Davran Posted October 10, 2015 Share Posted October 10, 2015 Whenever I approach Springvale school, my game crashes and my computer tells me that fallout 3 has stopped respondingThis is my load order GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1Enhanced Weather - Rain and Snow.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1EVE.esm=1SeducingWomen.esm=1EWE Energy Weapons Enhanced.esm=1RH_IRONSIGHTS.esm=1Fellout-Full.esp=1megalight.esp=1YearlingsGlasses.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1SeducedDLC03.esp=1CoD Health Regeneration.esp=1Mart's Mutant Mod.esp=1HeirApparent.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Blackened FWE + MMM + EVE.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1EWE Load Order Fix.esp=1EWE Supermutant Energy Weapons.esp=1EWE Stormfront Studios Load Order Fix.esp=0FasterMorePowerfulMines.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1UndergroundHideout.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1PLweightadjust.esp=1NotSoFast.esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1Mart's Mutant Mod - DLC Zeta.esp=1EWE DLC Addon.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_EVE_Bridge.esp=1RH_IronSights_PL_NewItems.esp=1PLFewerItems.esp=0RH_WMK_Bridge.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1CASM.esp=1HZSmoothLight - FO3.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted October 11, 2015 Share Posted October 11, 2015 Your load order is a mess and it looks like one that was sorted by LOOT. Go to the FWE mod page and look at the sample load order provided by the FWE authors and correct yours. Compatibility patches must always load after the last mod that is being patched. Link to comment Share on other sites More sharing options...
tripl07 Posted October 28, 2015 Share Posted October 28, 2015 I'm having the same issue when I approach Springvale School. I'm new to modding, so no need to tell me what a mess my load order is in. Trust me, I've spent quite a bit of time trying to get it right, using several different "suggested" load orders, and I'm sure it's still not right, just because of my lack of knowledge. I've watched Gopher's videos, I've tried LOOT and fo3edit, and am still having some trouble. This is what I currently am using. This order is based mainly on the FWE suggested order, not LOOT: GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1Unofficial Fallout 3 Patch.esm=1EVE.esm=1aHUD.esm=1iHUD.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1FO3 Wanderers Edition - Alternate Travel.esp=0Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1WeaponModKits.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Flora Overhaul.esp=1DC Moods.esp=1lessviewdistance.esp=1IMPACT.esp=1Tripl07 Merged Patch.esp=0Tripl07 Merged Patch2.esp=0Rivet City Merchants.esp=1RagdollOverhaulFo3.esp=1dD - Enhanced Blood Main.esp=1MegatonLighting.esp=1Yevic'sSpaceStation.esp=1FO3_WRP.esp=1Tripl07 Merged Patch 3.esp=0Tripl07 Merged Patch 4.esp=1 Link to comment Share on other sites More sharing options...
Matt714 Posted October 28, 2015 Share Posted October 28, 2015 Are you sure you used LOOT correctly? Unofficial Fallout 3 Patch.esm should be after Zeta. Moreover, delete all your merged patches. You're supposed to have one and one only; and it's supposed to be at the end. There's a merged version of MMM there: http://www.nexusmods.com/fallout3/mods/16787/? only download 6.1 for the meshes/textures/sound folders Link to comment Share on other sites More sharing options...
M48A5 Posted October 28, 2015 Share Posted October 28, 2015 Do not use LOOT for Fallout 3. It will not sort the files correctly. Remove all of the disabled files. If the mod is in the "Data" folder, it will be loaded in the game. Look over you load list and explain why you are trying to restore all tracers and restore tracers only to automatic weapons. This doesn't work. It is one or the other. You need a compatibility patch for Mart's Mutant Mod to work with FO3 Wanderer's Edition. Blackened is the best one http://www.nexusmods.com/fallout3/mods/18173/? You have to read and understand the requirements in order to use Blackened and Mart's properly. Did you ever run the game without mods? Did you add the mods one at a time as noted here: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
tripl07 Posted October 29, 2015 Share Posted October 29, 2015 Thanks for the help guys, I really appreciate your input. I did adjust my load order by your suggestions, deleted unused files, installed patches, etc. My game is still crashing when loading. I'll go through and see if any mod in particular is causing a crash, I'm just vey fuzzy on which files work well with each other. For instance, I'm using the Chromatic Melancholy ENB, and used his list of mods as a suggestion. But some of that doesn't even make sense when I read about which mods are compatible with each other. Here is my current load order. GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1aHUD.esm=1iHUD.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1WeaponModKits.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Flora Overhaul.esp=1DC Moods.esp=1lessviewdistance.esp=1IMPACT.esp=1Rivet City Merchants.esp=1RagdollOverhaulFo3.esp=1dD - Enhanced Blood Main.esp=1MegatonLighting.esp=1Yevic'sSpaceStation.esp=1Merged Patch.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted October 29, 2015 Share Posted October 29, 2015 Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1 Disable and uninstall, these are part of FO3 Wanderer's Edition. A crash during loading is usually caused by a missing master. Open your mod manager, left click on each mod and the required masters will be displayed. Depending on which mod manager your are using, the display will usually be on the right. Link to comment Share on other sites More sharing options...
tripl07 Posted October 31, 2015 Share Posted October 31, 2015 Ok I deleted those. No problems with the masters. If I load certan saves, it works for a while, then crashes. I guess I just need to start deactivating mods and see if I can narrow it down. Link to comment Share on other sites More sharing options...
tripl07 Posted November 5, 2015 Share Posted November 5, 2015 The problem was that I didn't have my Archive Invalidation Activated. Every time I tried, my game crashed. I was able to fix it by deleting this file:hud_main_menu.xml From This Directory:C:\Program Files (x86)\Steam\SteamApps\common\Fallout 3 goty\Data\menus\main I'm not sure what negative effects this might have, but for now it seems to have fixed all my issues. Link to comment Share on other sites More sharing options...
Purr4me Posted November 5, 2015 Share Posted November 5, 2015 Ihud, any hud's forthat matter require use of this:http://fose.silverlock.org/ with out that being installed ? no, the huds won't work. Scanned the thread and seen no mention of FOSE being installed.It will crash the game after a time. Link to comment Share on other sites More sharing options...
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