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NPCs wander anywhere


cdo947214

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I apologize if this has already been asked, but how do I make an NPC wander anywhere across the entire map (indoors and out). I tried creating a default sandbox 1024 package and changed the 1024 to some ridiculously high number, but all he did was wander around a small area, stopping every few feet.

 

On an unrelated note, if I create a work in progress (WIP) thread for an upcoming mod, does that protect me from others using my idea before I do?

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People don't steal ideas, there are way more than enough ideas out there to last modders 100 lifetimes.

 

It is implementation that matters. There is never any guarantee someone won't do what you are doing, videogame developers go into a 3 year multi million dollar cycle knowing this. That is art, you can either love it or leave it.

 

 

So no, you can't protect your idea, you can only protect your actual assets you make. The actual stuff you write is protected, someone can't copy and paste something you write into their mod without permission, but the ideas inside are not.

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I'm not aware of any package that lets NPCs wander all over the place like that.

 

My Mojave Express mod has a bunch of couriers who have schedules and packages that have them walk all over the place, but they only go to specific fixed places. One NPC might go to Boulder City on Monday then Novac on Tuesday, etc. Their movements aren't random, but as you walk around the Mojave you'll run into them here and there, infrequently enough that it will seem random (the idea is to make it feel like there are other couriers out there besides you doing deliveries). You'd have to actually pick a courier and follow him/her for more than a week to see the pattern start to repeat.

 

You could do something similar, only instead of having them follow a fixed pattern, you periodically choose a destination at random by generating a random integer and using that to activate a package via a script variable.

Edited by madmongo
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