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Are my mods working as intended?


AuroraSCII

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Why hello there. Pls don't throw stones at me immediatly ;)

 

I checked the beginners guide, but I don't want to mod, I just want to know how to use them.

I checked the FAQ but that didn't help me.

I used google and forum search "mod working?" "mods working?" "mods active?" without getting statisfying results.

 

Now here's what I want:

 

Since the start sequence in Fallout 3 is also the intro to the game, and I don't overly want to spoil my experience I just want to check if my mods are working.

Is there a command for the console maybe?

 

Here's what I did:

 

1.) I installed FOMM 0.13.21.

 

2.) I downloaded several mods:

- Inofficial patch

- Disable games for windows live

- Archive Invalidation Invalidated

- NMC's texture pack

- fellout

- Reanimated

- Street lights

- Marts Mutant Mod

- >2 GB RAM patch

- DCInteriors

- SprintMod

 

I then moved my FOMM folder into my Fallout 3 folder, bc I am using the Steam GOTY version,

and I replaced the original FalloutLauncher.exe with FOMM, renaming it, so that steam starts up FOMM instead of the regular Fallout Launcher.

 

3.) Here's what my FOMM looks like:

https://gyazo.com/36bded9c9ec6ba56946663d441913678

 

I did what the respective mod descriptions said. I also checked my data folder, and it's much larger than before installing NMC's texture pack (2,18 GB) so I'd assume that it's installed.

 

But since I have no save files from a later game and I really don't want to start game after game after game just check if the mods are working I'd like to know if anybody can help me with that?

 

 

fondest regards

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Load order should be:

 

Fallout 3

Anchorage

ThePitt

StreetLights

BrokedSteel

PointLookout

Zeta

The rest are fine as long as Fellout is last.

 

You don't need nor do you want these: Disable games for windows live- Archive Invalidation Invalidated

 

They are both part of FOMM. READ the ReadMe.

 

Left click on "Tools", go down to "Install Tweaker" and left click. Make sure there is a check mark in the box "Use fake xlive.dll".

 

Also, when you have "Tools" open, look for and identify "Archive Invalidation" and make sure there is a check mark to the left.

 

From now on, when ever you add, remove or change any texture in the game, open tools, remove the check mark next to archive invalidation. Open tools and place a check mark next to archive invalidation.

 

This is toggling archive invalidation.

 

You don't have to start game after game. Just make a save after you first enter the wasteland and use that save to check for proper function of the mods. Once you are sure the mods are working, proceed with the game.

 

See: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

 

and: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/

Edited by M48A5
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