KradenEPC Posted April 8, 2011 Author Share Posted April 8, 2011 Yeah I'm definitely excited by all of the possibilities this brings. Hopefully, dual-wielding in any one school of magic makes that school of magic completely viable on its own. Meaning, you can reasonably complete the game using only that school. Except mayyybbeeee alteration, since it doesn't currently have any spells that can really do damage. Link to comment Share on other sites More sharing options...
bishop278 Posted April 9, 2011 Share Posted April 9, 2011 The one negative i see in the new magic system is for bow or duel wielding stealth characters. It will be a huge hassle to have to switch from your illusion spells to the actual weapons, though I guess they could be hotkeyed with relative ease. Link to comment Share on other sites More sharing options...
CrayolaColours Posted April 9, 2011 Share Posted April 9, 2011 I wouldn't call it a negative as much. It would be just like Oblivion. Except now they give you an option to focus on magic or focus on weapons. What would be great is being able to hotkey entire setups. armor, spells, and weapons. So you could easily switch from two spells to another set of two spells, to dual wielding daggers. Then again, having armor change too would be sort of dumb, I think. Randomly changing armor mid battle. (At least it looks better from the inventory.) And being a bow wielder will be pretty difficult in Skyrim. Since arrows will be hard to come by anyway. Link to comment Share on other sites More sharing options...
bishop278 Posted April 9, 2011 Share Posted April 9, 2011 And being a bow wielder will be pretty difficult in Skyrim. Since arrows will be hard to come by anyway.I completely agree with being able to switch both hands with one hotkey, that would make the whole proccess much slicker. And as to the arrows, I thought that fletching was going to be the "stealth" variant of the armorer skill Link to comment Share on other sites More sharing options...
Anaconda999 Posted April 10, 2011 Share Posted April 10, 2011 more than one summoned npc at a time would be really really cool to me especially if u cud spawn like an army of skeletons or sumthing and have them ditract the enemy while you sneak behind them with invisibility potion and BAM *neckslice* all of them haha Link to comment Share on other sites More sharing options...
Anaconda999 Posted April 10, 2011 Share Posted April 10, 2011 this wait is torture... it shud be abolished cuz its worth than the death penalty or life in prison! PLEASE HURRY the s*** up beth Link to comment Share on other sites More sharing options...
Collywobbles Posted April 12, 2011 Share Posted April 12, 2011 Enchanting your weapon reminds me of Vivi and Steiner from FFIX lol. Nothing was better then Using Steiners blade with Ultima attached to it. Link to comment Share on other sites More sharing options...
Zeazer Posted April 17, 2011 Share Posted April 17, 2011 Maybe with Cure Poison/Disease they can "hold" it (the poison(s) or disease(s) they cured themselves of) and release into a ball or area on the ground? So they send the poison to the enemy. Which in turn could be used by eating poisonous ingredients and such? Link to comment Share on other sites More sharing options...
InuyashaFE Posted April 17, 2011 Share Posted April 17, 2011 Enchanting your weapon reminds me of Vivi and Steiner from FFIX lol. Nothing was better then Using Steiners blade with Ultima attached to it. Which reminds me, I hope we have more potent enchantments this time around. I hated having to download Sigil Stone mods just to get a decent enchantment. Even if I used a grand soul, I could only give one apparel enchantment, and the rest would go to my weapon. I don't think I could survive without Enchanting mods. o_O Link to comment Share on other sites More sharing options...
SansSword Posted April 18, 2011 Share Posted April 18, 2011 Had an idea for Alteration dual-wielding An Alteration lock spell in one hand opens Low-level locks; Alteration in both hands opens Mid/High-level locks I can imagine being in a dungeon at a locked door. . .you can hear monsters on the other side; perhaps casting the one-handed version opens the lock eventually but the casting noise enrages the nearby monsters into attacking you via the disturbance, whereas using the two-handed open lock opens said lock immediately, giving you time to switch back to your weapon Opening locked doors invites even more panic. . .when being chased; then you REALLY want to open doors quickly Would keep me on the edge of my seat, for sure Link to comment Share on other sites More sharing options...
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