ToastedBaby Posted September 22, 2015 Share Posted September 22, 2015 (edited) Hai guize, I'm trying to do something stupid and am having trouble doing it. I want to make a bucket companion that follows you around, and I need to make a custom mesh for the character. As a note, my experience with NifSkope extends to yesterday and randomly clicking on different areas of the screen. Basically, what I want is to either merge a bucket mesh with a human skeleton or an eyebot skeleton so it will follow the player. I have successfully gotten a bucket on the eyebot skeleton, as you can see, and it shows up in game with the ONLY issue being that it doesn't follow the player. The idle animation is fine, it rotates just fine, but it won't move. If you know why that is happening, I'm all ears. I would prefer to have it mounted to a human skeleton because I think the movements of a human would be way funnier with a bucket, but I have not been able to do it successfully. I have looked for tutorials online, but all I can find are merging static meshes with static meshes. If anyone can provide any insight, it would be greatly appreciated. Bucket slapped onto an eyebot in nifskope:http://i.imgur.com/B0TeEsT.png Bucket in game, but unable to move:http://i.imgur.com/7cfUP3R.jpg Edited September 22, 2015 by ToastedBaby Link to comment Share on other sites More sharing options...
Jokerine Posted September 22, 2015 Share Posted September 22, 2015 Have you tried this tutorial? It's really good! :)http://forums.nexusmods.com/index.php?/topic/2572074-classy-butler-eyebot-playable-modders-resource/?p=25761014 Link to comment Share on other sites More sharing options...
ToastedBaby Posted September 22, 2015 Author Share Posted September 22, 2015 I've never messed with Blender, but it's worth a shot. You wouldn't happen to know if it's possible to do that with just the skeleton of a creature and a mesh rather than the mesh of a creature and the mesh I want, would you? Link to comment Share on other sites More sharing options...
DaemonGrin Posted September 22, 2015 Share Posted September 22, 2015 I've never messed with Blender, but it's worth a shot. You wouldn't happen to know if it's possible to do that with just the skeleton of a creature and a mesh rather than the mesh of a creature and the mesh I want, would you? Scroll to the bottom http://wiki.tesnexus.com/index.php/Rigging_skinning_and_dismemberment there is also a new tutorial MindBoggles released http://www.nexusmods.com/newvegas/mods/60497/? looks pretty detailed. Hope it helps,Geoff Link to comment Share on other sites More sharing options...
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