moink1234 Posted October 31, 2015 Share Posted October 31, 2015 I don't know what is happening, but I just installed Morrowind along with Overhaul 3.0, and when I'm walking, Trees disappear in the distance, and where i'm standing there should be trees around me, but I can only see their shadows. Here are the Mods: _001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Texture Fix - Bloodmoon 1.1.esm_005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm_006_ Poorly Placed Object Fix 1.2.esm_007_ Texture Fix 2.0.esm_008_ SirLuthor-Tools.esp_009_ PSsorticon.esp_010_ Better Bodies.esp_011_ Unique Banners and Signs.esp_012_ Windows Glow.esp_013_ Barabus' fireplaces 2.esp_014_ Key Replacer Trib & BM.esp_015_ JEB_muffin_fix.esp_016_ Windows Glow - Tribunal Eng.esp_017_ Windows Glow - Bloodmoon Eng.esp_018_ Windows Glow - Raven Rock Eng.esp_019_ WA_Signy_Signposts(!).ESP_020_ Better Skulls.ESP_021_ Particle Arrow Replacer.esp_022_ Psy_VGR_Armour.esp_023_ Better Clothes_v1.1.esp_024_ MA_snowprincetomb_v3.esp_025_ abotWindowsGlow.esp_026_ Statue Replacer - Normal.esp_027_ bones.esp_028_ Shieldfx.esp_029_ Book Jackets - Morrowind.esp_030_ Book Jackets - Tribunal.esp_031_ Book Jackets - Bloodmoon.esp_032_ ExcellentMagicSounds.esp_033_ NewBlood_MwTbBm1.1.esp_034_ Neo's Unique Creatures.esp_035_ BetterClothesForTB.esp_036_ correctUV Ore Replacer 1.0.esp_037_ Bloated Caves.esp_038_ Graphic Herbalism.esp_039_ Vurt's Grazelands Trees.esp_040_ AtmosphericSoundEffects-3.0-Tribunal.esp_041_ almalexia armor.esp_042_ More Better Clothes.ESP_043_ Animated Morrowind.esp_044_ New Voices.esp_045_ Vurt's Ashlands Overhaul.esp_046_ Sleepers, Awake!.esp_047_ Psy_UniqueDremora_T.esp_048_ LeftGloves_Addon_v2.esp_049_ True_Lights_And_Darkness_1.0-NoDaylight.esp_050_ Golden Gold.esp_051_ New Bodies - Mature.esp_052_ guarskin_drum_replacer.esp_053_ MW Containers Animated.esp_054_ Better_Sounds.esp_055_ UniqueFinery.esp_056_ Unique Jewelry and Accessories.esp_057_ Clean MCFC_1.0.esp_058_ imperial chain fix.esp_059_ UF_HortRobeF001.esp_060_ Female Armor - Complete.esp_061_ Better Weapons and Armors.esp_062_ OTR_Coast_Variety.esp_063_ STA_guides_replacer.esp http://i.imgur.com/pFRrPtv.jpghttp://i.imgur.com/MUZ8cWo.jpg Link to comment Share on other sites More sharing options...
Dragon32 Posted October 31, 2015 Share Posted October 31, 2015 Update MGSO, particularly MGE XE (as that's where I think your problem is). See OP: Morrowind Overhaul - Sounds & Graphics 3.0 Thread #7 (Bethsoft) Re-run MGE XE's Distant Lands wizard. Link to comment Share on other sites More sharing options...
moink1234 Posted November 1, 2015 Author Share Posted November 1, 2015 Update MGSO, particularly MGE XE (as that's where I think your problem is). See OP: Morrowind Overhaul - Sounds & Graphics 3.0 Thread #7 (Bethsoft) Re-run MGE XE's Distant Lands wizard. I re ran Distant lands, and they're still fading out, but now instead of spontaneously, they're becoming a little transparent before they dissapear Link to comment Share on other sites More sharing options...
Dragon32 Posted November 1, 2015 Share Posted November 1, 2015 Did you update MGSO, as per that thread's OP, including MGE XE? If you have and that's not helped then best post in that MGSO thread. I don't use it. Link to comment Share on other sites More sharing options...
hollaajith Posted November 2, 2015 Share Posted November 2, 2015 Update MGSO, particularly MGE XE (as that's where I think your problem is). See OP: Morrowind Overhaul - Sounds & Graphics 3.0 Thread #7 (Bethsoft) Re-run MGE XE's Distant Lands wizard. I re ran Distant lands, and they're still fading out, but now instead of spontaneously, they're becoming a little transparent before they dissapear I think something went wrong with static size and End distance values. Try checking 'Auto check other distances' in 'Distant Land' tab of MGEXE. Also, make sure you got the latest MGEXE 0.9.10 version. And then install the beta from here.One of the beta fixed the wrong calculation which causes dissappearance of some distant statics too early. Link to comment Share on other sites More sharing options...
kalabrona Posted July 2, 2018 Share Posted July 2, 2018 (edited) Sorry for resurrecting this thread but did anyone ever solve this problem?I followed all the suggestions above but haven't been able to fix it. I'm running Morrowind with Overhaul 3.0I tried all of this:- Update of MGE XE to version 0.9.10 (I was originally running version 0.9.0)- Update of MGE XE to the latest version 0.10.0b24- Downgrade of MGE XE to a previous beta version 0.10.0b16I've recreated Distant Lands soooo many times with all the imaginable parameter combinations...but I still have the disappearance problem of several trees.At least I was able to identify the mod from where the misbehaving trees are from: "vality's balmora addon"I even found one particular tree to use for my testing: flora_tree_wg_07I suffer from the same problem as moink1234: from far away trees look ok, but when I get closer, the leaves of a given tree would start disappearing and past a certain distance the whole tree disappears. This is particularly noticeable at Balmora (when using "vality's balmora addon").I'd really appreciate ANY help to solve this really annoying issue. Edited July 2, 2018 by kalabrona Link to comment Share on other sites More sharing options...
ProfArmitage Posted July 5, 2018 Share Posted July 5, 2018 When an object appears in the distance and then disappears when you get close, it's usually because the mod containing that object has been selected in Distant Lands but isn't active in the game itself for some reason. There have been a number of occasions when I've installed a mod that added new buildings, ran Distant Lands, and then disabled the mod later. I would be able to see the buildings in the distance, but they would disappear as I got closer to them.Assuming that you have Vality's Balmora Addon selected when you play the game, something is preventing the game from recognizing that it's an active mod. Link to comment Share on other sites More sharing options...
vetrigan Posted July 18, 2018 Share Posted July 18, 2018 I don't know what is happening, but I just installed Morrowind along with Overhaul 3.0, and when I'm walking, Trees disappear in the distance, and where i'm standing there should be trees around me, but I can only see their shadows. Here are the Mods: _001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Texture Fix - Bloodmoon 1.1.esm_005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm_006_ Poorly Placed Object Fix 1.2.esm_007_ Texture Fix 2.0.esm_008_ SirLuthor-Tools.esp_009_ PSsorticon.esp_010_ Better Bodies.esp_011_ Unique Banners and Signs.esp_012_ Windows Glow.esp_013_ Barabus' fireplaces 2.esp_014_ Key Replacer Trib & BM.esp_015_ JEB_muffin_fix.esp_016_ Windows Glow - Tribunal Eng.esp_017_ Windows Glow - Bloodmoon Eng.esp_018_ Windows Glow - Raven Rock Eng.esp_019_ WA_Signy_Signposts(!).ESP_020_ Better Skulls.ESP_021_ Particle Arrow Replacer.esp_022_ Psy_VGR_Armour.esp_023_ Better Clothes_v1.1.esp_024_ MA_snowprincetomb_v3.esp_025_ abotWindowsGlow.esp_026_ Statue Replacer - Normal.esp_027_ bones.esp_028_ Shieldfx.esp_029_ Book Jackets - Morrowind.esp_030_ Book Jackets - Tribunal.esp_031_ Book Jackets - Bloodmoon.esp_032_ ExcellentMagicSounds.esp_033_ NewBlood_MwTbBm1.1.esp_034_ Neo's Unique Creatures.esp_035_ BetterClothesForTB.esp_036_ correctUV Ore Replacer 1.0.esp_037_ Bloated Caves.esp_038_ Graphic Herbalism.esp_039_ Vurt's Grazelands Trees.esp_040_ AtmosphericSoundEffects-3.0-Tribunal.esp_041_ almalexia armor.esp_042_ More Better Clothes.ESP_043_ Animated Morrowind.esp_044_ New Voices.esp_045_ Vurt's Ashlands Overhaul.esp_046_ Sleepers, Awake!.esp_047_ Psy_UniqueDremora_T.esp_048_ LeftGloves_Addon_v2.esp_049_ True_Lights_And_Darkness_1.0-NoDaylight.esp_050_ Golden Gold.esp_051_ New Bodies - Mature.esp_052_ guarskin_drum_replacer.esp_053_ MW Containers Animated.esp_054_ Better_Sounds.esp_055_ UniqueFinery.esp_056_ Unique Jewelry and Accessories.esp_057_ Clean MCFC_1.0.esp_058_ imperial chain fix.esp_059_ UF_HortRobeF001.esp_060_ Female Armor - Complete.esp_061_ Better Weapons and Armors.esp_062_ OTR_Coast_Variety.esp_063_ STA_guides_replacer.esp http://i.imgur.com/pFRrPtv.jpghttp://i.imgur.com/MUZ8cWo.jpgThe "Vurt's Ashlands Overhaul.esp" missing or corrupt. It can be a side effect if you use a mod with a different language. Link to comment Share on other sites More sharing options...
vetrigan Posted July 18, 2018 Share Posted July 18, 2018 (edited) It can cause some other glitches too... Edited July 18, 2018 by vetrigan Link to comment Share on other sites More sharing options...
rubin Posted April 25, 2020 Share Posted April 25, 2020 I ran into this EXACT same issue: double trees, branches/canopy disappearing as you get closer to them. In my case, it turns out this was caused by an option in a mod called "Morrowind Optimization Patch", namely "MGE XE Addon". After I disabled "MGE XE Addon" in the "Morrowind Optimization Patch", I had no more issues with disappearing/overlapping trees. More information here: https://github.com/Tyler799/Morrowind-2020/issues/144 Link to comment Share on other sites More sharing options...
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