos
Roleplayers Alternative Start Fallout New Vegas (may conflict with TOTW)
NMCS Texture Pack
NVInteriors
NVInteriors Urban
Monster mod
Flora Overhaul
A World of Pain
iHud
Sprint Mod
The thing is, I've never modded a game before, so I'm sure there will be issues, and I could do with knowing how to be prepared to install these mods.
As far as I can tell, FOMM is the best mod manager to use, so I was planning on going with that. My plan would be to read the instructions for each mod and try to install them all, and hopefully FOMM might help them to work with each other.
It would seem that the biggest issue might be combining Tale of Two Wastelands with all of the other mods, as TOTW seems to require that all of the other mods be converted to become compatible. I'm not sure how that works exactly, but it sounds like a lot of work, and I wonder if it would be too much work to be worth it, when presumably I could just use all of the other mods instead.
So any help and tips would be much appreciated. I've played both games (GOTY versions) a million times on Xbox 360, and this is the first time I've had a powerful enough PC to play them on, so I'd really like to mod them as much as possible to make both games a fresh experience. And hopefully the above mods will also add a bit more realism and challengeh, particularly in regards to Fallout 3, where I always played on Hard difficulty, but it just gave the enemies more hit points rather than increasing the thread.
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TTW just adds FO3 as a dlc to New Vegas. you install NEW VEGAS mods to mod FO3. its as simple as that, really. a TON of FO3 mods have already been converted for you. Its worth it!

 

 

 

Also,

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As far as I can tell, FOMM is the best mod manager to use, so I was planning on going with that. My plan would be to read the instructions for each mod and try to install them all, and hopefully FOMM might help them to work with each other.
"
Read instructions CAREFULLY, look out for incompatibilities listed on the main mod's page, and you'll be golden. Use the FOMM. Its the easiest way to plug-n-play.

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Edited by peterkeller
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So if F3 becomes a DLC for FNV, then that means that all F3 mods become obsolete? In which case I wonder if all of the F3 mods on my list are available as FNV mods instead. I know that some are, such as Interiors, Fellout, iHud etc, but what about the mods that add new F3 content like Ties That Bind and Mothership Zeta Crew? I'm guessing it wouldn't be possible to add content to F3 through mods if that F3 had already been "converted" to a DLC? Edited by ianpwilliams
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I have looked at the FAQ for TOTW, but it talks about how all mods need to be converted in order to make them work. It then lists various mods that have already been converted and provides links to those, but I could only find one of the mods I wanted on the converted list. So I don't know if that means that I have to convert the rest.
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I have looked at the FAQ for TOTW, but it talks about how all mods need to be converted in order to make them work. It then lists various mods that have already been converted and provides links to those, but I could only find one of the mods I wanted on the converted list. So I don't know if that means that I have to convert the rest.

 

Zeta is yet to be converted without major bugs. Ties that bind might be there, I'm not sure - perform a search on TTW site. If a mod is not converted, you can do it yourself. I recommend you lookup RoyBattarian's video about conversion on Youtube.

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OK thanks I'll give that a look. Do most people think it's worth the effort then, converting the mods to work with TOTW? It seems like TOTW basically applies the FNV engine to F3, which I'm sure would make it look better, but the other mods actually change and add to the game, which is the bigger priority for me, having played both games so many times before.

 

Although even if i do manage to convert the mods so that i can use the mods and TOTW at the same time, by the sounds of it I would still be doing further playthoughs in order to be able to do Zeta, Ties etc.

Edited by ianpwilliams
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I didn't find Ties that Bind or MZ worth enough to not have TTW. But if you are able to convert MZ without all the major issues it faces now, there is (or used to be) a financial recompense of kinds on TTW website.

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I've changed my mind now having read up a bit more on mods, and having discovered that there could be a fair bit of work involved getting them working as it is without trying to also get them working with TOTW. So I want to give TOTW a miss for now, and just install lots of mods for F3 GOTY. So this is the list I have at the moment which I'd like to try, which is separated into utiltity mods which are generally recommended (or required by other mods), then sound-related mods, then extra content mods, and then visual-related mods:

 

Nexus Mod Manager
FOMM Fallout Mod Manager
FOSE Script Extender
FO3 Edit
FOMS
ArchiveInvalidation Invalidated
Unofficial Fallout Patch
Large Address Aware Enabler for FO3
Craft
Caliber
UIO - User Inferface Organizer
CONELRAD 640-1240
Ambient Wasteland 2
Alton IL
A World of Pain
DCInteriors Project
Arefu Expanded v1_7d by Azar
Reykjavik
Mothership Zeta Crew
Ties that Bind
Marts Mutants
Fallout Wanderer's Edition
Flora Overhaul
Fellout
Fallout Street Lights (great with Fellout)
NMCs_Texture_Pack_for_FO3
F3ProjectRealityMkI
Adjustable HUD - aHUD
Immersive HUD - iHUD
Enhanced Night Sky
I've read through the description for each mod and none of them seem to conflict with each other, and the utility mods seem to provide everything that is required for the other mods. So hopefully the only thing I might need to worry about is which order the mods are loaded. I read somewhere that installing one mod at a time and testing the game before installing the next is recommended, so I intend on doing that.
Can anyone see any potential issues (either gameplay-related or technical) with running F3 GOTY with all of these mods installed?
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