Welkynd420 Posted September 26, 2015 Share Posted September 26, 2015 so i have a bunch of unique lights set around in a cell that make the room much darker. The idea in my mod is that once the player pushes a certain switch these lights will be disabled, thus making the room brighter. the ID of these special lights is "dark_1000". Now this should be fairly simple but its just not working. Here is what I have tried placing this script on the switch button. begin light_disable If ( onactivate == 1 ) "dark_1000"->disable endif end I dont see why this isnt working. Am I not placing the script on the right object? Do i need to set a variable in the script??? please help! Link to comment Share on other sites More sharing options...
Dragon32 Posted September 26, 2015 Share Posted September 26, 2015 (edited) Most people here in the Nexus forums seem to be players of mods rather than makers. They're also very shy as threads get loads of views but no-one posts. Anyway. I'd say your best bet would be to post on the Bethsoft forums (annoyingly you'll need to register and register again when they move to bethesda.net soon). More mod authors hang out there and are a nice bunch who'll be able to help I'm sure Edited September 26, 2015 by Dragon32 Link to comment Share on other sites More sharing options...
Welkynd420 Posted September 26, 2015 Author Share Posted September 26, 2015 thanks for the advice! Link to comment Share on other sites More sharing options...
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