b0bulat0r Posted October 24, 2015 Share Posted October 24, 2015 (edited) Resolved: Thanks for the input guys but i've found the problem, posted it below if it helps anyone else out. I've been working on a project that i've spent hours on, it was all going great until suddenly when i was testing what I'd done in Skyrim (and I'd been testing every couple of hours)one of the main Cells in my mod now CTD's on entry (Interior Cell) , the rest of the cells are fine. I've tried starting a brand new game so it loads the mod fresh (because i'm still working on it/changing things)this hasn't made a difference, I actually have a save game INSIDE this cell that loads fine, the cell loads, (with the latest changes) I can exit the cell fine but when i re-enter it, bam CTD. I made a change in the CK that I thought fixed it and i was able to enter/leave the cell several times without CTD however now it is doing it again. this is one of the most important cells in the mod and I don't know what to do :sad: I feel heartbroken. any ideas of suggestions would be massively appreciated. (Practical, sensible solutions) I am pretty n00bish with this CK (never had problems in morrowind or oblivion but finding skyrim modding much harder) Yes I have navmeshed the cell.my mod is at the bottom of my load order, the issue as stated is with an interior cell so its not changing an area changed by another mod. how do I find out what is causing the problem? many thanks in advance. Edit:I just managed to get into the Cell in skyrim fine twice, the third time i tried to enter it CTD'ed again :sad: Further edit (This stuff REALLY makes no sense) I made a book with a teleport spell on it to return to the cell that is causing me problems, and left the book in one of the other cells that is working fine,when i pick up the book, learn it and then cast the spell it teleports me into the cell fine, from there I have gone outside and fast travelled to whiterun, riften, falkreath and morthal and used the return spell from each of these locations and it has returned me to the cell fine, the first time I fast travelled to morthal it CTD'ed I tried again and it worked fine,I try to use the door from the main chamber into the cell and I CTD!>.< so confused!! RESOLVED:managed to find solution, Posted as reply below! Edited October 26, 2015 by b0bulat0r Link to comment Share on other sites More sharing options...
soupdragon1234 Posted October 24, 2015 Share Posted October 24, 2015 Hi b0bulat0r Whats the amount of memory the cell uses and how much clutter is in there? In the CK Render Window title bar it'll tell you how much Ram is available and how much is used, 157mb is the "official" limit and its probably more of a guideline, but up it too much and you definitely experience CTD's I have one that has 268mb and it will CTD every so often. You may need to reduce the area and the amount of clutter (make a backup of your mod first) and find a point where its stable. Or you may need to split the cell into two. You can also try increasing the default heap memory allocation in skse.ini you might find some more useful information here: http://www.gamesas.com/crashing-that-drives-nuts-player-home-t259826.html Link to comment Share on other sites More sharing options...
b0bulat0r Posted October 24, 2015 Author Share Posted October 24, 2015 Hi Soupdragon1234 first of all thank you very much for your reply, I am thankful you took the time to reply to me,you have a cell with 268 and it works most of the time?I actually didn't notice this before (I am a massive n00b with this ck it seems) this cell says (152.36% 239/157 mb)(I have another cell in the mod which i haven't had any problems with at all so far that is on 126.79% 199.06/157 mb) These two are the only cells on my mod which are over, I have one at 98% which is annoying because i still planned to do more with it...... how do I increase the memory allocation, I have 16gig of ram in my computer and when i'm playing skyrim i'm not doing anything else! so my computer should be able to handle it. Link to comment Share on other sites More sharing options...
b0bulat0r Posted October 24, 2015 Author Share Posted October 24, 2015 I've split the cell that was crashing into two cells,one is now 87% and the other is 94% (Which is 181% so each one has gotten bigger despite being only parts of the same when it was a total of 152% before) [i guess there is a chunk of space allocated to it just being a cell anyway]The one that is now at 87% is now working fine, but i'm getting instant CTD the moment I enter the 94% one >.< so there is something still wrong with this part of the old cell (that is now a seperate cell) Link to comment Share on other sites More sharing options...
b0bulat0r Posted October 24, 2015 Author Share Posted October 24, 2015 because I had no idea about the cell limit thing I've just had a look at the previous mod i was working on and i have a cell that is 368 and It never CTD'ed once :SI'm even more confused now. Link to comment Share on other sites More sharing options...
pyrotx Posted October 25, 2015 Share Posted October 25, 2015 I'm not sure if the cause is the same, but I also had a similar problem with a world space, this one I had spent over a year off and on with. Luckily the creation kit makes up to 9 backup files every time you click save. So before you try changing things and clicking save again, move those back up saves to another place so you don't override or lose them, it is possible like in my case that everything will work with a different backup file. If not, try cleaning the mod with tes5Edit, there are YouTube tutorials on how to do it, and its pretty easy to use. Also if you have any custom objects or items in the game, try deleting them if nothing else works. Link to comment Share on other sites More sharing options...
b0bulat0r Posted October 26, 2015 Author Share Posted October 26, 2015 Hi Guys I thought i'd post an update since other people might have a similar issue. I think i've found the problems and removed them,I've tested and re-tested now and instead of getting CTD 99% of the time on cell load i'm getting CTD maybe once every 100th time I enter which I think is just normal skyrim, What made the difference for me was Two things which hopefully will help out other modders to be aware of, 1) I had containers that although didn't physically touch the object bounds (rectangles around them) where overlapping in the CK, Sometimes when the cell would load the name of another container would show when trying to hover over another, I think this caused a huge stress for skyrim and the moment I moved them all away from each other it resolved a large portion of the CTD's 2) once I had done 1 above I was able to enter the Cell during certain hours of the day without CTD but at other hours i wasn't, the particular cell in question contained bedrooms with beds in it and some of the npc's in the castle are told to come and sleep as part of their AIpackage, I had modified the timescale on my skyrim and this is what seemed to be causing the CTD's (when npc's were supposed to come into the cell to sleep) as soon as I set the timescale back to 20 (its default) the CTD's stopped almost completely, so 1) overlapping containers in CK and 2) Timescale changes causing AI packages to screw up, appear to have been the issues here. Hopefully this helps out anyone else in the same position i was in. Link to comment Share on other sites More sharing options...
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