Iameggman Posted September 6, 2015 Share Posted September 6, 2015 (edited) I wanted to check out some weapons in the testing hall to see if there were any red exclamation marks or any texture issues etc, before I started a new game, however. Entering the ''coc testqaitems'' code in the console, i get sent to the room and the game crashes instantly, not even a chance to move. I have got quite a few weapons mods activated. I'm using Mod Organizer and Loot to organise my load order, I'm also using a merged patch. If you think it would be better to use a Bashed Patch just let me know. Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 Mart's Mutant Mod.esm 9 9 Project Beauty.esm10 a DCInteriors_ComboEdition.esm11 b EVE.esm12 c AWorldOfPainFO3.esm13 d SShop.esm14 e RH_IRONSIGHTS.esm15 f xCALIBR.esm16 10 Vault 101 Revisited.esm17 11 Apocalypse Armory.esm18 12 Alton, IL.esm19 13 CRAFT.esm20 14 FO3 Wanderers Edition - Main File.esm21 15 xCALIBRuniverse.esm22 16 CubeExperimental (EN).esm23 17 DarNifiedUIF3.esp24 18 CASM.esp25 19 GNR Enhanced.esp26 1a UPP - Pack 2.esp27 1b UPP - Experience Perks.esp28 1c AltonAddon.esp29 1d FO3 Wanderers Edition - Main File.esp30 1e UPP - Quest Perks.esp31 1f DC Moods.esp32 20 FO3 Wanderers Edition - DLC Broken Steel.esp33 21 Blackened FWE + MMM + EVE + Project Beauty.esp34 22 xCALIBRuniverse.esp35 23 WWM.esp36 24 Flora Overhaul.esp37 25 RubblePilesFix.esp38 26 Mart's Mutant Mod - DC Interiors.esp39 27 FO3 Wanderers Edition - Optional VATS Halftime.esp40 28 Apocalypse Armory.esp41 29 Realistic Interior Lighting.esp42 2a New Uniques.esp43 2b BlackWolf Backpack.esp44 2c BlackWolf Backpack - Vendor Script Replenish.esp45 2d BlackWolf Backpack - Blank's Container Patch.esp46 2e PointLookout Moods.esp47 2f FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp48 30 TiesThatBind.esp49 31 SShopItems.esp50 32 FO3 Wanderers Edition - DLC Anchorage.esp51 33 FO3 Wanderers Edition - DLC Point Lookout.esp52 34 FO3 Wanderers Edition - DLC Mothership Zeta.esp53 35 dD - Enhanced Blood Main.esp54 36 FO3 Wanderers Edition - DLC The Pitt.esp55 37 UUF3P - FWE Patch.esp56 38 Dogmeat Leather Armor - CRAFT.esp57 39 WeaponModKits.esp58 3a RH_WMK_Bridge.esp59 3b Raider Combat Armor.esp60 3c Raider HeadGear.esp61 3d The Pitt Moods.esp62 3e CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp63 3f Apocalypse Armory + WMK.esp64 40 Apocalypse Armory - CALIBR.esp65 41 Apocalypse Armory - xCALIBR.esp66 42 WeaponModKits - FWE Master Release.esp67 43 xCALIBRUniverse - WMK.esp68 44 Apocalypse Armory - DLC Enhancements.esp69 45 Rivet City Merchants With Point Lookout.esp70 46 WeaponModKits - BrokenSteel.esp71 47 WeaponModKits - OperationAnchorage.esp72 48 WeaponModKits - ThePitt.esp73 49 WeaponModKits - Zeta.esp74 4a WeaponModKits - PointLookout.esp75 4b IMPACT.esp76 4c RH_FWE_Bridge.esp77 4d RH_EVE_Bridge.esp78 4e WWM-EVE-patch.esp79 4f FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp80 50 Apocalypse Armory - Optional Historical Names.esp81 51 Apocalypse Armory - CRAFTing.esp82 52 Existence 2.0.esp83 53 Conelrad 640-1240.esp84 54 Project Beauty- Point Lookout.esp85 55 Project Beauty- Broken Steel.esp86 56 Raider Combat Armor Pitt.esp87 57 UPP - Original Perks.esp88 58 UPP - Pack 1.esp89 59 Merged Patch 2.esp Edited September 6, 2015 by Iameggman Link to comment Share on other sites More sharing options...
M48A5 Posted September 6, 2015 Share Posted September 6, 2015 Your load list is a mess. You should read the mod description pages for the proper order of the mods or use BOSS to sort FO3. FO3 Wanderer's Edition has a sample load order towards to bottom of the mod page. Keep in mind that compatibility patches must load after the last mod that they patch. Link to comment Share on other sites More sharing options...
Iameggman Posted September 6, 2015 Author Share Posted September 6, 2015 (edited) I've rearranged the load order based on the FWE's page, I'm using the Paradox Ignition versions of MMM and EVE so they don't have an esp. I haven't tried to go into the room yet, though I don't think it's anything to do with my load order. Is BOSS better than LOOT because that's what I've been using. 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CRAFT.esm 8 8 CALIBR.esm 9 9 xCALIBRuniverse.esm10 a Project Beauty.esm11 b DCInteriors_ComboEdition.esm12 c AWorldOfPainFO3.esm13 d SShop.esm14 e RH_IRONSIGHTS.esm15 f xCALIBR.esm16 10 Vault 101 Revisited.esm17 11 Apocalypse Armory.esm18 12 Alton, IL.esm19 13 EVE.esm20 14 CubeExperimental (EN).esm21 15 FO3 Wanderers Edition - Main File.esm22 16 Mart's Mutant Mod.esm23 17 DarNifiedUIF3.esp24 18 Project Beauty- Point Lookout.esp25 19 Project Beauty- Broken Steel.esp26 1a CASM.esp27 1b GNR Enhanced.esp28 1c UPP - Pack 2.esp29 1d UPP - Experience Perks.esp30 1e AltonAddon.esp31 1f UPP - Quest Perks.esp32 20 DC Moods.esp33 21 xCALIBRuniverse.esp34 22 WWM.esp35 23 Flora Overhaul.esp36 24 RubblePilesFix.esp37 25 Mart's Mutant Mod - DC Interiors.esp38 26 Apocalypse Armory.esp39 27 Realistic Interior Lighting.esp40 28 New Uniques.esp41 29 BlackWolf Backpack.esp42 2a BlackWolf Backpack - Vendor Script Replenish.esp43 2b BlackWolf Backpack - Blank's Container Patch.esp44 2c PointLookout Moods.esp45 2d TiesThatBind.esp46 2e SShopItems.esp47 2f dD - Enhanced Blood Main.esp48 30 Dogmeat Leather Armor - CRAFT.esp49 31 Raider Combat Armor.esp50 32 Raider HeadGear.esp51 33 The Pitt Moods.esp52 34 Apocalypse Armory - CALIBR.esp53 35 Apocalypse Armory - xCALIBR.esp54 36 Apocalypse Armory - DLC Enhancements.esp55 37 Rivet City Merchants With Point Lookout.esp56 38 IMPACT.esp57 39 RH_EVE_Bridge.esp58 3a WWM-EVE-patch.esp59 3b Apocalypse Armory - Optional Historical Names.esp60 3c Apocalypse Armory - CRAFTing.esp61 3d Existence 2.0.esp62 3e Conelrad 640-1240.esp63 3f Raider Combat Armor Pitt.esp64 40 UPP - Original Perks.esp65 41 UPP - Pack 1.esp66 42 FO3 Wanderers Edition - Main File.esp67 43 FO3 Wanderers Edition - DLC Anchorage.esp68 44 FO3 Wanderers Edition - DLC The Pitt.esp69 45 FO3 Wanderers Edition - DLC Broken Steel.esp70 46 FO3 Wanderers Edition - DLC Point Lookout.esp71 47 FO3 Wanderers Edition - DLC Mothership Zeta.esp72 48 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp73 49 FO3 Wanderers Edition - Optional VATS Halftime.esp74 4a FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp75 4b WeaponModKits.esp76 4c WeaponModKits - FWE Master Release.esp77 4d WeaponModKits - OperationAnchorage.esp78 4e WeaponModKits - ThePitt.esp79 4f WeaponModKits - BrokenSteel.esp80 50 WeaponModKits - PointLookout.esp81 51 WeaponModKits - Zeta.esp82 52 Apocalypse Armory + WMK.esp83 53 xCALIBRUniverse - WMK.esp84 54 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp85 55 UUF3P - FWE Patch.esp86 56 RH_WMK_Bridge.esp87 57 Blackened FWE + MMM + EVE + Project Beauty.esp88 58 RH_FWE_Bridge.esp89 59 Merged Patch 2.esp EDIT: Still crashing as soon as I get in the room. Edited September 6, 2015 by Iameggman Link to comment Share on other sites More sharing options...
M48A5 Posted September 6, 2015 Share Posted September 6, 2015 BOSS is better for Fallout 3 and older Bethesda games. LOOT is better of New Vegas and Skyrim. Disable all you mods and try to enter the testing room. If successful, add a mod at a time until you crash again. The last mod added is probably the one causing the problem. Continue adding mods, one at a time, until you have tested all your mods. Link to comment Share on other sites More sharing options...
BlackRampage Posted September 7, 2015 Share Posted September 7, 2015 Try disabling the Unofficial Fallout 3 Patch. And it's quite unavoidable you get all kinds of mesh & texture-related problems when you have half a dozen different overlapping weapon-related mods. You'll never get them all to work seamlessly together. Link to comment Share on other sites More sharing options...
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