DaemonGrin Posted September 19, 2015 Share Posted September 19, 2015 Creating a recipe to replace an armor with unique version of that armor based on faction reputation. I want the recipe to only show up with reputation level and if the player has the specific armor. I am using the conditions in the recipe. Now I haven't messed to much with these so. Does the top condition take priority and with the and/or it will link to the following condition? subject | Reputation | >= | what value | andsubject | Armor | == | 1 What value should I look at? Something along those lines or would you do it differently? Thanks,Geoff Link to comment Share on other sites More sharing options...
Jokerine Posted September 19, 2015 Share Posted September 19, 2015 In this case I would suggest a good ole GetItemCount >= 1 for the armor (in case the player has more than one, you may never know) but reputation has always been tricky I think. You could use GetReputation, but as the wiki says it's a big buggy. In my big NV mod I ended up using GetReputationThreshold, with a similar structure as the one in the example given there on the wiki: GetReputationThreshold RepNVGoodsprings 1 > 1 So things would happen if the player is currently on the good axis with the Goodsprings faction. You can change RepNVGoodsprings to your custom faction and try with that. Both conditions should be accounted for if you use AND, no matter the order. It's mostly when you use OR that you need to be careful. Hope that makes sense. Been working all day and I'm a bit scatterbrained right now :pinch: Link to comment Share on other sites More sharing options...
DaemonGrin Posted September 19, 2015 Author Share Posted September 19, 2015 In this case I would suggest a good ole GetItemCount >= 1 for the armor (in case the player has more than one, you may never know) but reputation has always been tricky I think. You could use GetReputation, but as the wiki says it's a big buggy. In my big NV mod I ended up using GetReputationThreshold, with a similar value as the one in the example given there: GetReputationThreshold RepNVGoodsprings 1 > 1 So things would happen if the player is currently on the good axis with the Goodsprings faction. You can change RepNVGoodsprings to your custom faction and try with that. Both conditions should be accounted for if you use AND, no matter the order. It's mostly when you use OR that you need to be careful. Hope that makes sense. Been working all day and I'm a bit scatterbrained right now :pinch: Okay yeah I am using the getitemcount for the armor condition. I just wasn't sure about the value to put for rep check. Thanky Jokerine! Thanks,Geoff Link to comment Share on other sites More sharing options...
Jokerine Posted September 19, 2015 Share Posted September 19, 2015 No problem bud, always happy to help when I can :) Link to comment Share on other sites More sharing options...
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