ProvidenceXz Posted August 7, 2016 Share Posted August 7, 2016 The problem is still lingering without any solution in the community :sad: Link to comment Share on other sites More sharing options...
soupdragon1234 Posted August 7, 2016 Share Posted August 7, 2016 COMPLETELY remove animation mods including all and any loose files and FINIS, then verify Steam cache. Link to comment Share on other sites More sharing options...
ProvidenceXz Posted August 8, 2016 Share Posted August 8, 2016 I actually SOLVED this problem after my post yesterday! I extracted files in Update.bsa and added them as a mod in Mod Organizer. Then deleted the original BSA file. Boom! It worked! I didn't delete the three .txt files as Fore suggested tho. Link to comment Share on other sites More sharing options...
Smashingdugongs Posted June 27, 2018 Share Posted June 27, 2018 In my game, chickens and goats and rabbits and deer etc worked fine, but skeletons, wolves, horses, dogs, spiders etc all just stand still and turn hostile, but can't actually do anything. But I found a solution! Go to skyrim/data/meshes/actors and there will be a list of folders for all the actors in the game. within each of these, there SHOULD be 2 folders, called "behaviors" and "characters". These will each contain a .txt file called (creaturename)_template.txt. However I noticed that specifically within the folders for the broken animation actors in my game, these had an extra file called (creaturename).hkx. There was also an empty folder for "animations" (where the sexlab stuff would've been had I not deleted it). I don't know anything about programming so I don't know if it's dangerous to do this, but deleting the .hkx files and leaving just the .txt template files restored all the animations for the affected creatures. Anyway, do that for all the actors that have that problem and it should be fixed, it worked for me! Link to comment Share on other sites More sharing options...
rymapu987 Posted January 31, 2019 Share Posted January 31, 2019 I found the filenames for each creature with an error in FNIS and changed it back to a .HKX file, they had .hkx.vortex_backup. Link to comment Share on other sites More sharing options...
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