ReDragon1976 Posted October 30, 2015 Share Posted October 30, 2015 Hi everyone, After 3+ hours of carefully reading mod instructions and double checking stuff, I have a WIP load order, and was wondering if anyone could tell me how it's looking so far. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmLings.esmLingsDLC.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmLingsFinerThings.esmFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espLings Finer Things.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DC Interiors.espBlackened FWE + MMM.espLingsPrettyThings.espLingsPrettyThings-BrokenSteel.espMerged Patch.espLingsPrettyThings - FWE + MMM + DLCs.espTotal active plugins: 32Total plugins: 33 Thanks for any feedback / suggestions.ReD Link to comment Share on other sites More sharing options...
M48A5 Posted October 30, 2015 Share Posted October 30, 2015 Your FWE plugins are not in the correct order. Go back to the mod page and read the load order template and correct yours. Use only one Optional Restore Tracers, not both. MMM - Natural Selection, Zones Respawn and Tougher Traders can be disabled and uninstalled. They are included in FWE. Did you start the game to make sure it will run or did you just add mods, hoping for the best? See: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
ReDragon1976 Posted October 30, 2015 Author Share Posted October 30, 2015 (edited) Thanks for the quick reply M48A5, I'll remove those MMM files you mentioned, and never even noticed the double up on ORT, even though I checked my load order many times. Proof that an outside set of eyes do see straighter. I've been trying so hard not to stuff up as I go, and doing things slowly, and I probably should have taken a break sooner, I spent 3+ straight hours just getting to where I am, straight after work no less. And yeah, I run the game, Lings is present, both hair and clothes, went to TP tower to check, also I killed a wild boar from MMM just outside the vault, and I get many notifications on start up (using a save game file to test) that relate to the mods I've installed so far (FWE I think from memory). The only problem I've run into so far is a freeze glitch, but hoping when I get around to the win7 patch that will help. Many thanks M48A5. EDIT : Point 10 on the link, that was me when I stopped, not that anything didn't seem to be working, just I was done, needed a time out. :sleep: Edited October 30, 2015 by ReDragon1976 Link to comment Share on other sites More sharing options...
ReDragon1976 Posted October 31, 2015 Author Share Posted October 31, 2015 Hi again all, So I've changed my mind on a few mods, and this is my new load order atm, Basically deceided to try Project Beauty instead of Lings, but it doesn't seem to have made any difference. My PC has new hairstyles, but all the NPC's are still Vanilla, both hair and face IMO from memory. I've done a complete re-install, and still nothing. Does it look like I've done something wrong from the load order I've posted below? Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmProject Beauty.esmCRAFT.esmCALIBR.esmDCInteriors_ComboEdition.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espBlackened FWE + MMM + Project Beauty.espMart's Mutant Mod - DC Interiors.espMart's Mutant Mod - Project Beauty.espMerged Patch.espTotal active plugins: 26Total plugins: 27Thanks for any advice anyone can give ReD Link to comment Share on other sites More sharing options...
M48A5 Posted October 31, 2015 Share Posted October 31, 2015 Mart's Mutant Mod - Project Beauty.esp is unnecessary and overwriting the changes made by Blackened FWE + MMM + Project Beauty.esp. It should be disabled and uninstalled. When you have done that, toggle Archive Invalidation and make a new merged patch. Link to comment Share on other sites More sharing options...
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