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Looking to play modded Fallout 3 and FNV for the first time


ianpwilliams

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This is what's in my Package Manager screen (attached). So in the Package Manager I would have to disable the whole mod, or in the main screen I could delete all the MMM esp's except for DC Interiors, but I can't only unactivate them. So shall I just delete them all? For what it's worth MMM does seem to be working, as there is a config menu etc

 

 

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From the Paradox Ignition mod page, under installation: "Remove the esps/esms from your FO3 data folder that were installed from the original mod (not all merges includes optionals so read lower for what the merge replaces)"

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OK thanks, I could have sworn that I did follow those instructions, but clearly I went wrong somewhere. It was probably due to getting confused when mixing MMM with FWE and having to use a combination patch, then Paradox Ignition coming into the equation etc. Anyway, I now just have MMM.esm (which I think is the merged version), MMM - DC.esp, and Blackened FWE + MMM.esp, so hopefully that covers everything. And no crashes yet, apart from when I tried to return to the main menu and the program crashed, but I can't see a reason to return to the main menu anyway really.

 

Anyway, thanks very much for all of your help with this. I could never have gotten to this stage without help, because all the various guides and videos seem to have different ways of doing things. No doubt I will be back with more questions at some point because I will be amazed if the game runs smoothly from start to finish, particularly considering my lack of modding knowledge. But if I do have more questions then I'll start a new thread so that hopefully other people can help as well.

 

And here's to hopefully playing a hell of a lot of modded Fallout 3, Fallout New Vegas, Skyrim, and more :smile:

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I've finally started this modded F3. I've gotten to Megaton and the workbench is behaving strangely. When I click on it, it seems to freeze for a few seconds (unless I press a button again), and then the only options are to forge power armor or helmet, or a medkit and something else. Also, messages come up about workbench bonuses being lost and gained.

 

I'm assuming this is one of the mods coming into play? If so, which one do you think it might be?

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I've finally started this modded F3. I've gotten to Megaton and the workbench is behaving strangely. When I click on it, it seems to freeze for a few seconds (unless I press a button again), and then the only options are to forge power armor or helmet, or a medkit and something else. Also, messages come up about workbench bonuses being lost and gained.

 

I'm assuming this is one of the mods coming into play? If so, which one do you think it might be?

FO3 Wanderer's Edition give a repair bonus when you are near enough to a work bench. Otherwise, you can only repair to 75%.

 

To use the workbench to craft items, you need the required perk/skill level and item schematic.

 

To repair clothing/armor or weapons, you do not have to click on the work bench. You make the repairs by choosing the item in the pipboy inventory and choose the repair option.

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