Jump to content

FNIS and Mod Organizer


masternoxx

Recommended Posts

Am gonna explain to people, how to get this working. Its a real pain in the ass

 

Mainly you will want to use FNIS for sex animations in particular I wanted my "heroine" to masturbate or lez out, wanted to use adultshow xxx, and I did finally get it working after days and days. I thought it was the adultshow author's fault it did not work but it turns out it was FNIS fault.

 

So here we go with this nightmare...

 

First off what you are gonna wanna do, dl and install FNIS and any mods you want to work with it. Install in mod organizer. Then you are gonna make a shortcut in mod organizer to FNIS. It is important that you do this correctly, due to mod organizer's virtual file system. If you run FNIS any other way, it will not see your mod.

 

So in mod organizer there is a drop down menu just to the left of "run". there you choose edit. you are gonna make a new shortcut to FNIS. It will be in your mod organizer folder under mods\FNIS behavior - always necessary\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe.

 

once you have made the shortcut, DO NOT RUN FNIS YET. GO into C:\Program Files (x86)\Skyrim LE\Data\meshes\actors\character\behaviors\ . Now here is the f***ed up part. It turns out that when you run FNIS it not only overwrites your 0_master.hkx file, it also COMPLETELY DELETES YOUR mt_behavior.hkx file, WHICH IS REQUIRED FOR ALL HUMAN ANIMATIONS TO FUNCTION. You will need to backup this whole "behavior" folder contents (i used 7zip and put all files in an archive). MAKE SURE mt_behavior.hkx AND 0_master.hkx IS BACKED UP.

 

now, go ahead and run FNIS from the drop down menu along with the mod(s) you need it for. Disable most other mods *except* XPMS Skeleton, and obviously FNIS and the mod you need FNIS for. When you run FNIS make sure and check "Skeleton arm fix" box, it even tells you to. Unless you dont have XPMS skeleton then skip that.

 

So when you run FNIS you should see some evidence of the mod you want to install. For me it said "reading ASX.mod" or something like that. then at the end, it should say "104 animations compiled" or something like that. If you only see "47 animations and 1 warning", then you know it did not work. This is what will happen if you run FNIS from outside mod manager. It wont work at all.

 

NOW....... in mod manager at the bottom of your mods there is a "overwrite" folder or whatever. you are going to go into that and copy all the folders/contents to your skyrim directory in the appropriate directory tree i think it is data. When you are copying, make sure to backup any files it wants to overwrite.

 

Now, you are going to go into C:\Program Files (x86)\Skyrim LE\Data\meshes\actors\character\behaviors\ ... AND YOU WILL NOTICE THAT mt_behavior.hkx IS GONE. If you try and run the game now, you will have no human animations whatsoever. How f***ing stupid is that. So, you are going to RESTORE your BACKED UP copy of mt_behavior.hkx into that folder.

 

and now run your game with minimal mods to make sure it works.

 

then run your game with all mods you want and make sure to load from a clean save.

 

THERE YOU GO!!! Learn from my pain.

Edited by masternoxx
Link to comment
Share on other sites

 

Now, you are going to go into C:\Program Files (x86)\Skyrim LE\Data\meshes\actors\character\behaviors\ ... AND YOU WILL NOTICE THAT IS GONE. If you try and run the game now, you will have no human animations whatsoever. How f***ing stupid is that. So, you are going to RESTORE your BACKED UP copy of mt_behavior.hkx into that folder.

 

 

THERE YOU GO!!! Learn from my pain.

 

masternoxx, simply spoken: you have no idea what you talk about.

 

FNIS HAS to remove mt_behavior.hkx. Usually this was generated anyway by FNIS in a previous run, in order to integrate special animations like furniture. If FNIS doesn't generate such animations this time, FNIS HAS to remove it in order to avoidincompatibilites, or t-pose under certain conditions.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...