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Combining Mesh with Skeleton in NifSkope


ToastedBaby

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Hai guize, I'm trying to do something stupid and am having trouble doing it. I want to make a bucket companion that follows you around, and I need to make a custom mesh for the character. As a note, my experience with NifSkope extends to yesterday and randomly clicking on different areas of the screen. Basically, what I want is to either merge a bucket mesh with a human skeleton or an eyebot skeleton so it will follow the player. I have successfully gotten a bucket on the eyebot skeleton, as you can see, and it shows up in game with the ONLY issue being that it doesn't follow the player. The idle animation is fine, it rotates just fine, but it won't move. If you know why that is happening, I'm all ears. I would prefer to have it mounted to a human skeleton because I think the movements of a human would be way funnier with a bucket, but I have not been able to do it successfully. I have looked for tutorials online, but all I can find are merging static meshes with static meshes. If anyone can provide any insight, it would be greatly appreciated.

 

Bucket slapped onto an eyebot in nifskope:

http://i.imgur.com/B0TeEsT.png

 

 

Bucket in game, but unable to move:

http://i.imgur.com/7cfUP3R.jpg

Edited by ToastedBaby
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I've never messed with Blender, but it's worth a shot. You wouldn't happen to know if it's possible to do that with just the skeleton of a creature and a mesh rather than the mesh of a creature and the mesh I want, would you?

 

Scroll to the bottom http://wiki.tesnexus.com/index.php/Rigging_skinning_and_dismemberment there is also a new tutorial MindBoggles released http://www.nexusmods.com/newvegas/mods/60497/? looks pretty detailed.

 

Hope it helps,

Geoff

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