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Blender question


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I'm a bit of a newbie with blender, so please bare with me. =P

 

I have a few meshes in blender that are at position 0,0,0 respectively for x,y,z in the transformation property. If I moved the mesh to a different position, but wanted the properties to remain at 0,0,0 how can I do that?

 

Thanks!

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In object mode, ALT+G resets trans. ALT+S resets scale and ALT+R resets rotation.

 

Edit: In Max it's Utilities tab, then Reset XForm and it resets all 3 at once. I'm not sure if Blender has it where you can do all 3 at once so you may have to do the 3 different resets.

Edited by DizzasterJuice
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Thanks for the responses!

 

Neither solution worked, but let me clarify things. When I move the mesh I want to set that new location as the origin, as in if I move from 0,0,0 to 4,5,6 that would become the new 0,0,0. My problem lately has been if I open meshes in nifskope the scene root would be 6, 3 or some other number, instead of 0, depending on how much the vanilla mesh was altered/moved.

 

(using 2.49)

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Sorry, Blender is such a clumsy program in comparison to Max or Maya that I'm more used to and I honestly don't know it as well.

In Nifskope you can also reset trans by right clicking on the object you want to reset and Transform > Apply.

Edited by DizzasterJuice
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Thanks for the responses!

 

Neither solution worked, but let me clarify things. When I move the mesh I want to set that new location as the origin, as in if I move from 0,0,0 to 4,5,6 that would become the new 0,0,0. My problem lately has been if I open meshes in nifskope the scene root would be 6, 3 or some other number, instead of 0, depending on how much the vanilla mesh was altered/moved.

 

(using 2.49)

 

Did you stay in edit mode when you moved it? Every time I move a mesh in edit mode the scene root stays at 0, 0, 0 it only moves if I move the mesh in object mode.

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@ DaemonGrin: Herp derp that was it! Thanks for pointing that out.

 

@ Dizzasterjuice: I gave that an attempt, but I get the message: on applied or skinned nodes Apply Transformation most likely won't work the way you expect it. I tried it anyway, but the scene root is still 6 rather than 0 (for the ninode). >_>

Edited by beardofsocrates
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