Fatalmasterpiece Posted April 21, 2016 Share Posted April 21, 2016 Thanks for the update @Dark0ne and the hard work on NMM. :) Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted April 21, 2016 Share Posted April 21, 2016 (edited) In response to post #34773355. RoastPenguin wrote: Hey all,I am a total Newb when it comes to the concept of modding.I have only one question; do I need to reopen the NMM every time I want to play Fallout with mods, or are the mods now so well installed that it's just a matter of starting the actual game? That is; are the mods permanently installed, until I decide to make changes in NMM again? Thanks in advance for any replies. =)There are several types of mods, primarily sorted into three categories; texture/model replacers, .esp/.esm plugins and scripted mods. Replacer mods simply replace a game asset. As long as they are installed correctly you can pretty much install and forget about it. Plugins use a .esp/.esm to make changes to the game. Fallout loads these based on a list called "plugins.txt" found in C:\Users\[username]\AppData\Local\Fallout4\plugins.txt (change out C: for your local drive). Basically the list tells Fallout to load these plugins which are actually located in the Fallout4/data folder. Once plugins.txt is correctly ordered and populated with your mods (you can do this manually if you like) you're good until you change something. NMM is just automating this process but it's important to note that plugins.txt must be set to READ ONLY because the standard Fallout 4 launcher will reset it and erase your changes when launching. Once you've installed mods like this properly, you can launch the game like normal from Steam or the Fallout.exe and shortcut. Finally some scripted mods require a Script Extender which require you to launch the game from Fallout Script Extender. In these cases you must load from that launcher instead of Steam or the FO4 executable. Edited April 21, 2016 by Fatalmasterpiece Link to comment Share on other sites More sharing options...
wingman1 Posted May 3, 2016 Share Posted May 3, 2016 Just wanted to take a minute to thank you Dark0ne for the explanation on the problems with thenewest version of NMM. As it is clearly stated, it is a Beta release so we can therefore not be surprised even something breaks. The purpose of he Beta is to have us regular everyday users findand report any bugs so they can be addressed. I do understand though that are some who do get frustrated and it is good to see that you do address their concerns as promptly as you can. Kudos for that! I too had the same problems as many here have had and you have always provided fixes whenpossible and have kept Fallout 4 running as stable as possible. As much as I hate to admit it most of my problems were self inflicted, but I was still able to find the answers that I needed on this forum andin the Steam community forums. So a big thank you to your team and keep up the great work!!!!!! Link to comment Share on other sites More sharing options...
medic69 Posted July 23, 2016 Share Posted July 23, 2016 ive uninstalled and re installed and i still get same error it will not finish installing it say i cannot put the in the same folder so i moved the to another then it said it had to be on the same disk so u put it in a folder on the same disk i still get permission error stuck dont know what else to do Link to comment Share on other sites More sharing options...
waffleLegend94 Posted October 5, 2016 Share Posted October 5, 2016 I didn't get a prompt for reinstall for skyrim, it just shows a bunch of mods as uninstalled on NMM, but it seems they are still very much active in-game. Got the prompt for NV and F3 though. Link to comment Share on other sites More sharing options...
MalkavianPenguin Posted October 16, 2016 Share Posted October 16, 2016 I got the update prompt, but as I didn't want to update I tried hitting cancel. Whenever I hit cancel NMM closes, not letting me do anything until I update... I looked at the part about not updating but it's very hard to understand if you don't know your terms very well. I am just curious as to how I can rollback if/when I want/need to because currently I have switched to Mod Organizer in order to be able to play, but it really has a bunch of limitations that I don't like and it's overcomplicated.Thanks in advance! Link to comment Share on other sites More sharing options...
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