Lee5Lee Posted November 2, 2015 Share Posted November 2, 2015 Hello! Sorry for very stupid question, but I really don't know what to do. Some time ago geck began to crush each time I tried to open object window for weapon (any weapon, even if only Fallout.esm was loaded without any plugins). I reinstalled the game and geck, nothing changed. Then I decided to open geck with nvse_loader.exe (by adding "-editor" to shortcut properties) and everything works super-fine. Does it means, that if I'll mod like this, my mod will require NVSE? Sorry, if it's a stupid question. I just started to mod, and some things are very new for me. Thank you! Link to comment Share on other sites More sharing options...
Jokerine Posted November 2, 2015 Share Posted November 2, 2015 I'm not an expert, but I would assume not unless you actually use NVSE functions in your mod. You could always make a quick thing to test and then load it up in your game without NVSE on to see if it works :) Link to comment Share on other sites More sharing options...
hlp Posted November 2, 2015 Share Posted November 2, 2015 As long as you don't call any NVSE function in your scripts it will not be required. Link to comment Share on other sites More sharing options...
Lee5Lee Posted November 2, 2015 Author Share Posted November 2, 2015 Thank you so very much! You really calmed me ^_^ Link to comment Share on other sites More sharing options...
Recommended Posts