OopsAboutThat Posted October 2, 2015 Share Posted October 2, 2015 (edited) Hey everyone, I've been following the STEP guide pretty closely but I managed to cause the game to crash when I try to start it up with FOSE. I'm not sure what is causing this, but I'm pretty sure my compatibility patches must be buggered. I've recorded a quick video of what happens when I start the game here:https://www.youtube.com/watch?v=ZXdIpRbRMA8 I know I dun goofed here pretty hard and any help and advice would be greatly appreciated! Thanks Load order: Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CRAFT.esm iHUD.esm Enhanced Weather - Rain and Snow.esm CALIBR.esm 20th Century Weapons.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm ArefuExpandedByAzar.esm DCInteriors_ComboEdition.esm Inventory Access.esm Project Beauty.esm EVE.esm Mothership Crew.esm AWorldOfPainFO3.esm GeorgetownExpansion.esm RH_IRONSIGHTS.esm xCALIBR.esm Vault 101 Revisited.esm PlasmaRifleAwesomefied.esp aHUD.esm Xepha's Dynamic Weather.esm RiversideCafe.esm tubrrCompound.esm WastelandGuards01.esm CASM.esp Flashlight-LOS.esp FO3 Wanderers Edition - Main File.esp The Mantis Imperative - SkillBooks.esp Big Town Overhaul [GangStore].esp FortIndependenceRedesigned.esp FO3 Wanderers Edition - DLC Broken Steel.esp RagdollOverhaulFo3.esp Blackened FWE + MMM + EVE + Project Beauty.esp GNR Enhanced.esp RH_IronSights_Basic_BrokenSteelPlugin.esp Millenia_AKS74U.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp Confessor Cromwell has a Break_EV.esp JIP Selective-Fire.esp Flora Overhaul.esp Enhanced Weather - Weather Sounds in Interiors.esp DarNifiedUIF3.esp Tribal_DX.esp krzymar-MoonSize_120%.esp DynamicCrosshair.esp JIP Realistic Weapon Overheating.esp Mart's Mutant Mod - Project Beauty.esp FO3_WRP.esp FeralGhoulTest.esp Project Beauty- Broken Steel.esp Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp PPA - FWE Tougher NPC Power Armour.esp K9BreedsPatchDLCPitt.esp Mart's Mutant Mod - DC Interiors.esp PPA - The Pitt.esp RH_IronSights_RemoveReticule.esp RubblePilesFix.esp The Mantis Imperative - FlatVATS.esp The Mantis Imperative - XP.esp Trooper_outfits.esp Xepha's Dynamic Weather - Sandstorms.esp Xepha's Dynamic Weather - Rain.esp tubRRCompound.esp The Mantis Imperative - Nasty Zeta.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp The Mantis Imperative - Nasty Zeta No Scaling.esp Zeta Turret Drone Karma Fix - MMM Merged.esp UUF3P - FWE Patch.esp DIFF.esp MoreMapMarkers.esp Realistic Interior Lighting.esp Blackened RH + FWE + EVE.esp BornAgain Outcast v3.esp (TWPC) BFO-FWE Patch.esp RH_IronSights_Basic_AnchoragePlugin.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - More Gore.esp (TWPC) MMM-UUF3P-FWE Patch.esp (TWPC) MMM-EBTMG-FWE Patch.esp JIP Companions Command & Control.esp Rivet City Realignment.esp Temple of the Union Overhaul.esp The Mantis Imperative - Jello.esp Laurens_Bathroom_poetry_V1.esp T3_leather armors.esp (TWPC) TMI-FWE Patch.esp (TWPC) DIFF-UUF3P-FWE Patch.esp WinterizedT51bDX.esp The Mantis Imperative - Medical.esp YearlingBooks.esp RH_FWE_Bridge.esp Xepha's Dynamic Weather - Main + DLC Merged.esp The Mantis Imperative - Mantis.esp ArefuExpandedByAzar-Radio.esp Conelrad 640-1240.esp K9Breeds.esp (TWPC) K9B-UUF3P-FWE Patch.esp lexx_brahmin-variant-Fo3.esp NotSoFast.esp WeaponModKits.esp WeaponModKits - FWE Talon Loot Crash Fix.esp RH_WMK_Bridge.esp WeaponModKits - FWE Master Release.esp Assaultrifle_replacers_WMK+RH+FWE.esp 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp 20th Century Weapons Non-Changing Weapon Conditions.esp BaileysCrossingMetro.esp WeaponModKits - BrokenSteel.esp WeaponModKits - OperationAnchorage.esp Powered Power Armor.esp PPA - Mothership Zeta.esp PPA - Operation Anchorage.esp PPA - Broken Steel.esp PPA - FWE.esp PPA - FWE 2.esp 20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp The Mantis Imperative - Combat.esp xCALIBR_20CW_v5.12.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp CrowdedCities_v2.esp CrowdedCities_v2_lessNPCs.esp UF3P - Exotic Caravans.esp K9BreedsMoreDogs.esp New Toys - Cars.esp PotomacSteamworks.esp CanterburyCommonsInteriors.esp Dree Perks.esp AutoGates.esp DriveableMotorCycle.esp 20th Century Weapons -Plus- Reborn Cut Weapons.esp WeaponModKits - ThePitt.esp WeaponModKits - Zeta.esp (TWPC) 20CWRE-UUF3P-FWE Patch.esp WeaponModKits - PointLookout.esp (TWPC) 20CWRE-WMK-RIFWC-UUF3P-FWE Patch.esp DIFF WMK.esp RH_IronSights_Basic_ZetaPlugin.esp UniqueWeaponsRetextured.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp ClearAndPresentAdjustment_Beauty_Weapons_1_1-1.esp Millenia_AK47_replacer.esp 32S&W.esp Millenia_C96_replacer.esp Millenia_CombatShotgun_replacer.esp PlasmaRifleAwesomefiedWMK.esp (TWPC) PRA-FWE Patch.esp UniqueWeaponsRetexturedPITT.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_Basic_PittPlugin.esp (TWPC) WMK-UUF3P-FWE Patch.esp ZL-SVD-CALIBR.esp RH_IronSights_PL_NewItems.esp Scout Outfits.esp FWEAlienWorkBenchFix.esp Project Beauty- Point Lookout.esp Lookout Outfits.esp Refugee Clothing.esp Tattered_suits.esp blackrock_shooter.esp Freebooter_Armor.esp FO3NeckChains.esp T3_MadLax_Outfit.esp ZL-MP5 Pack.esp MP5ForFWE.esp SVDForFWE.esp megalight.esp Xepha's Dynamic Weather - Green Tint Remover.esp Bashed Patch, 0.esp Edited October 2, 2015 by OopsAboutThat Link to comment Share on other sites More sharing options...
M48A5 Posted October 2, 2015 Share Posted October 2, 2015 180 files in the load order and what looks like a load order jumbled by LOOT. You have too many files. The game cannot handle more that 130 +/- depending on the how powerful of a rig you have. You need to trim at least 50 files, or more. Do not use LOOT to sort your load order. It does not place Fallout 3 plugins properly. Look to the FWE mod page for a sample load order and compare it to yours. Compatibility patches must load after the last mod they are patching. Otherwise the patch gets overwritten by the lower plugins, rendering it useless. Use B.O.S.S. to sort FO3 load orders: http://boss-developers.github.io/ Follow the advice given here: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ and here: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
acelogan Posted October 5, 2015 Share Posted October 5, 2015 (edited) I had the same issue plaguing me for a while. Unfortunately the only way I fixed it was starting the STEP guide over from scratch - tho I believe what I determined in doing so was that it was a mistake during the UI section. I think it was either a bad install of DarnUI or UIO. I'll have to look up my posts about it in the STEP forums, tho, to be sure. BTW; I've had major problems trying to get the STEP mods stable, redoing it about 3 times now since June. It's got to the point where I'm considering going back to NMM, too. Support at the STEP forums is inconsistent and often - as here sometimes - you get responses that seem a bit... elitist. Edited October 5, 2015 by acelogan Link to comment Share on other sites More sharing options...
OopsAboutThat Posted October 6, 2015 Author Share Posted October 6, 2015 Thanks for the replies, I decided to start again. I just picked the mods I really wanted and it cut my load order down by >80. Used BOSS to sort and followed read-me's. Thanks again for all the help! Link to comment Share on other sites More sharing options...
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