vyppN Posted October 25, 2015 Share Posted October 25, 2015 After I edit a redswf file. How could I pack it to a mod or replace it in game? I have tried wcc_lite pack command but it is for texture (including build cache command). It's cooked but can't pack, there is nothing in packed folder. The file that I have edited is "gameplay\gui_new\swf\witcher3\font_en.redswf". I have embed utf-8 supported font into it and place in "mod\translate\uncooked". Link to comment Share on other sites More sharing options...
vyppN Posted October 26, 2015 Author Share Posted October 26, 2015 Solved!!! Just use Sarcen's mod editor to repack it. Link to comment Share on other sites More sharing options...
Janiskeisari Posted October 27, 2015 Share Posted October 27, 2015 Am I correct that edited redswf files need to be replaced in the games folders and can't be just included in mod folder? Link to comment Share on other sites More sharing options...
djkovrik Posted October 27, 2015 Share Posted October 27, 2015 Am I correct that edited redswf files need to be replaced in the games folders and can't be just included in mod folder?You have to pack it with wcc as a usual mod Link to comment Share on other sites More sharing options...
vahndaar Posted March 13, 2016 Share Posted March 13, 2016 Guys, can anyone tell me how to save edited redswf components back into a redswf file which I can then pack into a mod? Totally lost, tried everything! Cheers, V Link to comment Share on other sites More sharing options...
djkovrik Posted March 13, 2016 Share Posted March 13, 2016 Open redswf in mod editor - choose swfResource - Export - Edit - Import back - Pack as a mod Link to comment Share on other sites More sharing options...
vahndaar Posted March 13, 2016 Share Posted March 13, 2016 Right, just realised that the buttons only appear if you click on the Value field! Off to play around now, but getting excited I might actually be able to get this to work! Many thanks for the help! V Link to comment Share on other sites More sharing options...
ralphonzolio Posted March 20, 2016 Share Posted March 20, 2016 (edited) I'm trying to do the same type of font replacement... I'm using Sarcen's editor and I'm coming up empty. I've successfully uncooked and then edited the redswf. I create a new mod in mod editor and open fonts_en.redswf, go down to swfResource and import my modded version. The file size updates in properties so it appears to work. I then select Pack and Install Mod. A metadata.store is created, and that's all. No blob. No errors. I've also tried this same process but first adding fonts_en.redswf, then opening fonts_end.redswf and importing. I've also tried importing with fonts_en.redswf renamed to fonts_en.red.swf. What step am I missing? I really need to replace this font so I can play with a gamepad from my recliner... Could someone give me the command line options so I can create a bat? No luck so far on that front either. Here's the relevant part of the log. Contrary to what it says, the blob0.bundle is actually just 352 bytes.: [2016.03.20 13:54:09][Info][WCC] Compressing 'gameplay\gui_new\swf\witcher3\fonts_en.redswf'... [2016.03.20 13:54:09][Error][WCC] Compression of file 'C:\w3edit\fontcharissil\files\gameplay\gui_new\swf\witcher3\fonts_en.redswf' failed for some reason. Storing as uncompressed. [2016.03.20 13:54:09][Info][WCC] Bundle 'C:\w3edit\fontcharissil\packed\content\blob0.bundle' saved, 1 files, 552.00 KB of data Edit: the problem was the file size. CharisSIL is a comprehensive font and I was embedding it in its entirety. There are obviously size limits here, and you can't replace small fonts (in size) with gigantic ones. Edited March 20, 2016 by ralphonzolio Link to comment Share on other sites More sharing options...
NutellaPhreak Posted June 5, 2016 Share Posted June 5, 2016 (edited) Edit: Solved using w3Edit Edited June 5, 2016 by NutellaPhreak Link to comment Share on other sites More sharing options...
ralphonzolio Posted June 5, 2016 Share Posted June 5, 2016 Edit: Solved using w3EditYour question could have helped someone else. To address it, the file extension is superficial, so .redswf and .swf can both be renamed to one another to suit the need. Link to comment Share on other sites More sharing options...
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