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Update on NMM version 0.60 and FAQ


Dark0ne

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The other thing I note is, that while yes I accept there was a red warning in the install message, I can't remember what the last update I did looked like, so for all I remember there was a red warning in those too. (I am assuming there wasn't).

 

Which is why I think people should have been forced to come to the nexus website to install the update or had some sort of window pop up that shouts "this may cause problems with your install" and a 30 second count down timer or some such. Versions that cause significant changes need something that alters the basic install method to prompt people to realise something is different.

 

*obligatory raging message here*

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Well I give it a try this morning to know if I encountered the same issues as others, but it worked perfectly for me.

 

I checked the files which contained my three characters and no problems there.

 

I was "afraid" of the consequence but I don't mind if after the udpate I have to manually install mods. It is not the first time I have done it, especially with my new computer.

 

Anyway, it runs the game smoothly as usual so I have nothing to complain about. So thanks guys :).

 

P.S. Sorry if my English is not perfect, I'm a french guy.

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Works perfectly for me. NMM is a very great job, I use it since a lot of years.. It has become essential for me.

Thanks you.

 

I'm sometimes annoyed by the columns

perhaps in a next update the possibility to move columns/change columns order

"version" and "latest version" before "categorie" for example.

thank you

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In response to post #28810964. #28812259, #28813564 are all replies on the same post.


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Will gladly say that I didn't upgrade to the new version, so might be a bit behind here. But would it make a difference to have a profil or just a normal install? Just don't change profile and it would be the same right?
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In response to post #28805459. #28807169, #28807474, #28807489, #28809154, #28809529, #28810269, #28811029, #28812189, #28812314, #28813549, #28819349, #28819809 are all replies on the same post.


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As a self proclaimed tester of every mod that I have time for and that fits into my game at the time, I would be happy to push that load NMM v6.4 button, except that I do not see a line here stating;

Fixed issue preventing NMM from properly migrating executable files upon upgrade.

Happy to say that your NMM v0.60.2 is working well for me.

We all have learned here and I still need to emphasize that this should be on a mod page publication and your last version of NMM 56. be the one on the NMM download page.

Thanks also for the paragraph stating that the update mechanism in NMM had been inadvertently DDoSing your web servers with the sheer number of people logging in to and using NMM. At this point I think we all needed a good chuckle. It is a shame about that though, a fix on that auto update feature would have not only staved off your server upgrade for a while but it might have been the culprit of why I have so many files with duplicate names in my old computer.




Edited by 0nelazyBattlemaga
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In response to post #28817919.


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You can switch the VirtualInstall folder options later at any time. Just click on "Tools" and say "Change Virtual folders". Had to search for it first, but there had to be an option and I quickly found it.
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ou god, you broke my game, some of my mods needed to reinstall, and some others to redownload, i lost my save and my time, the upgrade was great, but my mods turn into garbage, now i need to reinstall all, so sad, have a nice day and i hope you to survive the detah threads jajaja
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