MathLeBeau Posted October 17, 2015 Share Posted October 17, 2015 (edited) New picture update of Stonecrest City. I added a guard and prison system, two named npc aand start to work on the interior. http://imgur.com/a/q6ZDo I maked my first Stanlone special face follower for my mod! Her name is Hjotra and she is follower. I dont know why, but her eyes glow like cats eyes in some angle. But thats make her very special. http://imgur.com/a/0kNyw She will be part of my city mod, not one of those follower mod. EDIT: All glowing eyes are fix. Last update : http://imgur.com/a/F7Psk My last Update are : Bormir Manor finish : http://imgur.com/a/NjZ4A Reorganise the exterior : http://imgur.com/a/37MLF My next step is to finish the mine and the interior of the other houses in the city. Than I will make a bandits islant names Frozen Island. I am just asking you where, on the beach costh, is it a good spot to put th Island access? With the lock difficulties, you will have to face 10 Stonecrest guard, - the 2 Jailor plus the guard that sleep in the Barracks upstair I have no pictures this time yet, but I can say this : the city count now 20 Stonecrest guards ( 10 day shift and 10 night shift, 5 npc fully funtionnal. Hjodra, Ernand, Glatho, Vallinna and Okurasha. 5 of 9 building are now fully complet and navmeshed. Explanation on my Stonecrest City prison systeme Tring to escape from prison in my Stonecrest City mod is probably most hard than the other prison in the game. With only one lock pick, you will have to pic three lock. 1: A master lock prison door, 2: a expert lock to go in the storage room 3: an expert lock for the chest that content your stuff. With the lock difficulties, you will have to face 10 Stonecrest guard; the 2 Jailor plus the guards that sleep in the Barracks upstairs. http://i.imgur.com/FVIwz0X.jpg Edited December 13, 2015 by BeauMath Link to comment Share on other sites More sharing options...
MisterB1969 Posted October 18, 2015 Share Posted October 18, 2015 I like this idea actually. It be a great place for a little village.Don't forget you would need a smith area for crafting purposes of course.Since its a mercenary camp of sorts, you might want to come up with a cool name like the "Black wolf Company. " or something.There is a wolf spawn point near anise's cabin if I recall. Maybe make the so calll leader female (nord), make a mercenary wizard (male)- Hell make the wizard Imperial. Would be a nice little change.I'd say show off the diversity of skyrim, by making an important NPC for every race. At least add 1 orc, argonian, and Khajiit. But those are my ideas off the top of myhead right now. Link to comment Share on other sites More sharing options...
MathLeBeau Posted October 18, 2015 Author Share Posted October 18, 2015 I like your idea, I will think about it, for now, the village's name is Stonecrest. Link to comment Share on other sites More sharing options...
MathLeBeau Posted October 18, 2015 Author Share Posted October 18, 2015 I allready maked a bridge near of the Guardians Stone to cross the river. Link to comment Share on other sites More sharing options...
Hallgarth Posted October 18, 2015 Share Posted October 18, 2015 Build a village around the cabin, sure. But I wouldn't replace Anise's cabin. I know of some mods that require it. Besides, replacing vanilla stuff instead of adding is asking for a world of trouble regarding compatibility with other mods. Link to comment Share on other sites More sharing options...
MathLeBeau Posted October 18, 2015 Author Share Posted October 18, 2015 (edited) It too late, the cabin is already deleted in CK. My goal is to make the mod working with the big mod ETaC not with the tiny but also cool mod of Anise's Cabin. Anaway, Anise do not have a quest for the player. Edited October 18, 2015 by BeauMath Link to comment Share on other sites More sharing options...
Deleted31005User Posted October 18, 2015 Share Posted October 18, 2015 (edited) Build a village around the cabin, sure. But I wouldn't replace Anise's cabin. I know of some mods that require it. Besides, replacing vanilla stuff instead of adding is asking for a world of trouble regarding compatibility with other mods.Anises Cabin is not involved in any vanilla quest and adding towns always brings the issue of incompatibility, though Anises Cabin does seem like a nice flat area where a possible town could be placed.However if you know of any popular mods that use/edit Anises Cabin then please do not be vague and actually mention what these mods are, if people expect mod authors to take compatibility in mind you need to give clear information... Edited October 18, 2015 by Guest Link to comment Share on other sites More sharing options...
paulbrock Posted October 21, 2015 Share Posted October 21, 2015 However if you know of any popular mods that use/edit Anises Cabin then please do not be vague and actually mention what these mods are, if people expect mod authors to take compatibility in mind you need to give clear information... Interesting NPCs uses it for one of their quests. http://3dnpc.com/wiki/interesting-npcs/quests/miscellaneous-quests/the-paper-mirror/ Link to comment Share on other sites More sharing options...
Deleted31005User Posted October 21, 2015 Share Posted October 21, 2015 (edited) BeauMath could place a trapdoor somewhere in hes town and link that Anises Basement interior to it, would be a simple fix to make it compatible with Interesting NPCs.Or he could just make a seperate patch .esp file where he places that "writers book volume 1" somewhere else in hes town, that would be another way to make it compatible. Or even the easiest of all, he can just mention on hes description that players need to use console commands to spawn that book to progress the quest...-help "mirror".-player.placeatme "ID code of that Paper Mirror volume 1" 1. (or player.additem)-read book. Edited October 21, 2015 by Guest Link to comment Share on other sites More sharing options...
Taiine Posted October 22, 2015 Share Posted October 22, 2015 Think the best bet would be to just add the trap door somewhere in the town so the cell can still be accesssed.There are a small handful of mods that edit the cabin as well, a few turn it into a player home for example. It personally would have been better to have left it be and made the town around it to avoid any future issues. Link to comment Share on other sites More sharing options...
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