spectreofreality Posted April 3, 2007 Share Posted April 3, 2007 okay i don't know if this is in the right spot, but anyways...... i've noticed that when creating new building models etc. for/with the new shivering isles expansion. the havok data is apparently outdated, ie. i get an error message when trying to place the new mesh into the render window in the CS construction set, saying thet the collision data is of an outdated version. (I have the updated version of the CS) I was just wondering if anyone knows of fix for this, or another way to create collision data other than the "finnessing physics" tutorial on the cs wiki site. (i have been using blender primarily, but i am now trying my hand at the trial version of 3ds 9 to see if i have any better luck.) (I may be buying it soon if it proves "better" than blender........sigh.............. another devoted blender fan jumps the fence) anyhow, if anyone can provide me with a link to a tutorial for this or any other information on the outdated havok data it would be very much appreciated. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 3, 2007 Share Posted April 3, 2007 Before you go jumping the fence, you should probably take note of the price for 3dmax... Unless you're doing graphical work for work, or have a few thousand lying around, you should probably just wait till bethsoft releases a patch, or someone finds a work around. Doesn't make much sense to redo the havok for several hundred statics. Bethsoft may have even decided to keep it like that so that modders can't use the statics right away. Link to comment Share on other sites More sharing options...
21603 Posted April 4, 2007 Share Posted April 4, 2007 The student version of 3dsMax is only $250AU. I'm not sure if you can use it for modding and such things, but it's still cheap. I wonder what the differences are between the student and the rich man's version. Link to comment Share on other sites More sharing options...
SickleYield Posted April 4, 2007 Share Posted April 4, 2007 I got my student version of Max 9 on sale for $200. The only differences from the full version are as follows: 1. A splash screen at the beginning that says "this is a student version and you can't make money with it."2. The license, which basically says the same thing. NIF scripts and so on that have working versions will work with student releases of Max too. You can release mods made with Max as long as you don't charge for them. I can't recommend 8 or 9, though. I spent all this money only to discover that all the tools, scripts, etc., are optimized for Max 5. Bethesda is even using a special build of that version for their own work. The lovely cloth body and collision and so on are no good if you can't use them. With that said, though, I HAVE succeeded in exporting a collision mesh from Max 8 (I ended up getting it too because there really is no support at all for modding in 9) that worked with a mesh made in Blender. That's the only thing I really use the program for. Link to comment Share on other sites More sharing options...
spectreofreality Posted April 4, 2007 Author Share Posted April 4, 2007 yeah, i'm not terribly worried about the price, anyway id there is no known workaround at the moment i will keep experimenting on the other hand does anyone know of a half decent tut. that tells u how to export collision from 3ds or blender? I've noticed that all the Beth meshes (or at least a lot of them) use a bhk heiarchy that contains a packed havok data strip(s). If anyone knows how the heck, or where the heck i can get packed data strips from a mesh in the HKPackedNitristripsData formatt pleeeeeeeeeeeeze let me in on it. I got my student version of Max 9 on sale for $200. The only differences from the full version are as follows: 1. A splash screen at the beginning that says "this is a student version and you can't make money with it."2. The license, which basically says the same thing. NIF scripts and so on that have working versions will work with student releases of Max too. You can release mods made with Max as long as you don't charge for them. I can't recommend 8 or 9, though. I spent all this money only to discover that all the tools, scripts, etc., are optimized for Max 5. Bethesda is even using a special build of that version for their own work. The lovely cloth body and collision and so on are no good if you can't use them. With that said, though, I HAVE succeeded in exporting a collision mesh from Max 8 (I ended up getting it too because there really is no support at all for modding in 9) that worked with a mesh made in Blender. That's the only thing I really use the program for. alright i'll look into 3ds v5. I must say though that its VERY annoying going from blender to 3ds, after llearning all the ins and outs, it is a pain to learn everything over again EDIT: Merged your posts. Please edit rather than double posting. Thanks. - Switch Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 4, 2007 Share Posted April 4, 2007 yeah, i'm not terribly worried about the price, anyway id there is no known workaround at the moment i will keep experimenting on the other hand does anyone know of a half decent tut. that tells u how to export collision from 3ds or blender? I've noticed that all the Beth meshes (or at least a lot of them) use a bhk heiarchy that contains a packed havok data strip(s). If anyone knows how the heck, or where the heck i can get packed data strips from a mesh in the HKPackedNitristripsData formatt pleeeeeeeeeeeeze let me in on it.I would like to know this as well, atleast the 3dmax stuff, I ended up having to take an existing mesh and manually adjust several verticies to make it work with a new mesh without crashing the game or the CS... And that was with the export plugin from silgrad. As I am contemplating doing several large statics in the future, knowing how to do this properly would be of some help. Link to comment Share on other sites More sharing options...
spectreofreality Posted April 4, 2007 Author Share Posted April 4, 2007 I would like to know this as well, atleast the 3dmax stuff, I ended up having to take an existing mesh and manually adjust several verticies to make it work with a new mesh without crashing the game or the CS... how did you do that? (maybe i'm just reading your post wrong) i am getting "desperate" lol i dont wanna resort to the yellow havok boxes in the cs :( Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 4, 2007 Share Posted April 4, 2007 I would like to know this as well, atleast the 3dmax stuff, I ended up having to take an existing mesh and manually adjust several verticies to make it work with a new mesh without crashing the game or the CS... how did you do that? (maybe i'm just reading your post wrong) i am getting "desperate" lol i dont wanna resort to the yellow havok boxes in the cs :(Used Nifscope... It's not suggested since you pretty much have to figure out where each point you want to move is among hundreds of points, there aren't any linked verticies, and you can't add any additional points. It probably wouldn't help any in this case though since the havok version is still wrong. Link to comment Share on other sites More sharing options...
spectreofreality Posted April 4, 2007 Author Share Posted April 4, 2007 how did you do that? (maybe i'm just reading your post wrong) i am getting "desperate" lol i dont wanna resort to the yellow havok boxes in the cs :(Used Nifscope... It's not suggested since you pretty much have to figure out where each point you want to move is among hundreds of points, there aren't any linked verticies, and you can't add any additional points. It probably wouldn't help any in this case though since the havok version is still wrong. oh darn...i was hoping that someone had tried something i haven't yet....... yeah i was actually doing that last night, but i decided i didn't wanna spend like a month using the good old "trial and error" method, that is so essential to doing it that way. Thanx for replying anyways. Its good to know that there are people out there who can follow my mindless banter on these things Link to comment Share on other sites More sharing options...
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