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Geck works only with NVSE, how fatal is this?


Lee5Lee

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Hello! Sorry for very stupid question, but I really don't know what to do.

 

Some time ago geck began to crush each time I tried to open object window for weapon (any weapon, even if only Fallout.esm was loaded without any plugins). I reinstalled the game and geck, nothing changed. Then I decided to open geck with nvse_loader.exe (by adding "-editor" to shortcut properties) and everything works super-fine.

 

Does it means, that if I'll mod like this, my mod will require NVSE?

 

Sorry, if it's a stupid question. I just started to mod, and some things are very new for me.

 

Thank you!

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I'm not an expert, but I would assume not unless you actually use NVSE functions in your mod. You could always make a quick thing to test and then load it up in your game without NVSE on to see if it works :)

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