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Weird Headgear Texture Bug (Not missing texture)


RadiantWings

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Recently, after coming back to New Vegas, I noticed a strange bug - some of the helmets, most notably the various NCR helmets, are now missing their original texture, and instead has a detail-less muddy brown texture instead. The head gear worn by that psychic kid at 188 is also showing a similar bug (the straps of the helmet is now a detail-less pinkish, reddish color).

 

I know this isn't a missing mesh or texture issue - that would have appeared as a red diamond and bright purple respectively, and the game was working fine before this (I added/removed no mod). I also don't think it's a too many mod issue (those tend to show up as red diamonds all over the place).

 

In any case, everything else is showing up fine - armors, skin, weapon.

 

The only change I can think of is that I updated my Nvidia card to their newest driver for some other games.

 

Any help would be appreciated.

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Recently, after coming back to New Vegas, I noticed a strange bug - some of the helmets, most notably the various NCR helmets, are now missing their original texture, and instead has a detail-less muddy brown texture instead. The head gear worn by that psychic kid at 188 is also showing a similar bug (the straps of the helmet is now a detail-less pinkish, reddish color).

 

I know this isn't a missing mesh or texture issue - that would have appeared as a red diamond and bright purple respectively, and the game was working fine before this (I added/removed no mod). I also don't think it's a too many mod issue (those tend to show up as red diamonds all over the place).

 

In any case, everything else is showing up fine - armors, skin, weapon.

 

The only change I can think of is that I updated my Nvidia card to their newest driver for some other games.

 

Any help would be appreciated.

 

Want to point out this is a texture issue. Red Exclamation markers only appear with missing meshes not textures. Missing textures appear in several fashions pink meshes, chameleon textures (adapts surrounding textures based on the viewing angle). Did you try archive invalidating just to see if it helped?

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Tried re-archive invalidating. Doesn't help. I will try to re-save the textures to see if anything changes.

 

Edit: I am now increasingly suspecting that Nvidia driver is causing this - my custom scope textures is now longer trasparent in places where it should have been. My theory is that the new driver updates doesn't play nicely with .dds files saved in a certain format.

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Are these the vanilla textures or do you have custom textures installed?

 

Some people generate dds files incorrectly and they only end up working properly on certain video settings. Setting the texture quality to its highest setting will often make these textures work, but then may cause out of memory crashes while playing the game.

 

I have both GIMP and Paint.Net on my system but tend to use Paint.Net more often for dds files, so to fix it what I usually do is just open the dds file in Paint.Net and save it. I haven't tried the fix in GIMP but as long as it properly regenerates the mip maps and stuff like that then it should work too.

 

Sometimes I have to recreate the normal maps too.

 

This problem only affects textures that folks have made incorrectly. I've never seen a problem with the vanilla textures from Bethesda.

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Are these the vanilla textures or do you have custom textures installed?

 

Some people generate dds files incorrectly and they only end up working properly on certain video settings. Setting the texture quality to its highest setting will often make these textures work, but then may cause out of memory crashes while playing the game.

 

I have both GIMP and Paint.Net on my system but tend to use Paint.Net more often for dds files, so to fix it what I usually do is just open the dds file in Paint.Net and save it. I haven't tried the fix in GIMP but as long as it properly regenerates the mip maps and stuff like that then it should work too.

 

Sometimes I have to recreate the normal maps too.

 

This problem only affects textures that folks have made incorrectly. I've never seen a problem with the vanilla textures from Bethesda.

 

I have noticed some interesting things with texture mods. I make it a habit of opening obscenely large textures in PS and re-saving it as no alpha or interpolated alpha (if it has an alpha) and it generally cuts the file size do almost 75%. No changes to the texture itself.

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