AnarchoCommie123 Posted September 27, 2015 Share Posted September 27, 2015 (edited) it works normally when I load into the game, but about 10 sec later these big red exclamation marks show up and I have no sound, and I can't exit the game, because ESC wont make the menu show up. I have archive invalidation invalidated+with the bsa and 4gb patcher so I have no idea what's happening.load orderGameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Interior Lighting Overhaul - Core.esm=1IWR.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1Momod.esm=1ELECTRO-CITY - Highways and Byways.esm=1BookDiversityProject.esm=1Ambient Temperature.esm=1Inventory Access.esm=1Interior Lighting Overhaul - L38PS.esm=1wsex.esm=0The New Bison Steve Hotel.esm=1Buried Fortunes.esm=1Project Nevada - Core.esm=1Active Wasteland.esm=1FCOMaster.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1STRobot-Core.esm=1Tuneable Radios.esm=1CASM.esp=1Light Step ED-E.esp=1NVLevelCapByDandys.esp=1T3T_MiscItemIconsNV.esp=1Improved Sound FX - Weapon Sharing Fix.esp=1Improved Sound FX.esp=1Digital_Nightmare.esp=1Reload Sounds.esp=0The Mod Configuration Menu.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1Project Nevada - Old World Blues (No Cyberware).esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - Gun Runners' Arsenal.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1T45d Power Armor Replacement - PN.esp=1Vurt's WFO.esp=1Wasteland Warrior.esp=1EVE FNV - ALL DLC.esp=1Project Nevada - EVE All DLC.esp=1PerkEveryLevel.esp=1ED-E 3D Sound.esp=1CigaretteRolling.esp=1dD - Enhanced Blood Main NV.esp=1Beards.esp=1ILO - NVInteriors Project.esp=1striptest.esp=1Active Wasteland - Vanilla Replacements.esp=1populatedcasino.esp=1Searchlighttest.esp=1NiptonRebuilt.esp=1Conelrad 640-1240.esp=1LightUpAndSmokeThoseCigarettes_edisleado.esp=1LadderRestorationProject.esp=1outsidebets.esp=1Monster Mod Wasteland Edition.esp=1Confederate Uniform.esp=1Active Wasteland - Dead Money Replacements.esp=1Test.esp=1CNR_Beta.esp=1KillableKids.esp=1TrooperOverhaul-Dragbody.esp=1BinglesMelee4Every1Common.esp=1ClearWindows.esp=1BinglesMelee4Every1Rare.esp=1BinglesMeleeComplete.esp=1Active Wasteland - Coffee Maker.esp=1Mojave Rooftops.esp=1Alternative Start.esp=1IWR - Rebuilt.esp=1Remington870SO.esp=1Laurens_Bathroom_poetry.esp=1JGrahamCompanion.esp=1VulpesCompanion.esp=1SunnyCompanion.esp=1GasPumpsOfNV.esp=1LRPWatertowers.esp=1LRPNexusCommunityPack.esp=1Powered Power Armor.esp=1NukaColaVenderLightDisabler.esp=1NCRTrooperOverhaul.esp=1GoodspringsPlayerHome.esp=0[VS]AssassinTomahawkV1.2.esp=1Crashed Vertibird Interior.esp=1LRPenemiesredux.esp=1GunNGulp.esp=1CAGE 1.9.3.2.esp=1BinglesMonsterToughener.esp=1FlashlightNVSE.esp=1FPSWeaponWheel.esp=1M1897.esp=1PlayableHHTribals.esp=1Millenia_Tokarev.esp=1KP31.esp=1singleshot_retex.esp=1357retex.esp=1L96.esp=1Joshua Graham Playable Armor+HH Weapons At Dead Horse Camp.esp=0Better Burned Man.esp=1FlipOff.esp=1Holster.esp=1Type38 arisaka.esp=1Holster Gear.esp=1Ragdolls.esp=1Sneering Imperialist Expanded.esp=1EnergyWeaponDeNerf.esp=1TribalFiends.esp=1Jump Fall Fixer.esp=1Ambient Temperature - PPA.esp=1PlasmaRifleAwesomefied.esp=1NAPA-NV 0.1.esp=1courierpowerarmor.esp=1Legion Dialogue Behavior overhaul.esp=1VulpesCompanion FCO Patch.esp=1LegateArmor.esp=1M16A2.esp=1FiendsWithoutEnergyWeapons.esp=1ilbuonorevolver.esp=1manwithnoname.esp=1clintsfistfulrevolver.esp=1STRobot-ChemImmunity.esp=1RealWorldDrugs.esp=1XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp=1noloadscreentext.esp=1Burning CampFire.esp=1HZNovacCampfire.esp=1ATT LeatherJacket.esp=0BetterBurnedMan - JGrahamCompanion Patch.esp=1Firebombexplodeonimpact.esp=1SunsetMachineReplacer.esp=1Colt N99 10mm.esp=1Active Wasteland - Goggle Tints.esp=1Active Wasteland - Dead Money Goggle Tints.esp=1Active Wasteland - Dead Money Coffee Maker.esp=1FCO - GlowingOne.esp=1Fps Hold Breath.esp=0DYNAVISION 3.esp=1NCR Ranger Helmet Neck Cover.esp=1AG Weapon Reload SFX.esp=1FNV Realistic Wasteland Lighting - Full.esp=1FNV Realistic Wasteland Lighting - Darker Nights.esp=1 Edited September 27, 2015 by AnarchoCommie123 Link to comment Share on other sites More sharing options...
M48A5 Posted September 27, 2015 Share Posted September 27, 2015 (edited) About 15 files too many in your load order. De-activate at least 15 plugins and try again. Just an FYI, the ! in the red shapes is the error that is shown when there is a missing mesh, not texture. Edited September 27, 2015 by M48A5 Link to comment Share on other sites More sharing options...
AnarchoCommie123 Posted September 27, 2015 Author Share Posted September 27, 2015 About 15 files too many in your load order. De-activate at least 15 plugins and try again. Just an FYI, the ! in the red shapes is the error that is shown when there is a missing mesh, not texture. is there any way to get around this? Link to comment Share on other sites More sharing options...
Cobaltor Posted September 28, 2015 Share Posted September 28, 2015 is there any way to get around this? There is a point in the Fallout games (due to how the engine works) that the game simply breaks or starts to fall apart once too many files are being loaded. The max is about 135 files based on what I have read, and anything after that will cause problems. There is no way to get around it. Link to comment Share on other sites More sharing options...
M48A5 Posted September 28, 2015 Share Posted September 28, 2015 About 15 files too many in your load order. De-activate at least 15 plugins and try again. Just an FYI, the ! in the red shapes is the error that is shown when there is a missing mesh, not texture. is there any way to get around this? The only way would be to use one of the tools available to merge some of the like mods. The only one I am familiar with is FNVEdit. Make sure you know what you are doing when merging mods or you could break the game. Otherwise, no, there is no way around it. It is a limitation of the game. You can only add so much. You can't put 10 pounds of manure into a 5 pound bag. Link to comment Share on other sites More sharing options...
DaemonGrin Posted September 28, 2015 Share Posted September 28, 2015 is there any way to get around this? There is a point in the Fallout games (due to how the engine works) that the game simply breaks or starts to fall apart once too many files are being loaded. The max is about 135 files based on what I have read, and anything after that will cause problems. There is no way to get around it. Well there is but it can be a pain. Merging mods, usually the lesser involved mods. I've had recipes, scripts, etc disappear so I stick to mods that generally are small like I merged several mods into a single esp from 6 to 1, Casino unban, Faster terminals, perk every level, wild wasteland integrated, no anti cheat timer for casino's (I despised waiting 60sec to retry a slot machine roll XD) etc. But It looks like you have several single weapon mods might look at merging. Good luck,Geoff Link to comment Share on other sites More sharing options...
Recommended Posts