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Possible Issue I created with Lonesome Road Quest


DaemonGrin

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Ok I am trying to unlock bitter drink from the start of the game, no problem. So I am making the recipe Ulysses gives an improved version that heals for 2 seconds longer and gives a 15hp temporary boost for the 20s. I created a new version of the drink, linked the gethas note to it. created a new note that you get from Doc as part of your belongings "This is a recipe for Bitter drink you remember finding in your travels but can't quite remember where." unlocks the vanilla Drink to craft. The thing that is messing up is I created a note misc object that Ulysses gives you or you acquire from the chest at the end. This object is scripted to remove itself onadd after giving the improved bitter drink note which has the same ID as it's vanilla form and removing the Basic bitter drink recipe so not to have 2 bitter drinks you can craft. When I change the 3 bitter drinks he gives you to the new version and change the addnote to additem I compile the script but it fails. Even though it retains the info. I saved and exited. Checked in FNVedit and everything looks good. Is there an issue with the vanilla dialogue? Or did I do something bad?

 

My result changes

; Give recipe and then set the counter for 3 days.
; CFA 04/15/11

Player.AddItem NVDLC04BitterDrinkRecipeNOTE;
Player.AddItem DGBitterDrink 3;

Set NVDLC04DialogueUlysses.bGiveRecipe to 1;
Set NVDLC04DialogueUlysses.fRecipeDays to GameDaysPassed;

Vanilla Result Script

; Give recipe and then set the counter for 3 days.
; CFA 04/15/11

Player.AddNote NVDLC04BitterDrinkRecipeNOTE;
Player.AddItem NVBitterDrink 3;

Set NVDLC04DialogueUlysses.bGiveRecipe to 1;
Set NVDLC04DialogueUlysses.fRecipeDays to GameDaysPassed;

I mean I don't see an issue myself so I can only assume it's something in the vanilla scripts somewhere else maybe?

 

Thanks,

Geoff

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Think I got it figured out! I was running through everything I did and it looked copacetic until while mousing over looking through the list for typos etc I saw the editor ID for the misc note item the key player in this shindig oddly had DuplicateCopy0000 or w/e it was cause I frustratingly deleted the extended part, guess I forget to add the DG to the vanilla note trigger. Compiled and no popup, unless I broke the geck.

 

Okay using wikia for info about the bitter drink it claims if you killed Ulysses (i've always convinced him to join me) the recipe can be found in the crate at the end. I looked through what my brain could think would be responsible but can't find hide nor hair of the reference that adds the recipe to the crate if he is dead. Also looked over his npc inventory, no note. Sooooo, anyone killed him care to verify if indeed it does spawn in the loot chest or someone was using a mod and forgot when they added that info on wikia?

 

Thanks,

Geoff

 

EDIT- It seems I finally found it.......My eyes are bleeding from reading through all those scripts that seemed like likely refs XD

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