jdavies345 Posted October 8, 2015 Share Posted October 8, 2015 so i'm making a companion that will give you a perk, i can learn notifications later but i want that if the Companion is "HasbeenHired = 1" the perk is active and shows up in the player's Perk Screen. IE Rex's Search and Mark. Link to comment Share on other sites More sharing options...
DaemonGrin Posted October 8, 2015 Share Posted October 8, 2015 Add player.addperk yourperk to the result script begin of the FollowersHiredYes topic of the companion quest. Add player.removeperk yourperk the same way to followersfiredyes topic if you intend to remove it when fired of course. Link to comment Share on other sites More sharing options...
jdavies345 Posted October 8, 2015 Author Share Posted October 8, 2015 (edited) Add player.addperk yourperk to the result script begin of the FollowersHiredYes topic of the companion quest. Add player.removeperk yourperk the same way to followersfiredyes topic if you intend to remove it when fired of course.So i put that into the Follower Quest Script Correct? Edit: i Just caught TOPIC in there soo wait abit Edited October 8, 2015 by jdavies345 Link to comment Share on other sites More sharing options...
jdavies345 Posted October 8, 2015 Author Share Posted October 8, 2015 got it, though i shouldnt HIDE it though, but it works perfectly, i can do this to even the Companion perks, as long i make the condition Run on Target for the Perk Conditions Link to comment Share on other sites More sharing options...
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