mcguffin Posted November 9, 2015 Share Posted November 9, 2015 (edited) Some people might know my translation tool for Skyrim called Tesvtranslator.I will update it so it can work for Fallout 4. At this point I just have made quick few tests (yes I want to play :wink: ), so here is what i found so far: -Localized Strings files work exactly like the skyrim ones (same id mecanism, and same sorting and save procedure)-Utf8 seems to be used no matter what (no more regional codepage)-I tried to fully open the esm with tesvtranslator, I worked well so far, however the tool is missing a lot of string records ,around 5% at this point. Further investigations are needed for new types of "text" records.-I fully opened the fallout esm file in tesvtranslator (this mean: decompress all relevant records) and resaved it through a complete recompression process, and at this point I got the exact same esm than the original (checksum test is ok)More tests could be needed just for the sake of them but I think the records are registered like in skyrim so we wont get zlib problem this time. Edited November 10, 2015 by mcguffin Link to comment Share on other sites More sharing options...
stevenking10 Posted November 9, 2015 Share Posted November 9, 2015 (edited) great news!I'm waiting for it :smile: I hope you can fix everything, so I can translate the game ^_^---I tried to translate itbut it looks not supporting UTF-8here is the picture: http://i.imgur.com/QW7tICN.jpg Edited November 9, 2015 by stevenking10 Link to comment Share on other sites More sharing options...
mcguffin Posted November 10, 2015 Author Share Posted November 10, 2015 (edited) Dont expect it in the next few days however :wink: (it would be pointless anyway)I am a little overbusy at his time, but I will definitly update the tool soon also I found :-Dialogs/info datas are now stored in the Qust grup Edited November 10, 2015 by mcguffin Link to comment Share on other sites More sharing options...
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