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Knights of the Nine issue


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I've patched Oblivion up to 1.2 and have Shivering Isles installed with Knights of the Nine and all other official mods, but I have a problem with one of my mods and Knights of the Nine specifically. Below are some images I took that show the problem:

 

http://i155.photobucket.com/albums/s286/X2...22-12-55-95.jpg

 

http://i155.photobucket.com/albums/s286/X2...22-12-39-39.jpg

 

http://i155.photobucket.com/albums/s286/X2...22-12-00-94.jpg

 

As you can see the terrain with the yellow grass is Bethesda's original and the terrain with the path is what I've modified. If Knights is turned off everything works as it should, but when it's turned on the terrain gets cut. The odd thing is that it used to work with Knights turned on, so I'm assuming it has something to do with the 1.2 patch and Knights.

 

Has anyone else had weird issues with mods and the new patch and Knights of the Nine?

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Well, I can't recall anyone NOT having any problems with the 1.2 patch and Shivering Isles. I don't think anything can be done, besides waiting for Bethesda to fix the mess they made.
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