whatorthat Posted October 11, 2015 Share Posted October 11, 2015 Hi all! Quick question. Say I have an ESM in my load order. This ESM adds new objects to the game-world. Is it possible to make an ESP that removes objects placed by the ESM--assuming I need the ESM itself unchanged? If so, how? I ask because I'm making a patch for ELFX that changes a few of its modified cells; I'd like to keep my patch up-to-date without having to rebuild my work from scratch. Thanks for the help! Link to comment Share on other sites More sharing options...
SMB92 Posted October 14, 2015 Share Posted October 14, 2015 Any object you want to remove via esp is easy, just add the initially disabled reference in tesvedit. Dont mark deleted because this can cause problems. But otherwise you have the right idea by placing said changes into a separate esp patch. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted October 14, 2015 Share Posted October 14, 2015 "initially disabled" in TES5edit will be under the cell>persistant/temporary record. Just in case you haven't used TES5Edit before. Link to comment Share on other sites More sharing options...
whatorthat Posted December 3, 2015 Author Share Posted December 3, 2015 Awesome! Thank you both for the help! Link to comment Share on other sites More sharing options...
soupdragon1234 Posted December 3, 2015 Share Posted December 3, 2015 The trouble with disabling something is that unless there is a mechanism for re-enabling it will stay disabled - want to disable that wall section? Ok fine lets do it! Later you want to remove your mod, oh dear you now have a permanent hole in the wall as it's baked into the savegame - easiest solution is to delete everything in the CK and then run TES5edit > Apply filter for cleaning > Undelete and Disable References which will fixup all the deleted reference in such a way that if you ever remove your mod those now disabled references will become re-enabled, hey presto no more missing walls! Link to comment Share on other sites More sharing options...
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