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Update on NMM version 0.60 and FAQ


Dark0ne

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In response to post #28805459. #28807169, #28807474, #28809154, #28809529, #28810269, #28811029 are all replies on the same post.


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Trying it now. Tried 60.3 last night and it seems to lock up on "overhaul" mods. Crossing my fingers.

Update: Locked up on "Complete Crafting Overhaul". Downloaded NMM 56.1 from my downloads file and game works(so far). Edited by Hiwatcher1
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I'm another of those who just went ahead and downloaded without checking. Not whining here, I take full responsibility for that. The updates have never caused issues before so I didn't see why this one would :D When I got to the message about uninstalling my mods I wasn't happy about it and cancelled and went searching for a previous NMM version to re-download. I wanted to trust its automatic re-installing in the correct order, but I couldn't. Sounded like trouble to me. But then I changed my mind, and thought I might as well try it. If the worst comes to it I can just wipe my game and start over.

 

NMM managed to automatically re-install about 4 mods before it crashed. Then I had to do the 136 remaining manually. After getting ingame, I realised that the 4 or so that it had reinstalled itself weren't even working and had to redo those too.

 

Long story short, it did mess up my game. I spent a few hours tweaking and mostly got everything working like normal, but now I'm having tons of CTD's in indoor areas and I don't think I have the willpower to figure out what is causing it and why. I set up these mods a while ago and just recently came back to the game (literally this week). I didn't intend to be fussing over mods, I just wanted to play.

 

So after wondering why I went ahead with the curious impulse, and moping around about my lost new playthrough I was intensely enjoying, right in time for the weekend, I then decided that it's about time I did a clean reinstall and start over with new and updated mods anyways. (I've been wanting to try SkyRe for a while).

 

The only issue now is that I don't want to start setting something up and only go through more hassle when updated NMM versions come out. So I guess I'll volunteer for guinea pig duties and hold off playing for a bit.

 

For anyone else who has any large and precious save games, I'd really recommend just holding on. You'd think that it'd be the first thought to backup everything before making some drastic change, but since no NMM update has been quite this drastic before as far as I can recall, I understand why people just went blindly clicking through trusting the programme to do its thing.

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"Q. When would be the best time to upgrade?

 

I'd say, when you're comfortable with the concept of reinstalling some mods (how many seems to completely depend on how the migration process goes and we've not found a pattern as of yet) and when you have the time to do it. For some, the migration procedure is taking mere minutes. Others have claimed it's taken many hours.

 

A particularly good time would be when you're wanting to do a fresh install of Skyrim (or the game you're playing) with a fresh installation of mods. Or, if you're very secure and comfortable with the process of installing mods properly: any time when you have the time to do it!"

 

I would definitely agree with this answer, honestly. It's what I ended up doing anyway. I wanted to redo some of my mods, but with you have over 200 of them and they all regularly clash, sometimes it's just easier to take advantage of a new system to just get it all rebooted (Though admittedly, I probably didn't do as clean an install as I should have, but eh. I can reinstall it again, so meh.)

 

I will say that I"m surprised that the general reactions. A lot of people wanna play the blame game I guess. I"m not gonna pretend like I helped by bug reporting, since by that time I decided to capitalize on the new launcher and uninstall, so I dropped the ball there. but, that aside. The sooner we all just move on, the better. And if it's really that bad, peeps, a clean install isn't as bad as it might seem.

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In response to post #28799344. #28799979, #28801029, #28801234, #28802034, #28802934, #28804459, #28804489, #28804644 are all replies on the same post.


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I think this post nails on the head that the more casual people are probably the worst affected. And I'm not trying to use the word casual as an insult. I'm sure there are lots of people who only have the confidence to mod their games because of an amazing tool like NMM. They trust it and maybe aren't as wary as they should be, especially if it's not given them trouble before.

We're all dumbasses for clicking through and going ahead with it even after seeing the message about the uninstalling of our mods, but still. A warning about what the update contained before clicking "yes" would have been very welcome. Lots of people won't go looking on the forums for an explanation of the update if they're not expecting trouble in the first place.
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I'm attempting it now on a save with a 60+ lvl character with 140+ mods, tweaks, and changes. I gave it some thought, began thinking of other things, then just went for it. See, this is why I don't drink. I'm capricious enough when I'm sober. Huzzah!... and stuff...

 

Edit: It went exactly as I thought it would. I needed a new install anyway. My game folder had the clap.

 

Edit 2: Thanks to surviving my past misadventures and a file hoarding habit I should be able to get my old save up and running in about 3 hours. That's my old record. I think I can beat it. Dunno if I'll finally try MO or try NMM .6. I'm not mad since I constantly bork my own installs.

Edited by laniko
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In the process of a clean install of Skyrim, I may have stumbled upon a problem. Quality World map crashes the new NMM 60.3. It only happens on the first installation of the mod. After the initial crash the mod is installed upon reopening and can be uninstalled an re installed with no problem. Perhaps its the mods options menu.
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In response to post #28808844.


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Quality World Map is where my NMM crashed when it was doing its reinstalls, too.
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In response to post #28805459. #28807169, #28807474, #28807489 are all replies on the same post.


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Blindly up-dated to 60.3 yesterday, just clicked buttons. After up-dating Skyrim wouldn't open. NMM showed all 68 mods activated but it wouldn't run, even after re-installing Skyrim and starting over from the beginning. Had to de-activate all mods and re-activate them. Then I could restart the game from the beginning. Today I tried 60.4 on Morrowind and it worked fine. No fiddling around, just worked. 90 mods.
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In response to post #28805459. #28807169, #28807474, #28807489, #28809154 are all replies on the same post.


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Just updated to 0.60.4 without any issues, but there was no migration process since i had already updated to 0.60.3 yesterday, it just updated the version of NMM.
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In response to post #28797534. #28797764, #28799519, #28799834, #28805704, #28805874, #28806604, #28806864, #28806954, #28807094 are all replies on the same post.


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@DuskDweller

Thing is, it was other programs having the issue of not understanding where things were. FNIS couldn't find the skeleton files, even though they were still in existence (just in a different location, searching the computer found them).
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