BretonWarrior Posted October 16, 2015 Share Posted October 16, 2015 I've read a number of posts here but not enough so I'm probably going to repeat some observations: The 'Migration' from my old NMM to what was described as an 'Update' was a total disaster, the only way around it was to remove all Mods, uninstall NMM and then manually remove any left overs and then treat the whole thing as a brand new installation of what I'd call a New Utility not an updated version. Categories??? Fine as a concept it even works here with Mods if the categories 'attached' to the Mod are accurate BUT if you add an AMB Book of Silence Mod which then requires a 'Hot Fix' where would you expect the Hot Fix to be? Well I would expect it to be right there next to the original so I could activate it, nope it's down in the 'unknown' listing. This Hot Fix issue continued with almost every Mod I have that does have a Hot Fix release, I found Texture Mods in odd places, some Mods I could never find and today I added a small Mod that even though I have installed it with the Green Tick NMM is adamant it is not turned on??? Advise to others, for the sake of your sanity do not activate 'categories' with any sort of NMM auto function, it will drive you around the bend, if categories must be in there and users want it I'd suggest it auto-opens every category that has a Mod in it, that way you will always have a full Mod Tree open when you look at NMM. Hunting through those inaccurate categories trying to find a Mod you want to turn off just to cross check conflicts is a pain BUT what is even worse? hunting through the categories to try and find any and every Mod that NMM cannot correctly identify??? Link to comment Share on other sites More sharing options...
KunoMochi Posted October 16, 2015 Share Posted October 16, 2015 (edited) Just wanted to let you know, Categories has been around since before 0.60.x was released. It's been in the 0.50.x builds for as long as I can remember. You can switch between categories and list view by clicking on the icon that looks like a window with a green box and two arrows in it. http://i.imgur.com/ho4Qwau.jpg And yes, in order for NMM 0.60.x to function, your mods have to be reinstalled into the new file structure required for the new features to work. If you do not wish to reinstall your mods, simply hit cancel either during installation or any time during initial set up of 0.60.x, uninstall 0.60.x if you have it installed already, then reinstall 0.56.1. Nothing will be lost in the process. If you happen to have it all set up and whether it crashed mid migration or you do not like what NMM is doing, you can always revert back to 0.56.1 using this method: For those that want to revert back to the older NMM version, check out the Spoiler box near the bottom of the this post: http://forums.nexusmods.com/index.php?/topic/896029-nexus-mod-manager-release-notes-and-download-links/ You can restore your mods in the previous NMM by doing the following:Uninstall currently installed NMM, remove all config files when askedInstall a pre-0.60.x build (in my case 0.56.1)Launch 0.56.1 and go through all the setupWith NMM loaded to the mod list screen, click on Tools (wrench and screwdriver icon) and select Restore BackupFind the file Backup_DONOTDELETE.zip located in the VirtualInstall folder and open itRestoration of all your mods should commenceDuring the restoration process, NMM will tend to install your mods in reverse order for some reason. I suggest that you double check what they are asking to overwrite before clicking on "No to Mod". Majority of it will probably be a "No to Mod" when overwriting regardless. Or, as some had also suggested, use Wrye Bash to restore all of your mods for you via your saved game file for Skyrim, Fallout 3, and Fallout New Vegas users. Edited October 16, 2015 by KunoMochi Link to comment Share on other sites More sharing options...
shnurui Posted October 16, 2015 Share Posted October 16, 2015 The fail to keep lists thing is going to get old, real old, real fast.If you want us to bypass using SKCS in favor of using this, please, STOP UNLOADING ALL THE LOADED AND SELECTED MODS PERTAINING TO A PARTICULAR CHARACTER. Link to comment Share on other sites More sharing options...
darksoul517 Posted October 16, 2015 Share Posted October 16, 2015 Just a question what are cache files and would deleting them delete the mods stored in my game? Link to comment Share on other sites More sharing options...
KunoMochi Posted October 16, 2015 Share Posted October 16, 2015 Cache files are data that is stored so that programs can load things up faster the next time around. Less waiting time when you start up the program again and load things within them. I wouldn't recommend deleting them unless you know exactly what you are doing. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted October 16, 2015 Share Posted October 16, 2015 Cache files are data that is stored so that programs can load things up faster the next time around. Less waiting time when you start up the program again and load things within them. I wouldn't recommend deleting them unless you know exactly what you are doing. They're highly likely asking because the latest update to NMM this morning brought another warning that the way caching works has changed and the cache must be recreated or cleared. However, just as always, it did also inform you about all details and results of each of the options you were asked to choose from. It may not have explained what a cache is, but it did say that nothing serious or worrying will happen either way. Link to comment Share on other sites More sharing options...
KunoMochi Posted October 16, 2015 Share Posted October 16, 2015 I forgot about that message... :sweat: And from what I've been hearing about it (and starting to see myself) is that the new cache system seems to be speeding things up a lot faster than previous 0.60.x versions. So the proper answer I should have said was "No, deleting them will not delete the mods you already have installed in your game". Apologies for that! :pinch: Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted October 16, 2015 Share Posted October 16, 2015 I forgot about that message... :sweat: And from what I've been hearing about it (and starting to see myself) is that the new cache system seems to be speeding things up a lot faster than previous 0.60.x versions. So the proper answer I should have said was "No, deleting them will not delete the mods you already have installed in your game". Apologies for that! :pinch: No need to apologize. You're one of few site and NMM users providing help and support by sharing knowledge in here, which is a welcome change in my eyes and very much appreciated.Which is precisely the same reason I chimed in here when I saw their post and your reply, sharing my part of the knowledge where it seemed to have dropped under the radar (like an unbelievable bunch of things have lately and still continue to do for reasons beyond my understanding). You were entirely correct even, in a certain way. It is always a bad idea to manually remove any of the files the NMM created. They're automatically created and automatically removed when their time has passed. Manual interference in the process is only bound to mess it up. But as I was convinced they were rather not talking about "manually" deleting files but choosing the NMM update's option to let "it" do so instead, I thought it can't hurt throwing that in. Let's not forget there's only 2 people working on these things that I know of, none of them is part of the moderation team or in closer contact with any of us. Adding the site owner that makes like only 3 people potentially in the know of all the technical insights and details, actually, and I'm none of them. All I know I know from reading what is open to the public just like all of you can and from figuring it out myself over the years. Your input on the matter is worth as much as mine is, for in this regard I'm just a mere NMM "user" myself. :thumbsup: Link to comment Share on other sites More sharing options...
C0deZero Posted October 17, 2015 Share Posted October 17, 2015 In response to post #29547457. TLymond wrote: @C0deZero (you're sooooo cool with your l33t-speak username): People who are "not an avid modder" have no business installing and using BETA software released "for TESTING". If you can't be bothered to read instructions and take basic precautions (can you even spell "backup"?) that's on you.i see youre one of those "no fun allowed" kind of people. i can use "quotes" too. Link to comment Share on other sites More sharing options...
RadoGamer Posted October 17, 2015 Share Posted October 17, 2015 Question, I have a second install on a different system that I can backup identical to the one that was bricked. If I create a backup from it can I simply reinstall that backup to the new update?? If so it would save me a ton of work. Thanks in advance. OK here's what I did and it worked. I have an original installation on a different computer and luckily I recently moved it to a new system I built. SO... I reinstalled the previous version (Thank you KunoMochi). I already had the original Nexus Folders that I used to copy over on an external hard drive so I simply recopied them over the existing ones on the new drive then made load order exports and installed them to the reinstalled version. I then reinstalled SKSE and started the game first with Steam, (no crash) then with SKSE (no crash) so it appears all is back to normal. I highly recommend keeping a fresh copy of existing Nexus Folders for just such an occasion. It took about fifteen minutes to fix my install. I know this doesn't help people with no copies but at least there is a way to prevent a disaster in the future. Being a webmaster I learned my lesson about regular backups when I lost ten websites (12 years of work) to a major server hack! Most people don't realize how important backups are (the average gamer/computer user) they don't have the luxury of consistent use and working with data base systems and writing script. Too bad some tech savvy people have to be a bit harsh on non-Tech people. Beta means we all help to fix and educate each other not rip on people who are still learning, so a HUGE thanks to you ColdZero for speaking up and to KunoMOchi and everyone who has helped to make a bad situation work out! Link to comment Share on other sites More sharing options...
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