beardofsocrates Posted October 2, 2015 Share Posted October 2, 2015 I'm a bit of a newbie with blender, so please bare with me. =P I have a few meshes in blender that are at position 0,0,0 respectively for x,y,z in the transformation property. If I moved the mesh to a different position, but wanted the properties to remain at 0,0,0 how can I do that? Thanks! Link to comment Share on other sites More sharing options...
DaemonGrin Posted October 2, 2015 Share Posted October 2, 2015 I am assuming by properties you mean the scene root? If so all you do is select the mesh, enter edit mode select all vertex's and move it. Good luck,Geoff Link to comment Share on other sites More sharing options...
DizzasterJuice Posted October 2, 2015 Share Posted October 2, 2015 (edited) In object mode, ALT+G resets trans. ALT+S resets scale and ALT+R resets rotation. Edit: In Max it's Utilities tab, then Reset XForm and it resets all 3 at once. I'm not sure if Blender has it where you can do all 3 at once so you may have to do the 3 different resets. Edited October 2, 2015 by DizzasterJuice Link to comment Share on other sites More sharing options...
beardofsocrates Posted October 4, 2015 Author Share Posted October 4, 2015 Thanks for the responses! Neither solution worked, but let me clarify things. When I move the mesh I want to set that new location as the origin, as in if I move from 0,0,0 to 4,5,6 that would become the new 0,0,0. My problem lately has been if I open meshes in nifskope the scene root would be 6, 3 or some other number, instead of 0, depending on how much the vanilla mesh was altered/moved. (using 2.49) Link to comment Share on other sites More sharing options...
DizzasterJuice Posted October 4, 2015 Share Posted October 4, 2015 (edited) Sorry, Blender is such a clumsy program in comparison to Max or Maya that I'm more used to and I honestly don't know it as well.In Nifskope you can also reset trans by right clicking on the object you want to reset and Transform > Apply. Edited October 4, 2015 by DizzasterJuice Link to comment Share on other sites More sharing options...
DaemonGrin Posted October 4, 2015 Share Posted October 4, 2015 Thanks for the responses! Neither solution worked, but let me clarify things. When I move the mesh I want to set that new location as the origin, as in if I move from 0,0,0 to 4,5,6 that would become the new 0,0,0. My problem lately has been if I open meshes in nifskope the scene root would be 6, 3 or some other number, instead of 0, depending on how much the vanilla mesh was altered/moved. (using 2.49) Did you stay in edit mode when you moved it? Every time I move a mesh in edit mode the scene root stays at 0, 0, 0 it only moves if I move the mesh in object mode. Link to comment Share on other sites More sharing options...
beardofsocrates Posted October 5, 2015 Author Share Posted October 5, 2015 (edited) @ DaemonGrin: Herp derp that was it! Thanks for pointing that out. @ Dizzasterjuice: I gave that an attempt, but I get the message: on applied or skinned nodes Apply Transformation most likely won't work the way you expect it. I tried it anyway, but the scene root is still 6 rather than 0 (for the ninode). >_> Edited October 5, 2015 by beardofsocrates Link to comment Share on other sites More sharing options...
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